Compara los precios de Cursed Blood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por David Marquardt Studios. Publicado por David Marquardt Studios. Lanzado el 2/4/2026. Disponible en PC. Géneros: Action, Indie, Early Access.

Samurai apes, katana combos, and a curse system that punishes greed in all the right ways - a scrappy Early Access roguelike with a strong gut feeling and a few rough edges still to sand.

My first run through Cursed Blood ended with a poorly-timed block, blood coating the entire screen, and a mafia rat standing over my corpse. I immediately queued another. That loop is the whole pitch, and for a solo developer-scale project still in Early Access, it lands more often than it fumbles. The studio behind this is David Marquardt Studios, the same small outfit that put out Dust & Neon, so there is genuine pedigree here. The setting is a "bloodpunk" world where industrial machinery fuses with forbidden blood-powered technology, and your four playable samurai ape characters carve through it from a top-down isometric perspective. Combat chains together quick-fire slashes, charged attacks, deflects, and finishers - and crucially, finishing off downed enemies restores health, which makes aggression feel purposeful rather than reckless. Each katana carries its own perk and playstyle weighting, and the run-to-run variety comes from randomised upgrade pots, World Mutations that shift the rules wholesale, and the Damned Obelisk system. The Obelisks are the standout mechanic: interact with one and claim a reward - gold, health, or curse removal - but accept a new curse in return. Curses stack in interesting ways, some raising shop prices, some shaving health, and the decision of when to purge them versus when to stomach the penalty quietly shapes every run. The whole thing moves at a pace that rewards a kind of controlled aggression rather than the methodical patience of something like Hades. The co-op side works seamlessly across online and local play, and the multi-stage bosses are noticeably more manageable with a partner splitting enemy aggro. Solo is absolutely viable but the difficulty spike on anything above the base Blood Mark setting gets steep fast, and the community has noted that meta-progression between runs feels thin right now - weapon unlocks require blood orb grinding over many runs, and there is no permanent character-strengthening loop yet to soften the climb. That is the honest Early Access caveat: the foundation is tight, but the outer scaffolding is still being built. The rougher notes are real. Camera control is fixed and occasionally hides enemies behind environmental geometry. The blood splatter that covers the screen - atmospheric as it is - genuinely obscures blocking windows, which becomes a problem when the parry timing is already strict. Performance can hitch under heavy co-op chaos. Ranged combat is present but clumsy without twin-stick aiming. None of these are dealbreakers for players comfortable with unfinished builds, but they are friction points worth knowing about before committing. What Cursed Blood gets right is harder to fake: the combat feel. Movement is quick, the hit feedback is crunchy, and the stylised world has an atmosphere that punches above the studio's size. The music shifts dynamically in and out of combat, the environments have real texture - breakable objects, loot chests tucked in corners, exploding barrels scattered through grimy docks - and the whole aesthetic holds together with conviction. It is a game that knows what it wants to be. Whether the Early Access runway gets it fully there is the open question. Kai, Scout Team

Cursed Blood
ActionIndieEarly Access

Cursed Blood

2 abr 2026David Marquardt Studios
GamerScout opina

Samurai apes, katana combos, and a curse system that punishes greed in all the right ways - a scrappy Early Access roguelike with a strong gut feeling and a few rough edges still to sand.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €7.51

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Acerca de Cursed Blood

My first run through Cursed Blood ended with a poorly-timed block, blood coating the entire screen, and a mafia rat standing over my corpse. I immediately queued another. That loop is the whole pitch, and for a solo developer-scale project still in Early Access, it lands more often than it fumbles. The studio behind this is David Marquardt Studios, the same small outfit that put out Dust & Neon, so there is genuine pedigree here. The setting is a "bloodpunk" world where industrial machinery fuses with forbidden blood-powered technology, and your four playable samurai ape characters carve through it from a top-down isometric perspective. Combat chains together quick-fire slashes, charged attacks, deflects, and finishers - and crucially, finishing off downed enemies restores health, which makes aggression feel purposeful rather than reckless. Each katana carries its own perk and playstyle weighting, and the run-to-run variety comes from randomised upgrade pots, World Mutations that shift the rules wholesale, and the Damned Obelisk system. The Obelisks are the standout mechanic: interact with one and claim a reward - gold, health, or curse removal - but accept a new curse in return. Curses stack in interesting ways, some raising shop prices, some shaving health, and the decision of when to purge them versus when to stomach the penalty quietly shapes every run. The whole thing moves at a pace that rewards a kind of controlled aggression rather than the methodical patience of something like Hades. The co-op side works seamlessly across online and local play, and the multi-stage bosses are noticeably more manageable with a partner splitting enemy aggro. Solo is absolutely viable but the difficulty spike on anything above the base Blood Mark setting gets steep fast, and the community has noted that meta-progression between runs feels thin right now - weapon unlocks require blood orb grinding over many runs, and there is no permanent character-strengthening loop yet to soften the climb. That is the honest Early Access caveat: the foundation is tight, but the outer scaffolding is still being built. The rougher notes are real. Camera control is fixed and occasionally hides enemies behind environmental geometry. The blood splatter that covers the screen - atmospheric as it is - genuinely obscures blocking windows, which becomes a problem when the parry timing is already strict. Performance can hitch under heavy co-op chaos. Ranged combat is present but clumsy without twin-stick aiming. None of these are dealbreakers for players comfortable with unfinished builds, but they are friction points worth knowing about before committing. What Cursed Blood gets right is harder to fake: the combat feel. Movement is quick, the hit feedback is crunchy, and the stylised world has an atmosphere that punches above the studio's size. The music shifts dynamically in and out of combat, the environments have real texture - breakable objects, loot chests tucked in corners, exploding barrels scattered through grimy docks - and the whole aesthetic holds together with conviction. It is a game that knows what it wants to be. Whether the Early Access runway gets it fully there is the open question.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopcontroller-supportcloud-savestier:indieBloodpunkKatana CombatCurse MechanicIsometric RoguelikeWorld MutationsFinisher HealingCouch Co-op FriendlyDeceptively Accessible

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
Intel i5+

Recomendados

OS
Windows 7+
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Processor
Intel i5+

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Información del juego

Desarrolladora
David Marquardt Studios
Distribuidora
David Marquardt Studios
Fecha de lanzamiento
2 abr 2026

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¿En qué plataformas está disponible Cursed Blood?

Cursed Blood está disponible en PC.

¿Cuándo se lanzó Cursed Blood?

Cursed Blood se lanzó el 2 de abril de 2026.

¿Quién desarrolló Cursed Blood?

Cursed Blood fue desarrollado por David Marquardt Studios.