Compara los precios de Dark Egypt en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GDNomaD. Publicado por GDNomaD. Lanzado el 7/2/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

A mostly-negative-reviewed dollar-bin horror crawl through Egyptian corridors that the community found broken more often than frightening. Approach as curiosity, not a reliable experience.

I went into Dark Egypt genuinely hoping to find something worth defending. The pitch is modest and atmospheric enough: a first-person horror exploration set inside a cursed pyramid, where you play an archaeologist who gets sealed in by an earthquake and has to choose between escaping or hunting for the Pharaoh's treasure. That dual-path premise sounds like it could carry a short, tightly designed horror experience. Unfortunately, the execution rarely holds up its end of that promise. Built on FPS Creator, the engine is showing every one of its years. The environments have a murky, dimly lit quality that can feel accidentally atmospheric in isolated moments, but the level geometry is rough and the monster encounters, described by the developer as a persistent "damned horde", feel less like a designed threat and more like objects wandering in your general direction. Key-item hunts and mechanism puzzles make up the bulk of the gameplay loop: find the thing, use the thing, open the next door. There is no combat system in any meaningful sense. Survival here is about avoidance. The Steam community has documented some genuinely ugly technical problems. Crashes at level transitions, particularly between the first and second levels, are a known recurring issue that the developer never fully resolved. Players have flagged the game as unplayable at certain points, and discussion threads confirm these are not isolated reports. When the game does run without incident, it is short, probably under two hours, and the atmospheric sound design is one of its few genuine qualities. The sound work is deliberate in ways the visuals are not, and there are brief moments where the corridor darkness and the audio tension line up into something that feels intentional. GDNomaD is a solo developer with a larger catalog, and Dark Egypt reads like an early experiment rather than a polished release. That context earns it some patience, but it does not paper over the crashes, the thin gameplay, or the community reception that sits firmly in "Mostly Negative" territory with only about a third of reviewers recommending it. If you are a collector of lo-fi horror curios or someone who specifically enjoys watching small developers find their footing, there is a sliver of something genuine buried in here. Everyone else will likely bounce off the technical problems before the atmosphere has a chance to land. Kai, Scout Team

Dark Egypt

Dark Egypt

7 feb 2017GDNomaD
GamerScout opina

A mostly-negative-reviewed dollar-bin horror crawl through Egyptian corridors that the community found broken more often than frightening. Approach as curiosity, not a reliable experience.

PC
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Mínimo histórico: €0.64

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I went into Dark Egypt genuinely hoping to find something worth defending. The pitch is modest and atmospheric enough: a first-person horror exploration set inside a cursed pyramid, where you play an archaeologist who gets sealed in by an earthquake and has to choose between escaping or hunting for the Pharaoh's treasure. That dual-path premise sounds like it could carry a short, tightly designed horror experience. Unfortunately, the execution rarely holds up its end of that promise. Built on FPS Creator, the engine is showing every one of its years. The environments have a murky, dimly lit quality that can feel accidentally atmospheric in isolated moments, but the level geometry is rough and the monster encounters, described by the developer as a persistent "damned horde", feel less like a designed threat and more like objects wandering in your general direction. Key-item hunts and mechanism puzzles make up the bulk of the gameplay loop: find the thing, use the thing, open the next door. There is no combat system in any meaningful sense. Survival here is about avoidance. The Steam community has documented some genuinely ugly technical problems. Crashes at level transitions, particularly between the first and second levels, are a known recurring issue that the developer never fully resolved. Players have flagged the game as unplayable at certain points, and discussion threads confirm these are not isolated reports. When the game does run without incident, it is short, probably under two hours, and the atmospheric sound design is one of its few genuine qualities. The sound work is deliberate in ways the visuals are not, and there are brief moments where the corridor darkness and the audio tension line up into something that feels intentional. GDNomaD is a solo developer with a larger catalog, and Dark Egypt reads like an early experiment rather than a polished release. That context earns it some patience, but it does not paper over the crashes, the thin gameplay, or the community reception that sits firmly in "Mostly Negative" territory with only about a third of reviewers recommending it. If you are a collector of lo-fi horror curios or someone who specifically enjoys watching small developers find their footing, there is a sliver of something genuine buried in here. Everyone else will likely bounce off the technical problems before the atmosphere has a chance to land.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5FPS Creator EngineFirst-Person HorrorKey-Item PuzzleCorridor ExplorationShort HorrorEgyptian SettingAvoidance GameplayLo-Fi Indie Horror

Requisitos del sistema

Mínimos

OS
Windows 10, 7, 8.1, Vista, XP (32 and 64-bit)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2000 MB available space
Graphics
Direct X 9.0c compliant video card with 2GB-RAM and 192 bit or 256 bit
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 10, 7, 8.1, Vista, XP (32 and 64-bit)
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2000 MB available space
Graphics
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 2GB-RAM and 192 bit or 256 bit
Processor
Quad-core Intel or AMD CPU
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
GDNomaD
Distribuidora
GDNomaD
Fecha de lanzamiento
7 feb 2017

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¿En qué plataformas está disponible Dark Egypt?

Dark Egypt está disponible en PC.

¿Cuándo se lanzó Dark Egypt?

Dark Egypt se lanzó el 7 de febrero de 2017.

¿Quién desarrolló Dark Egypt?

Dark Egypt fue desarrollado por GDNomaD.