Conan Exiles: Isle of Siptah (DLC)
Complemento / DLC de Conan Exiles — ver juego completoA full-scale survival RPG expansion that drops you shipwrecked on a cursed island bristling with vaults, monster-spawning storms, and a thrall economy that rewards patience over button-mashing.
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Isle of Siptah is not a map pack with a few reskinned dungeons stapled on. It is, in practical terms, a near-complete second game built on the Conan Exiles framework. You wash up on the island's shores with nothing, surrounded by shipwreck debris and the ominous silhouette of the Tower of Siptah looming through the haze at the map's center. That tower is the narrative and mechanical spine of everything here: it powers the Maelstrom, a raging magical storm that periodically tears across the island, spawning dimensional horrors and rare Eldarium resources for anyone brave or dumb enough to charge in. Survive it, and you get the island's most valuable crafting currency. Get caught without a shelter or decent gear, and you get a corpse run. It is a genuinely tense loop that forces you to think strategically rather than just grind the same enemy camp on a timer. The moment-to-moment structure orbits three main systems: Vaults, Surges, and the Maelstrom. Vaults are the expansion's dungeons, each themed around elder races and capped with boss encounters and weapon or armor recipe unlocks. They are fun, if not especially long, and can be completed in co-op in under thirty minutes once you know the mechanics. Surges are player-triggered events where forbidden magic blasts out from the Tower, teleporting thralls onto the island for you to knock unconscious and drag home. Compete with other players or clans for the best captures, and the PvP tension becomes a side dish to an otherwise PvE meal. Three new NPC factions, the Stygian Mercenaries, Black Corsairs, and the Accursed, populate the forty-plus enemy camps spread across distinct biomes including the gloomy Ashlands, the soggy Floodlands, and open Savannah. The worldbuilding is atmospheric in a way that Funcom handles well: black-sand beaches, storm-lashed cliffs, giant Egyptian-influenced ruins carved into cliff faces. It looks the part. That said, Isle of Siptah has a well-documented list of friction points that anyone considering a purchase should know about. The game offers almost no hand-holding. New players who have not already spent a dozen hours in the base Exiled Lands will find Siptah's systems for Eldarium, Surges, and the Maelstrom confusing in ways that the game simply never explains. The thrall system, which requires you to knock out NPCs, tie them up, and drag them to a Wheel of Pain to break their will before they craft gear for you, is a fiddly loop that sits uncomfortably between rewarding and tedious. On consoles specifically, the crafting interface is clunky, and the game has historically struggled with frame hitches and occasional crashes. The console experience lags behind the PC version in both visual fidelity and control responsiveness, though post-launch patches addressed some of the worst offenders. Solo play is technically possible, but the island's systems are clearly calibrated for at least a small group; going it alone is a slow, occasionally hollow experience. On the RPG side, do not come expecting Disco Elysium-tier lore delivery. The worldbuilding is communicating through environment and item descriptions more than through dialogue. There are no branching conversation trees, no morality axes, no choices that reshape the narrative. What you get instead is a sandbox with strong bones and a visual identity that rewards exploration. Character builds do matter, though: spec choices around survival stats, combat styles (one-handed versus two-handed, strength versus agility), and thrall composition genuinely affect how you approach the Maelstrom and vaults. It scratches a different kind of RPG itch, closer to Dark Souls systems layered over survival crafting than anything narrative-driven. A notable post-launch update also resolved a long-standing frustration: you can now travel directly between the Exiled Lands and the Isle of Siptah with the same character on the same server, making the two maps feel like one connected world rather than two siloed experiences. If you are an existing Conan Exiles fan who has seen most of what the base map offers, Siptah is a genuine injection of new content with enough mechanical novelty to justify the return. If you are new to the franchise, starting here without the base game's context is going to be a rough ride. Bring friends, bring patience, and accept that the island will kill you in a dozen unfair ways before it starts making sense.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- 64bit support
- Yes
- System requirements
- Windows 10
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Información del juego
- Desarrolladora
- FunCom
- Distribuidora
- FunCom
- Fecha de lanzamiento
- 27 may 2021