Compara los precios de Cyberhunt en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NukGames. Publicado por NukGames. Lanzado el 19/5/2017. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

If Asteroids and Space Invaders had a cyberpunk love child built by one person in Brazil, Cyberhunt is roughly that - small, honest, and surprisingly hard to put down once the combo meter kicks in.

I have a soft spot for the kind of game that fits entirely in one developer's head, and Cyberhunt is exactly that kind of thing. Paulo at NukGames built this solo, and the handcraft shows - not in spite of its simplicity but because of it. At its core this is a top-down twin-stick shooter set in a neon-lit cyberpunk world, drawing its DNA straight from Asteroids, Galaxian, and Space Invaders. You dodge, you shoot, you destroy asteroids and enemy ships, and you try not to die. That's the whole pitch. The question is whether the execution holds up, and for this price tier, it largely does. There are two modes: Arcade, where you chase leaderboard scores against whoever else has stumbled onto this quiet little game, and Missions, which chains together 500 objectives that unlock progressively so you're never staring at an overwhelming list. Each mission ties to an achievement, which is a clever structural trick - it turns what could feel like grinding into a series of small victories. The combo bar is the mechanical heart of the thing. Chain destroys before the bar empties and your score multiplier climbs every ten kills. It's a simple loop but one that rewards attention in a way that keeps sessions from feeling idle. The weapon variety - five types in total - and four power-up pickups give the gameplay just enough texture to stop it from going flat mid-session. Enemy types number eight, and while none of them are wildly inventive, the procedural spawning with incremental difficulty means the challenge scales without feeling scripted. Keyboard controls have attracted some community grumbling, particularly around button layout, and it's fair criticism - this game breathes better with a controller. The pixel art carries the cyberpunk aesthetic cleanly without overcrowding the screen, which matters in a shooter where readability is everything. And the six original soundtrack tracks have a retro-synth quality that settles into the background like something you remember from a machine you fed quarters into. What this game is not: deep, long, or ambitious beyond its own boundaries. There's no narrative, no progression system outside the mission chain, and the sessions cap out naturally. If you come looking for the sprawl of a modern roguelite shooter, Cyberhunt will feel thin. But if you know what it is - a focused, well-crafted homage from a one-person studio that understood exactly how much game it wanted to make - then the compact scope reads as discipline, not limitation. The Steam community has responded warmly and consistently since 2017, which for a sub-dollar micro-indie is its own kind of credibility. Kai, Scout Team

Cyberhunt

Cyberhunt

19 may 2017NukGames
GamerScout opina

If Asteroids and Space Invaders had a cyberpunk love child built by one person in Brazil, Cyberhunt is roughly that - small, honest, and surprisingly hard to put down once the combo meter kicks in.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.23

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Acerca de Cyberhunt

I have a soft spot for the kind of game that fits entirely in one developer's head, and Cyberhunt is exactly that kind of thing. Paulo at NukGames built this solo, and the handcraft shows - not in spite of its simplicity but because of it. At its core this is a top-down twin-stick shooter set in a neon-lit cyberpunk world, drawing its DNA straight from Asteroids, Galaxian, and Space Invaders. You dodge, you shoot, you destroy asteroids and enemy ships, and you try not to die. That's the whole pitch. The question is whether the execution holds up, and for this price tier, it largely does. There are two modes: Arcade, where you chase leaderboard scores against whoever else has stumbled onto this quiet little game, and Missions, which chains together 500 objectives that unlock progressively so you're never staring at an overwhelming list. Each mission ties to an achievement, which is a clever structural trick - it turns what could feel like grinding into a series of small victories. The combo bar is the mechanical heart of the thing. Chain destroys before the bar empties and your score multiplier climbs every ten kills. It's a simple loop but one that rewards attention in a way that keeps sessions from feeling idle. The weapon variety - five types in total - and four power-up pickups give the gameplay just enough texture to stop it from going flat mid-session. Enemy types number eight, and while none of them are wildly inventive, the procedural spawning with incremental difficulty means the challenge scales without feeling scripted. Keyboard controls have attracted some community grumbling, particularly around button layout, and it's fair criticism - this game breathes better with a controller. The pixel art carries the cyberpunk aesthetic cleanly without overcrowding the screen, which matters in a shooter where readability is everything. And the six original soundtrack tracks have a retro-synth quality that settles into the background like something you remember from a machine you fed quarters into. What this game is not: deep, long, or ambitious beyond its own boundaries. There's no narrative, no progression system outside the mission chain, and the sessions cap out naturally. If you come looking for the sprawl of a modern roguelite shooter, Cyberhunt will feel thin. But if you know what it is - a focused, well-crafted homage from a one-person studio that understood exactly how much game it wanted to make - then the compact scope reads as discipline, not limitation. The Steam community has responded warmly and consistently since 2017, which for a sub-dollar micro-indie is its own kind of credibility.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Combo SystemScore AttackMission ChainSolo DeveloperCyberpunk AestheticProcedural DifficultyLeaderboard-FocusedController RecommendedMicro-Indie

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
50 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHZ or Better

Recomendados

OS
Microsoft® Windows® 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
50 MB available space
Graphics
Compatible with DirectX 9 or later
Processor
Dual Core 3.0 GHZ or higher

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Información del juego

Desarrolladora
NukGames
Distribuidora
NukGames
Fecha de lanzamiento
19 may 2017

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¿En qué plataformas está disponible Cyberhunt?

Cyberhunt está disponible en PC.

¿Cuándo se lanzó Cyberhunt?

Cyberhunt se lanzó el 19 de mayo de 2017.

¿Quién desarrolló Cyberhunt?

Cyberhunt fue desarrollado por NukGames.