Darkest Dungeon: Ancestral 2017 Edition
A gothic horror dungeon-crawler that punishes hubris, rewards system mastery, and makes you genuinely mourn the deaths of expendable mercenaries. This Ancestral Edition bundles the base game, two DLCs, and the full soundtrack.
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Darkest Dungeon is a turn-based gothic roguelike RPG in which you manage a rotating roster of broken, scarred mercenaries sent into procedurally generated dungeons beneath a cursed ancestral estate. The hook that separates it from every other dungeon-crawler is the dual-health model: your heroes accumulate stress alongside physical damage, and when that stress gauge hits 100, a resolve check fires. Seventy-five percent of the time the result is an Affliction, turning your Plague Doctor paranoid, your Vestal masochistic, or your Highwayman into a selfish loot-hoarder who ignores orders at the worst possible moment. The other twenty-five percent, they go Virtuous, getting combat buffs and stress heals for the whole party. That slot-machine tension, combined with permadeath and Wayne June's apocalyptic narration, creates an atmosphere that is genuinely oppressive in a way few games manage. The core party composition loop has real depth. You field four heroes from a roster of classes that includes blight-focused characters, bleed specialists, stress healers, and positional manipulators. Party rank matters enormously: most skills only fire from specific positions, so a single shuffle from a knockback attack can invalidate your entire action economy for a round. The Highwayman's Pistol Shot, the Hellion's Iron Swan hitting rank 4 from rank 1, the Vestal's Divine Comfort healing the whole party from the back row, these interactions reward planning and punish lazy auto-piloting. Trinket management, quirk manipulation at the Sanitarium, and supply loadouts before each expedition add layers on top of that. The game does not hold your hand, and the grindy middle stretch between Veteran and Champion dungeons is where many players bounce off. The Ancestral Edition adds two DLCs to that base. The Crimson Court is the meatier of the two: a parallel vampire faction campaign with a brand-new dungeon biome called the Courtyard, a new class in the self-flagellating Flagellant, and a Crimson Curse mechanic that infects your heroes with a blood dependency. The Curse is divisive by design. Managed carefully it functions almost like a powerful trinket, granting buffs at the cost of keeping blood supplies stocked; ignored, it kills your roster. The expansion also adds Ancestor lore cutscenes that shed light on how the estate fell, which is exactly the kind of worldbuilding payoff that makes re-reading the journal entries worthwhile. The Shieldbreaker is a narrower add-on: one new hero class, three snake-themed nightmare enemies, a class-specific trinket set, and a consumable called the Aegis Scale that grants a defensive guard. The Shieldbreaker herself is a position-dancing spear fighter who excels at bypassing enemy guards and applying blight, and her mandatory nightmare camping events, which force escalating stress battles against creatures from her past, are the most character-specific storytelling the base game ever attempts. She is small-scope content, but she fits the world. The honest criticism: the RNG is genuinely divisive and has been since early access. A bad crit from a Shambler at the wrong moment can end a campaign you have sunk forty hours into, and no amount of skill fully insulates you from that. The Crimson Curse, if activated on a fresh estate before you understand the systems, can feel like the game piling on rather than challenging you fairly. And the Shieldbreaker's nightmare mechanic, while narratively interesting, loses its appeal once you have seen it a dozen times. For players who can tolerate a system that occasionally pulls the rug regardless of preparation, the depth and atmosphere here are unmatched in the genre. For players who need outcomes to map cleanly to inputs, this will read as unfair rather than challenging.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Memory
- 2 GB RAM
- Graphics
- Open GL 3.2+
- System requirements
- Windows XP
Recomendados
- Memory
- 4 GB RAM
- Storage
- 2 GB
- Graphics
- Open GL 3.2+
- System requirements
- Windows 7+
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Información del juego
- Desarrolladora
- Red Hook Studios / Stuart Chatwood
- Distribuidora
- Red Hook Studios
- Fecha de lanzamiento
- 19 ene 2016