Compara los precios de DARK SOULS™: REMASTERED en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por QLOC. Publicado por FromSoftware, Inc.. Lanzado el 23/5/2018. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 84/100.

Lordran at 60fps and 4K with the Artorias DLC bundled in - the cleanest entry point into the Souls lineage, though veterans will notice the remaster stopped short of fixing the game's actual rough edges.

I've put enough hours into the Souls series to know exactly where each entry sits, and coming back to the Remastered version of the original is a specific kind of experience: reverence with a side of mild frustration. This is the game that defined an entire genre of methodical, stamina-gated melee combat, and QLOC's job here was essentially to stop it running like a slideshow. On that front, they mostly delivered. The performance lift is the headline. Blighttown, the area that became a meme for tanking framerates on the original PC port, now holds 60fps without drama. The game is light enough on modern hardware that even mid-range GPUs maintain a locked 60 at 1440p without breaking a sweat. There is one catch worth knowing: the game's speed is tied directly to framerate, so dropping below 60 kicks you into slow-motion. That is a non-issue for most PC setups today, but it is worth flagging if you are on older hardware. The visual upgrade is real but modest - improved lighting, sharper textures, 4K support - and anyone expecting a ground-up rework will be disappointed by how conservative QLOC played it. Gameplay is unchanged from the original. Eight-way dodging from Dark Souls 3 did not make it in, which means you are working with the classic four-directional roll, the immobile Estus sip, and backstab PvP that has always been more exploitable than satisfying. What did improve is quality-of-life: covenant switching at bonfires, bulk soul item use, remappable controls including analog-stick jumping, and a password system for co-op. Multiplayer was bumped to support up to six players simultaneously using dedicated servers, a genuine upgrade over the original's peer-to-peer two-phantom limit. The Artorias of the Abyss DLC is bundled in, which adds some of the best boss fights in the entire series and represents serious value on its own. The honest caveat for online play in 2026 is population. PvP wait times can stretch, and co-op sign visibility in early areas is inconsistent depending on when you play. The original netcode complaints from launch have not been fully resolved, and the community has noted ongoing connection issues that a major patch never addressed. For a first playthrough, that mostly does not matter - the single-player experience across Undead Burg, Sen's Fortress, Anor Londo, and the DLC zones is as dense and rewarding as it ever was. The back third of the game (Lost Izalith especially) remains the weakest stretch in the series, and no remaster was going to fix that. If you have never touched a Souls game, this is a legitimate and affordable starting point. If you already finished the original on PC with DSFix and know the routing, the remaster is a modest upgrade that does not change the formula in any meaningful way. Come for the interconnected world design, the weight of every stamina decision, and the Artorias fights. Manage expectations on the PvP side. Fred, Scout Team

DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

23 may 2018QLOCFromSoftware, Inc.
GamerScout opina

Lordran at 60fps and 4K with the Artorias DLC bundled in - the cleanest entry point into the Souls lineage, though veterans will notice the remaster stopped short of fixing the game's actual rough edges.

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Acerca de DARK SOULS™: REMASTERED

I've put enough hours into the Souls series to know exactly where each entry sits, and coming back to the Remastered version of the original is a specific kind of experience: reverence with a side of mild frustration. This is the game that defined an entire genre of methodical, stamina-gated melee combat, and QLOC's job here was essentially to stop it running like a slideshow. On that front, they mostly delivered. The performance lift is the headline. Blighttown, the area that became a meme for tanking framerates on the original PC port, now holds 60fps without drama. The game is light enough on modern hardware that even mid-range GPUs maintain a locked 60 at 1440p without breaking a sweat. There is one catch worth knowing: the game's speed is tied directly to framerate, so dropping below 60 kicks you into slow-motion. That is a non-issue for most PC setups today, but it is worth flagging if you are on older hardware. The visual upgrade is real but modest - improved lighting, sharper textures, 4K support - and anyone expecting a ground-up rework will be disappointed by how conservative QLOC played it. Gameplay is unchanged from the original. Eight-way dodging from Dark Souls 3 did not make it in, which means you are working with the classic four-directional roll, the immobile Estus sip, and backstab PvP that has always been more exploitable than satisfying. What did improve is quality-of-life: covenant switching at bonfires, bulk soul item use, remappable controls including analog-stick jumping, and a password system for co-op. Multiplayer was bumped to support up to six players simultaneously using dedicated servers, a genuine upgrade over the original's peer-to-peer two-phantom limit. The Artorias of the Abyss DLC is bundled in, which adds some of the best boss fights in the entire series and represents serious value on its own. The honest caveat for online play in 2026 is population. PvP wait times can stretch, and co-op sign visibility in early areas is inconsistent depending on when you play. The original netcode complaints from launch have not been fully resolved, and the community has noted ongoing connection issues that a major patch never addressed. For a first playthrough, that mostly does not matter - the single-player experience across Undead Burg, Sen's Fortress, Anor Londo, and the DLC zones is as dense and rewarding as it ever was. The back third of the game (Lost Izalith especially) remains the weakest stretch in the series, and no remaster was going to fix that. If you have never touched a Souls game, this is a legitimate and affordable starting point. If you already finished the original on PC with DSFix and know the routing, the remaster is a modest upgrade that does not change the formula in any meaningful way. Come for the interconnected world design, the weight of every stamina decision, and the Artorias fights. Manage expectations on the PvP side.

Fred
Fred · Scout Team

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Etiquetas

Single-playerMulti-playerSteam AchievementsFull controller supportRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingsteamSouls-likeStamina ManagementInterconnected WorldPvP InvasionCo-op SummoningNew Game PlusBoss Rush PotentialController Recommended

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Mínimos

Processor
Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz
Memory
6 GB RAM
Graphics
GeForce GTX 460, 1 GB / Radeon…

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Memory
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Reseñas y valoraciones

Metacritic
84
Steam
92%(150,445)

Información del juego

Desarrolladora
QLOC
Distribuidora
FromSoftware, Inc.
Fecha de lanzamiento
23 may 2018

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (1)
English
Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

Características

AchievementsController Support

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DARK SOULS™: REMASTERED está disponible en PC, Xbox.

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DARK SOULS™: REMASTERED se lanzó el 23 de mayo de 2018.

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DARK SOULS™: REMASTERED fue desarrollado por QLOC y publicado por FromSoftware, Inc..

¿Merece la pena comprar DARK SOULS™: REMASTERED?

DARK SOULS™: REMASTERED tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.