Compara los precios de Autumn Dream en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GDNomaD. Publicado por GDNomaD. Lanzado el 5/11/2016. Disponible en PC. Géneros: Action, Adventure, Indie.

Fewer than 30 minutes to complete, a 50/50 split on Steam, and a history of recycled assets. Autumn Dream is the kind of curiosity you pick up to understand how low the floor really goes.

I went in with genuine goodwill. The premise actually has quiet potential: inherit a remote cabin, follow two simple rules, watch things fall apart. First-person horror built around a single forbidden door is a setup that has worked for much better games than this, and I wanted to see if GDNomaD found anything interesting to do with it. The answer, reached in well under half an hour of playtime, is mostly no. The first few minutes do produce something. The autumnal exterior has an accidental warmth to it, browns and amber tones catching indirect light in a way that feels almost peaceful. If Autumn Dream had leaned into that stillness, made the ordinary routines of inhabiting the cabin feel weighty before things turn, there might have been something here. Instead the game freezes your controls every few minutes to tell you exactly where to go and what to pick up, stripping out any sense of discovery. There are wire puzzles, operated by pressing H, J, and K, that require essentially no thought. Monster encounters are resolved by walking forward or slightly to the side. No stealth, no timing, no tension. The horror mechanics are as thin as the geometry holding the world together. The underground section that opens up after you inevitably break both rules is where the game positions its monster chases. The creatures look recycled, their audio cues are recycled, and player reviews note this is a pattern consistent across the developer's catalogue. Sound design is a particular problem: wind noise during exploration is mixed so loudly it overwhelms rather than unnerves, working against any ambient dread the dark corridors might otherwise suggest. In a genre where soundscape is doing half the emotional work, that is a structural failure. Technical stability is a concern too. Multiple reviewers across different years report crashes, including one mid-encounter save-corrupting instance. The English throughout the text and dialogue is approximate enough that following what little narrative exists requires charitable reading. The ending is brief and lands flat. At an average completion time hovering between twenty minutes and half an hour depending on whether you explore, Autumn Dream does at least know its own scale, but it does not use that scale to build anything focused or intentional. I advocate for short games constantly. A tight 40-minute experience with a clear emotional throughline is something I will defend at length. This is not that. The shortness here feels like incompleteness, not craft. The one honest thing I can say is that the cabin exterior has a certain accidental atmosphere, and the forbidden-cellar concept is still a hook worth someone's time, just not executed by this title. If you are a completionist who genuinely collects the low-tier end of the Steam catalogue as an archaeological exercise, Autumn Dream is a data point. Everyone else should use those twenty-five minutes on something that asked more of itself. Kai, Scout Team

Autumn Dream

Autumn Dream

5 nov 2016GDNomaD
GamerScout opina

Fewer than 30 minutes to complete, a 50/50 split on Steam, and a history of recycled assets. Autumn Dream is the kind of curiosity you pick up to understand how low the floor really goes.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

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I went in with genuine goodwill. The premise actually has quiet potential: inherit a remote cabin, follow two simple rules, watch things fall apart. First-person horror built around a single forbidden door is a setup that has worked for much better games than this, and I wanted to see if GDNomaD found anything interesting to do with it. The answer, reached in well under half an hour of playtime, is mostly no. The first few minutes do produce something. The autumnal exterior has an accidental warmth to it, browns and amber tones catching indirect light in a way that feels almost peaceful. If Autumn Dream had leaned into that stillness, made the ordinary routines of inhabiting the cabin feel weighty before things turn, there might have been something here. Instead the game freezes your controls every few minutes to tell you exactly where to go and what to pick up, stripping out any sense of discovery. There are wire puzzles, operated by pressing H, J, and K, that require essentially no thought. Monster encounters are resolved by walking forward or slightly to the side. No stealth, no timing, no tension. The horror mechanics are as thin as the geometry holding the world together. The underground section that opens up after you inevitably break both rules is where the game positions its monster chases. The creatures look recycled, their audio cues are recycled, and player reviews note this is a pattern consistent across the developer's catalogue. Sound design is a particular problem: wind noise during exploration is mixed so loudly it overwhelms rather than unnerves, working against any ambient dread the dark corridors might otherwise suggest. In a genre where soundscape is doing half the emotional work, that is a structural failure. Technical stability is a concern too. Multiple reviewers across different years report crashes, including one mid-encounter save-corrupting instance. The English throughout the text and dialogue is approximate enough that following what little narrative exists requires charitable reading. The ending is brief and lands flat. At an average completion time hovering between twenty minutes and half an hour depending on whether you explore, Autumn Dream does at least know its own scale, but it does not use that scale to build anything focused or intentional. I advocate for short games constantly. A tight 40-minute experience with a clear emotional throughline is something I will defend at length. This is not that. The shortness here feels like incompleteness, not craft. The one honest thing I can say is that the cabin exterior has a certain accidental atmosphere, and the forbidden-cellar concept is still a hook worth someone's time, just not executed by this title. If you are a completionist who genuinely collects the low-tier end of the Steam catalogue as an archaeological exercise, Autumn Dream is a data point. Everyone else should use those twenty-five minutes on something that asked more of itself.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Asset-FlipControl-Freeze ScriptingWire PuzzleSub-30-Min RuntimeGameGuru EngineCrash-ProneRecycled AudioForbidden-Door Horror

Requisitos del sistema

Mínimos

OS
Windows 10, 7, 8.1, Vista, XP (32 and 64-bit)
Memory
2 GB MB RAM
DirectX
Version 9.0c
Storage
2000 MB available space
Graphics
Direct X 9.0c compliant video card with 512MB-RAM and 192 bit or 256 bit
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 10, 7, 8.1, Vista, XP (32 and 64-bit)
Memory
4 GB MB RAM
DirectX
Version 9.0c
Storage
2000 MB available space
Graphics
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB-RAM and 192 bit or 256 bit
Processor
Quad-core Intel or AMD CPU
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
GDNomaD
Distribuidora
GDNomaD
Fecha de lanzamiento
5 nov 2016

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¿En qué plataformas está disponible Autumn Dream?

Autumn Dream está disponible en PC.

¿Cuándo se lanzó Autumn Dream?

Autumn Dream se lanzó el 5 de noviembre de 2016.

¿Quién desarrolló Autumn Dream?

Autumn Dream fue desarrollado por GDNomaD.