Compara los precios de Blackout Z: Slaughterhouse Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NukGames. Publicado por NukGames. Lanzado el 20/10/2017. Disponible en PC. Géneros: Action, Indie.

A one-person Brazilian studio built a Ludum Dare jam game into a pixel arcade that scores 83% positive across nearly 1,800 Steam reviews. Worth a look if you like score-chasing in the dark.

I have a soft spot for games that started as 72-hour jam entries, because the constraints force the designer to find one mechanic and trust it completely. That is exactly what NukGames did here: the original prototype was made for Ludum Dare 39 under the theme "Running out of power", and the Slaughterhouse Edition is its Steam-polished sibling, carrying the same ruthless core but adding more weapons, tighter graphics, additional music tracks, and online leaderboards. The loop is lean to the point of feeling almost austere. You move through a top-down warehouse with WASD, aim with the mouse, shoot zombies, and manage two draining resources simultaneously: your ammo and your flashlight battery. The darkness is not decoration. When the battery dies, visibility collapses around you, and the saws scattered across the arena become invisible traps waiting to end your run. Players in the community have noted that they would sooner risk running dry on bullets than let the flashlight go dark, which tells you everything about how effectively that one design choice applies pressure. A combo bar rewards sustained killing, and the score multiplier climbs every ten kills, so the game consistently nudges you toward the risky, aggressive play style rather than kiting safely in a corner. Honestly, the weakness is thin variety. There is effectively one enemy type, and the arena does not change in ways that meaningfully alter strategy from run to run. Reviewers across multiple platforms agree: the bones are cheerful and the shooting feels responsive, but the content ceiling is low. Hats are unlockable and cosmetic only. The handful of weapons add some flavour without fundamentally shifting the rhythm of play. If you come in expecting escalating mechanical depth, you will hit the wall quickly. The achievement list has also attracted mild criticism for feeling padded rather than inventive. What saves it is that NukGames clearly understood the scope. This is a score-attack arcade piece, not a roguelite or a survival sandbox, and it behaves accordingly. Sessions are short. The 7-track original soundtrack has the right nervous energy for what the screen is asking you to do. The pixel art is clean without being flashy. For the kind of gamer who wants to beat their own leaderboard score while waiting for a longer game to queue up, it delivers exactly that, nothing more and nothing fraudulently less. The Ludum Dare origin is visible not as a flaw but as a philosophy: constraint made something focused. Kai, Scout Team

Blackout Z: Slaughterhouse Edition

Blackout Z: Slaughterhouse Edition

20 oct 2017NukGames
GamerScout opina

A one-person Brazilian studio built a Ludum Dare jam game into a pixel arcade that scores 83% positive across nearly 1,800 Steam reviews. Worth a look if you like score-chasing in the dark.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.23

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I have a soft spot for games that started as 72-hour jam entries, because the constraints force the designer to find one mechanic and trust it completely. That is exactly what NukGames did here: the original prototype was made for Ludum Dare 39 under the theme "Running out of power", and the Slaughterhouse Edition is its Steam-polished sibling, carrying the same ruthless core but adding more weapons, tighter graphics, additional music tracks, and online leaderboards. The loop is lean to the point of feeling almost austere. You move through a top-down warehouse with WASD, aim with the mouse, shoot zombies, and manage two draining resources simultaneously: your ammo and your flashlight battery. The darkness is not decoration. When the battery dies, visibility collapses around you, and the saws scattered across the arena become invisible traps waiting to end your run. Players in the community have noted that they would sooner risk running dry on bullets than let the flashlight go dark, which tells you everything about how effectively that one design choice applies pressure. A combo bar rewards sustained killing, and the score multiplier climbs every ten kills, so the game consistently nudges you toward the risky, aggressive play style rather than kiting safely in a corner. Honestly, the weakness is thin variety. There is effectively one enemy type, and the arena does not change in ways that meaningfully alter strategy from run to run. Reviewers across multiple platforms agree: the bones are cheerful and the shooting feels responsive, but the content ceiling is low. Hats are unlockable and cosmetic only. The handful of weapons add some flavour without fundamentally shifting the rhythm of play. If you come in expecting escalating mechanical depth, you will hit the wall quickly. The achievement list has also attracted mild criticism for feeling padded rather than inventive. What saves it is that NukGames clearly understood the scope. This is a score-attack arcade piece, not a roguelite or a survival sandbox, and it behaves accordingly. Sessions are short. The 7-track original soundtrack has the right nervous energy for what the screen is asking you to do. The pixel art is clean without being flashy. For the kind of gamer who wants to beat their own leaderboard score while waiting for a longer game to queue up, it delivers exactly that, nothing more and nothing fraudulently less. The Ludum Dare origin is visible not as a flaw but as a philosophy: constraint made something focused.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Score-AttackFlashlight MechanicArena SurvivalLeaderboard-FocusedJam-OriginSession-Length: Short

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHZ or Better

Recomendados

OS
Microsoft® Windows® 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9 or later
Processor
Dual Core 3.0 GHZ or Better

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Información del juego

Desarrolladora
NukGames
Distribuidora
NukGames
Fecha de lanzamiento
20 oct 2017

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¿En qué plataformas está disponible Blackout Z: Slaughterhouse Edition?

Blackout Z: Slaughterhouse Edition está disponible en PC.

¿Cuándo se lanzó Blackout Z: Slaughterhouse Edition?

Blackout Z: Slaughterhouse Edition se lanzó el 20 de octubre de 2017.

¿Quién desarrolló Blackout Z: Slaughterhouse Edition?

Blackout Z: Slaughterhouse Edition fue desarrollado por NukGames.