Cultist Simulator: The Ghoul (DLC)
Complemento / DLC de Cultist Simulator — ver juego completoComparar precios(1 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Cultist Simulator: The Ghoul (DLC)
I have started more runs of Cultist Simulator than I care to admit, and died to Dread, starvation, and the slow creep of despair more times than feels dignified. That is precisely the point. Weather Factory, founded by Alexis Kennedy of Fallen London and Sunless Sea fame, built something deliberately adversarial here. The writing is extraordinary. The onboarding is essentially nonexistent. Those two facts sit in permanent, intentional tension. Mechanically, the game places you at a table covered in cards. Verbs, rendered as action slots, things like Study, Work, Explore, Dream, and Talk, accept noun cards: emotions, artifacts, followers, occult texts, funds, and human beings whose fates you manage with cold administrative detachment. Actions run on real-time timers, and the table fills up fast. Early on you juggle menial employment and a inherited bequest. Later you are dispatching followers on expeditions into the Mansus, a dream-realm of hidden gods, while simultaneously managing a cult membership, fending off police investigators, and feeding the Dread and Despair counters before they eat you alive. It runs in real time but can be paused, which saves your sanity more than any in-game mechanic will. Multiple starting archetypes, including a Police Inspector who hunts cultists rather than becoming one, give repeat runs meaningfully different shapes, and there are several distinct win conditions tied to different occult paths. The problem every review eventually lands on is the UX, and the community has not been shy about it. There is no tutorial. The card aspects system, where each card carries tags that determine which verb slots accept it, is explained nowhere in-game. Discovery is the gameplay, which fits the Lovecraftian theme beautifully in theory. In practice, your first two or three runs will end in confused failure before you have absorbed enough of the game's own logic to make intentional decisions. Players routinely credit third-party wikis with making the game click. The late-game loop also attracts criticism for repetition: grinding the same study and expedition cycles to unlock the next tier of lore can feel mechanical once the initial wonder of discovery fades. Where it holds up past the rough onboarding is the writing itself. The prose on every card, every lore fragment, every NPC description builds a Secret Histories mythology that is dense, strange, and coherent on its own terms. This is the same fictional universe that Weather Factory later expanded in Book of Hours, and you can feel the weight of it. There are also multiple endings tied to which forbidden path you pursue, giving replay value that goes beyond just learning the mechanics. If you have patience for a game that withholds its own rulebook and calls that a design choice, the payoff is genuine. This one is for players who kept the Sunless Sea wiki open in a second monitor and considered that part of the fun. If you need a tutorial, a waypoint marker, or any acknowledgment that your time is valuable, Cultist Simulator will not meet you halfway. It will, however, show you something you have not seen anywhere else.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2GHz or better
- Memory
- 1 GB RAM
- Graphics
- 1280x768 minimum resolution, post-2012 integrated graphics
- DirectX
- Version 9.0c
- Storage
- 500 MB available space
- Sound Card
- D…
Sigue explorando
Community Discussion
Be the first to comment on Cultist Simulator: The Ghoul (DLC).
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Weather Factory
- Distribuidora
- Humble Bundle
- Fecha de lanzamiento
- 31 may 2018


