Compara los precios de DARK SOULS™: Prepare To Die™ Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por Bandai Namco Entertainment. Lanzado el 24/8/2012. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 85/100.

The game that redefined what 'difficult' means on PC - Lordran will humble you, hollow you, and somehow keep you coming back for one more attempt at that boss that killed you seventeen times straight.

I still remember the first time Havel the Rock turned me into a smear on the cobblestones of Darkroot Basin. I had no idea what I was doing, no idea why my rolls felt so sluggish, no idea that equip load and poise were invisible forces quietly governing my every mistake. That confusion is the entry tax for Dark Souls: Prepare to Die Edition, and it is entirely worth paying. At its core this is a third-person action RPG built around deliberate, stamina-gated combat where every swing, block, and roll costs resources you cannot afford to waste. You pick a starting class - Knight, Pyromancer, Sorcerer, Wanderer, and several others - but the class is really just a starting stat distribution. A Sorcerer can work their way into heavy armor by endgame; a Warrior can pivot into Faith miracles mid-run. That flexibility is the source of the game's enormous replay value, and build variety holds up well past the forty-hour mark. Weapons have weight and range that genuinely matter. Poise - how resistant you are to being staggered mid-swing - shapes armor choices in ways that reward actually reading the stat screen. The bonfire system acts as the save structure: rest at one to restore health and estus flasks, but every non-boss enemy respawns. If that bonfire is an hour behind your current position and you die, you retrace every inch of it to recover your lost souls from your bloodstain, or lose them permanently. The game never blinks. Neither should you. The Prepare to Die Edition bundles in the Artorias of the Abyss content, which adds new areas, new bosses, new NPCs, and elaborates on lore surrounding the knight Artorias and the Abyss itself - context that serious lore readers will find genuinely rewarding. Speaking of lore: Dark Souls does not tell its story through cutscenes or dialogue dumps. It tells it through item descriptions, crumbling architecture, the positioning of corpses, and the few cryptic sentences NPCs offer before going silent. Firelink Shrine, Anor Londo, the Duke's Archives - each area carries a quiet history that rewards people who stop and think. This is not a game for players who want plot handed to them, but for players willing to read three paragraphs about a rusted sword hilt, it is extraordinary. Now for the honest part about this specific PC version. At launch it was a rough port - resolution locked at 1024x720, framerate capped at 30fps, Games for Windows Live as the online layer. Most of those sins have since been addressed: GFWL was replaced with Steamworks, and the community-created DSFix mod has long been the standard fix for resolution and framerate, lifting the cap and restoring texture detail properly. Mouse and keyboard controls remain genuinely poor; the game was built for a gamepad and that has never changed. Play with a controller. Online co-op and invasion work through Steamworks now, though connectivity can still be inconsistent - summoning a helpful phantom is sometimes straightforward and sometimes a sequence of failed attempts. A connectivity mod exists in the community if the base multiplayer frustrates you. These are real caveats worth knowing before you buy, but they have not stopped Lordran from being one of the most atmospheric, tightly interconnected worlds FromSoftware has ever produced. Who is this for? Players who read tooltips obsessively, enjoy testing builds, and find genuine satisfaction in mastering a system that refuses to explain itself. Players who want a story pre-chewed and served will struggle. Players who treat death as data and bosses as puzzles will find something close to a benchmark for the genre. The Remastered version is the technically cleaner route if you want 60fps without modding, but Prepare to Die Edition remains valid, especially if you are already in the community ecosystem around its mods. Monika, Scout Team

DARK SOULS™: Prepare To Die™ Edition

DARK SOULS™: Prepare To Die™ Edition

24 ago 2012FromSoftware, Inc.Bandai Namco Entertainment
GamerScout opina

The game that redefined what 'difficult' means on PC - Lordran will humble you, hollow you, and somehow keep you coming back for one more attempt at that boss that killed you seventeen times straight.

PC
Steam Deck UnsupportedProtonDB Gold
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I still remember the first time Havel the Rock turned me into a smear on the cobblestones of Darkroot Basin. I had no idea what I was doing, no idea why my rolls felt so sluggish, no idea that equip load and poise were invisible forces quietly governing my every mistake. That confusion is the entry tax for Dark Souls: Prepare to Die Edition, and it is entirely worth paying. At its core this is a third-person action RPG built around deliberate, stamina-gated combat where every swing, block, and roll costs resources you cannot afford to waste. You pick a starting class - Knight, Pyromancer, Sorcerer, Wanderer, and several others - but the class is really just a starting stat distribution. A Sorcerer can work their way into heavy armor by endgame; a Warrior can pivot into Faith miracles mid-run. That flexibility is the source of the game's enormous replay value, and build variety holds up well past the forty-hour mark. Weapons have weight and range that genuinely matter. Poise - how resistant you are to being staggered mid-swing - shapes armor choices in ways that reward actually reading the stat screen. The bonfire system acts as the save structure: rest at one to restore health and estus flasks, but every non-boss enemy respawns. If that bonfire is an hour behind your current position and you die, you retrace every inch of it to recover your lost souls from your bloodstain, or lose them permanently. The game never blinks. Neither should you. The Prepare to Die Edition bundles in the Artorias of the Abyss content, which adds new areas, new bosses, new NPCs, and elaborates on lore surrounding the knight Artorias and the Abyss itself - context that serious lore readers will find genuinely rewarding. Speaking of lore: Dark Souls does not tell its story through cutscenes or dialogue dumps. It tells it through item descriptions, crumbling architecture, the positioning of corpses, and the few cryptic sentences NPCs offer before going silent. Firelink Shrine, Anor Londo, the Duke's Archives - each area carries a quiet history that rewards people who stop and think. This is not a game for players who want plot handed to them, but for players willing to read three paragraphs about a rusted sword hilt, it is extraordinary. Now for the honest part about this specific PC version. At launch it was a rough port - resolution locked at 1024x720, framerate capped at 30fps, Games for Windows Live as the online layer. Most of those sins have since been addressed: GFWL was replaced with Steamworks, and the community-created DSFix mod has long been the standard fix for resolution and framerate, lifting the cap and restoring texture detail properly. Mouse and keyboard controls remain genuinely poor; the game was built for a gamepad and that has never changed. Play with a controller. Online co-op and invasion work through Steamworks now, though connectivity can still be inconsistent - summoning a helpful phantom is sometimes straightforward and sometimes a sequence of failed attempts. A connectivity mod exists in the community if the base multiplayer frustrates you. These are real caveats worth knowing before you buy, but they have not stopped Lordran from being one of the most atmospheric, tightly interconnected worlds FromSoftware has ever produced. Who is this for? Players who read tooltips obsessively, enjoy testing builds, and find genuine satisfaction in mastering a system that refuses to explain itself. Players who want a story pre-chewed and served will struggle. Players who treat death as data and bosses as puzzles will find something close to a benchmark for the genre. The Remastered version is the technically cleaner route if you want 60fps without modding, but Prepare to Die Edition remains valid, especially if you are already in the community ecosystem around its mods.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerMulti-playerSteam AchievementsPartial Controller SupportFamily SharingSouls-likeBonfire CheckpointsBuild VarietyPoise SystemInvasion PvPCo-op SummoningLore-RichController RequiredDSFix RecommendedHigh Replayability

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo E6850 GHz+ or AMD Phenom II X2 545 3.0 GHz+
Memory
2 GB Hard Disk Space: 4GB Video Card: GeForce 9800 GTX+ or ATI Radeon HD 4870+…

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
Bandai Namco Entertainment
Fecha de lanzamiento
24 ago 2012

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (1)
English
Subtítulos (10)
EnglishFrenchGermanItalianPolishRussian+4 más

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¿En qué plataformas está disponible DARK SOULS™: Prepare To Die™ Edition?

DARK SOULS™: Prepare To Die™ Edition está disponible en PC.

¿Cuándo se lanzó DARK SOULS™: Prepare To Die™ Edition?

DARK SOULS™: Prepare To Die™ Edition se lanzó el 24 de agosto de 2012.

¿Quién desarrolló DARK SOULS™: Prepare To Die™ Edition?

DARK SOULS™: Prepare To Die™ Edition fue desarrollado por FromSoftware, Inc. y publicado por Bandai Namco Entertainment.

¿Merece la pena comprar DARK SOULS™: Prepare To Die™ Edition?

DARK SOULS™: Prepare To Die™ Edition tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.