Compara los precios de Dark Souls 2: Scholar of the First Sin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 1/4/2015. Disponible en PC, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 79/100.

The most divisive Souls game gets its definitive edition: harder enemy placements, bundled DLC, and a lore injection that rewards the obsessively curious.

Dark Souls 2: Scholar of the First Sin is an action-RPG and the definitive version of FromSoftware's middle chapter in the Dark Souls trilogy, bundling the base game with all three DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, Crown of the Ivory King) and overhauling enemy and item placement throughout. If you have not touched DS2 before, this is the only version worth owning. If you bounced off the original release, the Scholar edition is a genuinely different experience in ways that range from infuriating to inspired. The game is built around a stamina-gated, roll-and-punish combat system that fans of the series will recognise, but DS2 layers on top of it an unusually flexible character-building framework. You can spec into strength, dexterity, intelligence, faith, or hybrid builds in ways that the other Souls entries do not always accommodate cleanly. Adaptability (ADP), the stat governing your invincibility frames on rolls, is the game's most controversial design choice, and fairly so. New players who do not understand it will die in ways that feel broken until the penny drops. The hitboxes on some boss attacks aged poorly too, and no patch has fixed that. These are real flaws, not nitpicks. What DS2 offers in exchange is scope. The world is enormous, the build variety is the deepest in the trilogy, and the three bundled DLC areas are among the finest FromSoftware ever made. The Ivory King expansion in particular has environmental storytelling and a final encounter that genuinely surprised me, which is hard to do in a Souls game at this point. The lore is oblique in the series' tradition, but Scholar adds NPC revisions and item description tweaks that make the central theme of cycles and hollowing land harder if you read carefully. The writing rewards re-reads. Co-op and PvP remain functional via the Rat covenant traps, the Bell Keepers, and standard summon signs. The online population is smaller than DS1 or DS3 but not dead, and the convenant-based invasions give the world a paranoid texture that suits the game's tone. For a solo playthrough, the pacing is uneven: Earthen Peak and Iron Keep remain map-design lowlights, and a few stretches feel padded in the way that only a mid-cycle sequel can. But the bosses in the DLC compensate heavily, and a faith or hex build reaching endgame feels genuinely rewarding in a way that takes around 60 to 80 hours to fully appreciate. Scholar of the First Sin is not the place to start with the series, and it is not the smoothest Souls experience. It is, however, the one with the most character build surface area, the best bundled expansions, and a world that respects players who read item descriptions at midnight instead of sleeping. If you already know the series and skipped DS2, the Scholar edition is worth the argument it will start in your head. Monika, Scout Team

Dark Souls 2: Scholar of the First Sin

Dark Souls 2: Scholar of the First Sin

1 abr 2015FromSoftware, Inc.BANDAI NAMCO Entertainment
GamerScout opina

The most divisive Souls game gets its definitive edition: harder enemy placements, bundled DLC, and a lore injection that rewards the obsessively curious.

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Acerca de Dark Souls 2: Scholar of the First Sin

Dark Souls 2: Scholar of the First Sin is an action-RPG and the definitive version of FromSoftware's middle chapter in the Dark Souls trilogy, bundling the base game with all three DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, Crown of the Ivory King) and overhauling enemy and item placement throughout. If you have not touched DS2 before, this is the only version worth owning. If you bounced off the original release, the Scholar edition is a genuinely different experience in ways that range from infuriating to inspired. The game is built around a stamina-gated, roll-and-punish combat system that fans of the series will recognise, but DS2 layers on top of it an unusually flexible character-building framework. You can spec into strength, dexterity, intelligence, faith, or hybrid builds in ways that the other Souls entries do not always accommodate cleanly. Adaptability (ADP), the stat governing your invincibility frames on rolls, is the game's most controversial design choice, and fairly so. New players who do not understand it will die in ways that feel broken until the penny drops. The hitboxes on some boss attacks aged poorly too, and no patch has fixed that. These are real flaws, not nitpicks. What DS2 offers in exchange is scope. The world is enormous, the build variety is the deepest in the trilogy, and the three bundled DLC areas are among the finest FromSoftware ever made. The Ivory King expansion in particular has environmental storytelling and a final encounter that genuinely surprised me, which is hard to do in a Souls game at this point. The lore is oblique in the series' tradition, but Scholar adds NPC revisions and item description tweaks that make the central theme of cycles and hollowing land harder if you read carefully. The writing rewards re-reads. Co-op and PvP remain functional via the Rat covenant traps, the Bell Keepers, and standard summon signs. The online population is smaller than DS1 or DS3 but not dead, and the convenant-based invasions give the world a paranoid texture that suits the game's tone. For a solo playthrough, the pacing is uneven: Earthen Peak and Iron Keep remain map-design lowlights, and a few stretches feel padded in the way that only a mid-cycle sequel can. But the bosses in the DLC compensate heavily, and a faith or hex build reaching endgame feels genuinely rewarding in a way that takes around 60 to 80 hours to fully appreciate. Scholar of the First Sin is not the place to start with the series, and it is not the smoothest Souls experience. It is, however, the one with the most character build surface area, the best bundled expansions, and a world that respects players who read item descriptions at midnight instead of sleeping. If you already know the series and skipped DS2, the Scholar edition is worth the argument it will start in your head.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHex BuildADP ControversyBundled DLCCovenant PvPFaith BuildNG+ ScalingOblique LoreStamina Management

Requisitos del sistema

Mínimos

Processor
AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz
Memory
4 GB RAM
Graphics
NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870
DirectX
Version 11…

Recomendados

Processor
AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850
DirectX
Version 11…

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Reseñas y valoraciones

Metacritic
79
Steam
84%(128,784)

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
1 abr 2015

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¿En qué plataformas está disponible Dark Souls 2: Scholar of the First Sin?

Dark Souls 2: Scholar of the First Sin está disponible en PC, Xbox.

¿Cuándo se lanzó Dark Souls 2: Scholar of the First Sin?

Dark Souls 2: Scholar of the First Sin se lanzó el 1 de abril de 2015.

¿Quién desarrolló Dark Souls 2: Scholar of the First Sin?

Dark Souls 2: Scholar of the First Sin fue desarrollado por FromSoftware, Inc. y publicado por BANDAI NAMCO Entertainment.

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Dark Souls 2: Scholar of the First Sin tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.