Compara los precios de Darksiders III DLC Bundle (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gunfire Games. Publicado por THQ Nordic. Lanzado el 16/7/2019. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action, Single Player, Third Person, Horror, Hack & Slash, Adventure, RPG.

Both of Darksiders III's post-launch DLC packs in one bundle: a 100-wave combat arena and a puzzle-heavy Void labyrinth. Worth it if Fury still has unfinished business on your Xbox.

The Darksiders III DLC Bundle packages two very different pieces of extra content for Gunfire Games' Souls-adjacent hack-and-slash RPG. The core game casts Fury, the whip-wielding mage of the Four Horsemen, across a Metroidvania-structured post-apocalyptic Earth, hunting the Seven Deadly Sins in methodical, dodge-and-counter combat. These two DLC packs arrived in 2019 to round out that experience, and understanding what each one actually is will tell you immediately whether this bundle is for you. The Crucible is the simpler of the two. It is a 100-wave combat arena hosted by the darkly amusing character Targon, broken into four stages of 25 waves each. At every five-wave checkpoint you can bank your earned Crucible Tokens for rewards including three new armor sets and four Hollow-specific Enhancements, or push forward and risk losing your accumulated points on death. The risk-reward loop echoes the base game's soul-reclaim tension nicely, and for players who want to stress-test their build against the full enemy roster, the escalating difficulty rewards patience and good dodging. It is exactly what it says it is, though. If wave-based arenas feel like filler content to you, the Crucible will confirm that suspicion. There is no new narrative here, just Fury punching through increasingly nasty crowds to earn gear. Keepers of the Void is the more substantial and narratively interesting of the two. Vulgrim, the ever-untrustworthy demon merchant, enlists Fury to clear the Serpent Holes of stone construct invaders who have disrupted his fast-travel network. The area unfolds across four distinct wings, each gated behind one of Fury's Hollow forms: Flame, Storm, Force, and Stasis. Each wing leans on puzzle-solving over combat, with orb-based mechanics that require you to combine Hollow powers in sequence to move platforms, create updrafts, and manipulate the environment in layered ways. It is a deliberate gear-shift from the base game's combat emphasis, and it works reasonably well for the first couple of wings. Where it stumbles is pacing: the enemy density spikes in later wings in ways that feel unbalanced compared to the fair-but-tough design of the main campaign, with enemies materializing out of nowhere and multiple tanky foes crowding small areas simultaneously. The story beats a small but worthwhile twist at the end, where the framing of Fury's mission is quietly recontextualized, and the final boss Ionos, a composite of all four Keepers, is genuinely one of the series' most demanding encounters. Beating it rewards the iconic Abyssal Armor, plus upgraded Hollow weapon forms: flails become claws, the spear becomes a double-bladed polearm, the mallet becomes a faster axe, and the blades become twin scythes. Useful? Situationally. Satisfying to earn? Yes, provided the difficulty curve hasn't worn you down. The honest framing is this: neither DLC expands Fury's arc in any meaningful narrative direction, and if your attachment to Darksiders III was primarily about its world-building and character writing, you should go in with adjusted expectations. As a gear and challenge supplement for New Game Plus runs, however, the bundle holds up well. The Crucible becomes a solid XP and upgrade farm post-game, and Keepers integrates cleanly into an ongoing first playthrough once you unlock your first Hollow. Gunfire Games also patched out most of the base game's launch-era stuttering and hitching, so the technical experience is significantly cleaner now than it was at release. The bundle is built for players who want more Fury, more build optimization, and more boss fights. Lore hunters expecting a new chapter in the Horsemen saga will walk away a bit hungry. Monika, Scout Team

Darksiders III DLC Bundle (DLC)
ActionSingle PlayerThird PersonHorrorHack & SlashAdventureRPG

Darksiders III DLC Bundle (DLC)

Complemento / DLC de Darksiders III Steam key — ver juego completo
16 jul 2019Gunfire GamesTHQ Nordic
GamerScout opina

Both of Darksiders III's post-launch DLC packs in one bundle: a 100-wave combat arena and a puzzle-heavy Void labyrinth. Worth it if Fury still has unfinished business on your Xbox.

Xbox Series XXbox OneXbox
Mejor precio disponible
9,04 €
en Eneba
Mínimo registrado: 3,66 €
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Best for Darksiders III veterans chasing gear optimization and boss challenges in New Game Plus, not for lore completionists.

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3,66 €5 jun 2026
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Acerca de Darksiders III DLC Bundle (DLC)

The Darksiders III DLC Bundle packages two very different pieces of extra content for Gunfire Games' Souls-adjacent hack-and-slash RPG. The core game casts Fury, the whip-wielding mage of the Four Horsemen, across a Metroidvania-structured post-apocalyptic Earth, hunting the Seven Deadly Sins in methodical, dodge-and-counter combat. These two DLC packs arrived in 2019 to round out that experience, and understanding what each one actually is will tell you immediately whether this bundle is for you. The Crucible is the simpler of the two. It is a 100-wave combat arena hosted by the darkly amusing character Targon, broken into four stages of 25 waves each. At every five-wave checkpoint you can bank your earned Crucible Tokens for rewards including three new armor sets and four Hollow-specific Enhancements, or push forward and risk losing your accumulated points on death. The risk-reward loop echoes the base game's soul-reclaim tension nicely, and for players who want to stress-test their build against the full enemy roster, the escalating difficulty rewards patience and good dodging. It is exactly what it says it is, though. If wave-based arenas feel like filler content to you, the Crucible will confirm that suspicion. There is no new narrative here, just Fury punching through increasingly nasty crowds to earn gear. Keepers of the Void is the more substantial and narratively interesting of the two. Vulgrim, the ever-untrustworthy demon merchant, enlists Fury to clear the Serpent Holes of stone construct invaders who have disrupted his fast-travel network. The area unfolds across four distinct wings, each gated behind one of Fury's Hollow forms: Flame, Storm, Force, and Stasis. Each wing leans on puzzle-solving over combat, with orb-based mechanics that require you to combine Hollow powers in sequence to move platforms, create updrafts, and manipulate the environment in layered ways. It is a deliberate gear-shift from the base game's combat emphasis, and it works reasonably well for the first couple of wings. Where it stumbles is pacing: the enemy density spikes in later wings in ways that feel unbalanced compared to the fair-but-tough design of the main campaign, with enemies materializing out of nowhere and multiple tanky foes crowding small areas simultaneously. The story beats a small but worthwhile twist at the end, where the framing of Fury's mission is quietly recontextualized, and the final boss Ionos, a composite of all four Keepers, is genuinely one of the series' most demanding encounters. Beating it rewards the iconic Abyssal Armor, plus upgraded Hollow weapon forms: flails become claws, the spear becomes a double-bladed polearm, the mallet becomes a faster axe, and the blades become twin scythes. Useful? Situationally. Satisfying to earn? Yes, provided the difficulty curve hasn't worn you down. The honest framing is this: neither DLC expands Fury's arc in any meaningful narrative direction, and if your attachment to Darksiders III was primarily about its world-building and character writing, you should go in with adjusted expectations. As a gear and challenge supplement for New Game Plus runs, however, the bundle holds up well. The Crucible becomes a solid XP and upgrade farm post-game, and Keepers integrates cleanly into an ongoing first playthrough once you unlock your first Hollow. Gunfire Games also patched out most of the base game's launch-era stuttering and hitching, so the technical experience is significantly cleaner now than it was at release. The bundle is built for players who want more Fury, more build optimization, and more boss fights. Lore hunters expecting a new chapter in the Horsemen saga will walk away a bit hungry.

Monika
Monika · Scout Team

RPGs

Etiquetas

xboxWave-Based ArenaHollow MechanicsPuzzle Platformer DLCNew Game Plus SynergyBoss RushGear FarmingSouls-adjacent CombatPost-Campaign Content

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Información del juego

Desarrolladora
Gunfire Games
Distribuidora
THQ Nordic
Fecha de lanzamiento
16 jul 2019

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¿Cuánto cuesta Darksiders III DLC Bundle (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Darksiders III DLC Bundle (DLC) es €9.04 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Darksiders III DLC Bundle (DLC) más barato?

El precio más bajo disponible que seguimos para Darksiders III DLC Bundle (DLC) es €9.04 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Darksiders III DLC Bundle (DLC)?

Darksiders III DLC Bundle (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Darksiders III DLC Bundle (DLC)?

Darksiders III DLC Bundle (DLC) se lanzó el 16 de julio de 2019.

¿Quién desarrolló Darksiders III DLC Bundle (DLC)?

Darksiders III DLC Bundle (DLC) fue desarrollado por Gunfire Games y publicado por THQ Nordic.