Compara los precios de Confrontation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyanide Studio. Publicado por Focus Home Interactive. Lanzado el 4/4/2012. Disponible en PC. Géneros: Action, RPG, Strategy. Puntuación Metacritic: 51/100.

A squad-based action-RPG set in the Confrontation miniatures universe that asks a lot and delivers frustratingly little. Playable, but barely.

Confrontation is a real-time squad tactics RPG from Cyanide Studio, set in the tabletop miniatures universe of the same name. You command the Griffin Elite Squad, a small group of warriors tasked with fighting through missions against scorpion-like Scorpions, the bestial Wolfen, and the chaotic Ork-adjacent Bran-O-Kor. On paper, that premise has bones: small-unit tactics, a grim fantasy setting, and the promise of character progression layered over real-time combat. In practice, the execution stumbles badly enough that even fans of the source material have largely walked away. The combat system is the core, and it is the core problem. You control up to four squad members in real-time, pausing to issue orders in what should feel like a thinking person's action game. Instead, the AI routinely ignores positioning, pathfinding breaks on basic geometry, and abilities that should define your squad's identity often feel interchangeable after a few hours. There is some build variety on offer, with different warrior archetypes carrying distinct weapon loadouts and skill trees, but the moment-to-moment execution is janky enough that strategic nuance rarely survives contact with an actual enemy group. Choices exist on the character sheet; they matter much less once the fighting starts. The writing and worldbuilding are thin. For a game rooted in a lore-rich miniatures game with decades of faction history, Confrontation offers almost no reason to care about who the Griffin are, why the Wolfen are enemies, or what the stakes of any given mission actually mean. Quests are essentially mission briefings dressed as narrative, and the world never breathes around you. If you come to RPGs for the slow accumulation of story weight, the satisfaction of a world that reacts to your presence, you will find none of that here. The game treats its setting as backdrop rather than substance, which is a real waste of a genuinely interesting fictional universe. Mission variety is limited, and the campaign wears out its welcome well before the credits. Repetitive enemy types, recycled encounter layouts, and a difficulty curve that swings between tedious and arbitrary combine to make progress feel like a chore rather than a reward. The interface and camera controls add friction at every turn, which is forgivable in a rough indie release but harder to excuse from a titled studio-publisher pairing. The 2012 technical baseline has not aged gracefully, and no amount of nostalgia for the Rackham miniatures license rescues the feel of actually playing this. Honestly, the 26% positive Steam rating tells the story more efficiently than I can. If you are a dedicated Confrontation tabletop fan hunting for any digital version of the universe, there is a thin argument for curiosity value. For anyone else looking for a squad tactics RPG with satisfying builds, meaningful choices, or writing that rewards attention, the genre has far better options gathering no dust whatsoever. Monika, Scout Team

Confrontation

Confrontation

4 abr 2012Cyanide StudioFocus Home Interactive
GamerScout opina

A squad-based action-RPG set in the Confrontation miniatures universe that asks a lot and delivers frustratingly little. Playable, but barely.

PC
ProtonDB Gold
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en N/A
Mínimo histórico: €0.95

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Confrontation is a real-time squad tactics RPG from Cyanide Studio, set in the tabletop miniatures universe of the same name. You command the Griffin Elite Squad, a small group of warriors tasked with fighting through missions against scorpion-like Scorpions, the bestial Wolfen, and the chaotic Ork-adjacent Bran-O-Kor. On paper, that premise has bones: small-unit tactics, a grim fantasy setting, and the promise of character progression layered over real-time combat. In practice, the execution stumbles badly enough that even fans of the source material have largely walked away. The combat system is the core, and it is the core problem. You control up to four squad members in real-time, pausing to issue orders in what should feel like a thinking person's action game. Instead, the AI routinely ignores positioning, pathfinding breaks on basic geometry, and abilities that should define your squad's identity often feel interchangeable after a few hours. There is some build variety on offer, with different warrior archetypes carrying distinct weapon loadouts and skill trees, but the moment-to-moment execution is janky enough that strategic nuance rarely survives contact with an actual enemy group. Choices exist on the character sheet; they matter much less once the fighting starts. The writing and worldbuilding are thin. For a game rooted in a lore-rich miniatures game with decades of faction history, Confrontation offers almost no reason to care about who the Griffin are, why the Wolfen are enemies, or what the stakes of any given mission actually mean. Quests are essentially mission briefings dressed as narrative, and the world never breathes around you. If you come to RPGs for the slow accumulation of story weight, the satisfaction of a world that reacts to your presence, you will find none of that here. The game treats its setting as backdrop rather than substance, which is a real waste of a genuinely interesting fictional universe. Mission variety is limited, and the campaign wears out its welcome well before the credits. Repetitive enemy types, recycled encounter layouts, and a difficulty curve that swings between tedious and arbitrary combine to make progress feel like a chore rather than a reward. The interface and camera controls add friction at every turn, which is forgivable in a rough indie release but harder to excuse from a titled studio-publisher pairing. The 2012 technical baseline has not aged gracefully, and no amount of nostalgia for the Rackham miniatures license rescues the feel of actually playing this. Honestly, the 26% positive Steam rating tells the story more efficiently than I can. If you are a dedicated Confrontation tabletop fan hunting for any digital version of the universe, there is a thin argument for curiosity value. For anyone else looking for a squad tactics RPG with satisfying builds, meaningful choices, or writing that rewards attention, the genre has far better options gathering no dust whatsoever.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSquad TacticsReal-Time with PauseTabletop AdaptationFantasy SettingSkill TreesSmall Unit CombatMission-Based

Requisitos del sistema

Mínimos

Processor
AMD/INTEL DUAL-CORE 2.0 GHZ
Memory
2048 MB
Graphics
256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON HD 2600 XT/NVIDIA GEFORCE 7900 GTX OR HIGHER. Dire…

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Reseñas y valoraciones

Metacritic
51
Steam
26%(359)

Información del juego

Desarrolladora
Cyanide Studio
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
4 abr 2012

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¿En qué plataformas está disponible Confrontation?

Confrontation está disponible en PC.

¿Cuándo se lanzó Confrontation?

Confrontation se lanzó el 4 de abril de 2012.

¿Quién desarrolló Confrontation?

Confrontation fue desarrollado por Cyanide Studio y publicado por Focus Home Interactive.

¿Merece la pena comprar Confrontation?

Confrontation tiene una puntuación Metacritic de 51/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.