Compara los precios de Dust & Neon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por David Marquardt Studios. Publicado por David Marquardt Studios. Lanzado el 16/2/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 69/100.

Tight gunplay and a genuinely clever reload mechanic carry this post-apocalyptic western roguelite a solid distance, but repetition creeps in faster than the robot horde.

I went in expecting another forgettable twin-stick shooter wearing a cowboy hat. What I got was something more interesting from the neck down: Dust & Neon is a top-down roguelite shooter built around a single mechanical idea that punches well above its weight. The game puts you in the boots of a reanimated gunslinger, the creation of a mad scientist named Dr. Finkel, tasked with clearing four increasingly hostile post-apocalyptic zones of robot enemies. The premise is tissue-thin as far as narrative goes, and anyone looking for Disco Elysium-style worldbuilding or meaningful character arcs will find exactly nothing here. The story exists as a flimsy coat hook for the shooting, nothing more. The shooting, though, has one trick that makes the whole thing worth discussing. Every single bullet must be loaded into the chamber manually, one press per round. You carry a revolver, a shotgun, and a rifle simultaneously, each with its own clip size and stat spread across accuracy, damage, and crit chance. In a firefight, that manual reload transforms a routine firefight into something genuinely tense. Duck behind a barrel, pop out, fire three rounds from the triple-barrel shotgun, duck back, jam two more shells in under pressure while a flanking robot closes the gap. It sounds fussy on paper; in practice it creates a feedback loop that most twin-stick games never bother to build. The cover system is equally well-executed, snapping your gunslinger into position automatically when you move near objects, so the rhythm of cover-reload-shoot feels smooth rather than clunky. The RPG scaffolding around that core is present but modest. You accumulate experience and money that persist across deaths, feed them into a base with upgradeable shops, and choose from 24 unlockable skills that do meaningfully alter your loadout priorities. There is also a tonic system, with over a thousand temporary power-ups available to purchase for individual missions, which injects some run-to-run variety. Where the game stumbles is in mission design. The objectives, ranging from eliminating all enemies to train robberies to blowing up reactors, all resolve into the same rhythm of move, shoot, reload. Enemy variety is shallow, and the six boss fights are widely agreed to be the weakest part of the package: spongy health bars replace the cover-based chess of the standard missions, and they gate progress behind mandatory level-grinding that pads an otherwise lean experience. Critics across the board flagged the XP grind required to unlock later bosses as the point where goodwill starts to evaporate. That grind sits at the heart of whether Dust & Neon is right for you right now. If you play it in short bursts, fifteen to twenty minutes at a time, the repetition mostly stays off-screen. The sessions are tight, the gunplay is responsive, and the reload mechanic keeps individual encounters interesting well into the mid-game. Push it for hours straight and the seams show hard: the four zones share too much visual DNA, enemy patterns become rote, and the boss roadblocks start to feel like padding rather than design. Steam user reception lands at roughly 76 percent positive, which is an honest number. It is a well-made game with a narrow but genuine mechanical identity, not a genre-redefining experience. Fans of Dead Nation, West of Dead, or lighter Hades-adjacent roguelites who want something playable in stolen half-hours will get fair value. RPG players hoping for build variety that holds up past the midpoint, or any kind of narrative payoff, should look elsewhere. Monika, Scout Team

Dust & Neon

Dust & Neon

16 feb 2023David Marquardt Studios
GamerScout opina

Tight gunplay and a genuinely clever reload mechanic carry this post-apocalyptic western roguelite a solid distance, but repetition creeps in faster than the robot horde.

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I went in expecting another forgettable twin-stick shooter wearing a cowboy hat. What I got was something more interesting from the neck down: Dust & Neon is a top-down roguelite shooter built around a single mechanical idea that punches well above its weight. The game puts you in the boots of a reanimated gunslinger, the creation of a mad scientist named Dr. Finkel, tasked with clearing four increasingly hostile post-apocalyptic zones of robot enemies. The premise is tissue-thin as far as narrative goes, and anyone looking for Disco Elysium-style worldbuilding or meaningful character arcs will find exactly nothing here. The story exists as a flimsy coat hook for the shooting, nothing more. The shooting, though, has one trick that makes the whole thing worth discussing. Every single bullet must be loaded into the chamber manually, one press per round. You carry a revolver, a shotgun, and a rifle simultaneously, each with its own clip size and stat spread across accuracy, damage, and crit chance. In a firefight, that manual reload transforms a routine firefight into something genuinely tense. Duck behind a barrel, pop out, fire three rounds from the triple-barrel shotgun, duck back, jam two more shells in under pressure while a flanking robot closes the gap. It sounds fussy on paper; in practice it creates a feedback loop that most twin-stick games never bother to build. The cover system is equally well-executed, snapping your gunslinger into position automatically when you move near objects, so the rhythm of cover-reload-shoot feels smooth rather than clunky. The RPG scaffolding around that core is present but modest. You accumulate experience and money that persist across deaths, feed them into a base with upgradeable shops, and choose from 24 unlockable skills that do meaningfully alter your loadout priorities. There is also a tonic system, with over a thousand temporary power-ups available to purchase for individual missions, which injects some run-to-run variety. Where the game stumbles is in mission design. The objectives, ranging from eliminating all enemies to train robberies to blowing up reactors, all resolve into the same rhythm of move, shoot, reload. Enemy variety is shallow, and the six boss fights are widely agreed to be the weakest part of the package: spongy health bars replace the cover-based chess of the standard missions, and they gate progress behind mandatory level-grinding that pads an otherwise lean experience. Critics across the board flagged the XP grind required to unlock later bosses as the point where goodwill starts to evaporate. That grind sits at the heart of whether Dust & Neon is right for you right now. If you play it in short bursts, fifteen to twenty minutes at a time, the repetition mostly stays off-screen. The sessions are tight, the gunplay is responsive, and the reload mechanic keeps individual encounters interesting well into the mid-game. Push it for hours straight and the seams show hard: the four zones share too much visual DNA, enemy patterns become rote, and the boss roadblocks start to feel like padding rather than design. Steam user reception lands at roughly 76 percent positive, which is an honest number. It is a well-made game with a narrow but genuine mechanical identity, not a genre-redefining experience. Fans of Dead Nation, West of Dead, or lighter Hades-adjacent roguelites who want something playable in stolen half-hours will get fair value. RPG players hoping for build variety that holds up past the midpoint, or any kind of narrative payoff, should look elsewhere.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieTwin-Stick ShooterRogueliteManual Reload MechanicCover SystemPost-Apocalyptic WesternShort Session FriendlyPersistent ProgressionLoot-DrivenSolo Run

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
4 GB RAM
DirectX
Version 9.0
Graphics
Nvidia Geforce 650M or equivalent
Processor
Intel Core i3

Recomendados

OS
Windows 7 or later
Memory
4 GB RAM
DirectX
Version 11
Graphics
Nvidia Geforce 960 or equivalent
Processor
Intel Core i5

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
David Marquardt Studios
Distribuidora
David Marquardt Studios
Fecha de lanzamiento
16 feb 2023

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¿En qué plataformas está disponible Dust & Neon?

Dust & Neon está disponible en PC, Xbox.

¿Cuándo se lanzó Dust & Neon?

Dust & Neon se lanzó el 16 de febrero de 2023.

¿Quién desarrolló Dust & Neon?

Dust & Neon fue desarrollado por David Marquardt Studios.

¿Merece la pena comprar Dust & Neon?

Dust & Neon tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.