Compara los precios de Clash: Artifacts of Chaos en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ACE Team. Publicado por Nacon. Lanzado el 9/3/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A handcrafted brawler set in a deeply weird fantasy world, where every fight is a ritual and the atmosphere does as much work as your fists.

Clash: Artifacts of Chaos is a third-person melee brawler from ACE Team, the Chilean studio behind Zeno Clash and Rock of Ages. If you know those names, you already have a sense of what you are getting into: a world that feels like it was dreamed up by someone who reads too much Borges and not enough conventional fantasy, rendered with a painterly, hand-sculpted aesthetic that makes every environment feel like a diorama someone built in their basement over several obsessive years. You play as Pseudo, a martial artist living as a hermit in a land called Zenozoik, who reluctantly becomes the protector of a strange child creature called The Boy. What follows is part road-trip, part brawling odyssey through one of the more visually distinctive game worlds released in recent memory. The combat is the core and it rewards patience. ACE Team built a "Ritual" system around pre-fight gambling: before each significant encounter, both you and your opponent roll dice and the winner gets a temporary rule applied to the fight, things like no blocking allowed, or damage multipliers, or restricted movement. It sounds like a gimmick but it genuinely changes how you read each confrontation. The brawling itself is deliberate and positional, closer to a 3D fighting game than a hack-and-slash. You have a small move set that expands slowly, and mastering spacing and timing matters far more than button mashing. Some players will find this satisfying. Others will find it stiff. That divide is real and worth knowing about before you commit. What nobody seems to argue about is the world. Zenozoik is one of those rare game settings that has genuine internal logic to its strangeness. The creature design, the architecture, the way the sky looks at dusk in the overworld sections - all of it feels intentional rather than random weird. The soundtrack carries a similar quality, understated and textural, the kind of score that you notice most when it stops. Exploration between fights happens in a semi-open overworld where you can find secrets, optional encounters, and lore fragments that reward the curious without punishing anyone who just wants to push forward. The pacing in these sections is slow and atmospheric, which is either a feature or a flaw depending entirely on your temperament. Where the game stumbles is consistency. The opening hours ask for a lot of trust before the combat system fully clicks, and some boss encounters feel like they expose the camera and lock-on limitations more harshly than the designers perhaps intended. The story is intriguing but deliberately oblique, and players hoping for a tidy resolution or extensive narrative payoff may feel it stops rather than ends. At roughly ten to twelve hours for a focused playthrough, it is not a long game, but it earns most of those hours. ACE Team is a small studio that makes games nobody else would make, and Clash carries that signature clearly. If the 90 percent positive Steam score surprises you given the game's low profile, that is exactly the kind of underdog story this team has been writing for over a decade. Kai, Scout Team

Clash: Artifacts of Chaos

Clash: Artifacts of Chaos

9 mar 2023ACE TeamNacon
GamerScout opina

A handcrafted brawler set in a deeply weird fantasy world, where every fight is a ritual and the atmosphere does as much work as your fists.

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Acerca de Clash: Artifacts of Chaos

Clash: Artifacts of Chaos is a third-person melee brawler from ACE Team, the Chilean studio behind Zeno Clash and Rock of Ages. If you know those names, you already have a sense of what you are getting into: a world that feels like it was dreamed up by someone who reads too much Borges and not enough conventional fantasy, rendered with a painterly, hand-sculpted aesthetic that makes every environment feel like a diorama someone built in their basement over several obsessive years. You play as Pseudo, a martial artist living as a hermit in a land called Zenozoik, who reluctantly becomes the protector of a strange child creature called The Boy. What follows is part road-trip, part brawling odyssey through one of the more visually distinctive game worlds released in recent memory. The combat is the core and it rewards patience. ACE Team built a "Ritual" system around pre-fight gambling: before each significant encounter, both you and your opponent roll dice and the winner gets a temporary rule applied to the fight, things like no blocking allowed, or damage multipliers, or restricted movement. It sounds like a gimmick but it genuinely changes how you read each confrontation. The brawling itself is deliberate and positional, closer to a 3D fighting game than a hack-and-slash. You have a small move set that expands slowly, and mastering spacing and timing matters far more than button mashing. Some players will find this satisfying. Others will find it stiff. That divide is real and worth knowing about before you commit. What nobody seems to argue about is the world. Zenozoik is one of those rare game settings that has genuine internal logic to its strangeness. The creature design, the architecture, the way the sky looks at dusk in the overworld sections - all of it feels intentional rather than random weird. The soundtrack carries a similar quality, understated and textural, the kind of score that you notice most when it stops. Exploration between fights happens in a semi-open overworld where you can find secrets, optional encounters, and lore fragments that reward the curious without punishing anyone who just wants to push forward. The pacing in these sections is slow and atmospheric, which is either a feature or a flaw depending entirely on your temperament. Where the game stumbles is consistency. The opening hours ask for a lot of trust before the combat system fully clicks, and some boss encounters feel like they expose the camera and lock-on limitations more harshly than the designers perhaps intended. The story is intriguing but deliberately oblique, and players hoping for a tidy resolution or extensive narrative payoff may feel it stops rather than ends. At roughly ten to twelve hours for a focused playthrough, it is not a long game, but it earns most of those hours. ACE Team is a small studio that makes games nobody else would make, and Clash carries that signature clearly. If the 90 percent positive Steam score surprises you given the game's low profile, that is exactly the kind of underdog story this team has been writing for over a decade.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMelee BrawlerRitual CombatSurreal WorldHand-Crafted ArtPositional FightingAtmospheric ExplorationSemi-Open WorldCreature Design

Requisitos del sistema

Mínimos

Processor
Intel i3 4130 (2.9 GHz) / AMD FX 8120 (3.1 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 780 (3 GB) / AMD Radeon R7 260X (2 GB)
DirectX
Version 12

Recomendados

OS
Windows 10
Processor
Intel i5 6402P (2.8 GHz) / AMD Ryzen 5 1600X (3.6 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GeForce RTX 2060 (6 GB) / AMD RX 5600X…

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Reseñas y valoraciones

Steam
90%(1,478)

Información del juego

Desarrolladora
ACE Team
Distribuidora
Nacon
Fecha de lanzamiento
9 mar 2023

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¿En qué plataformas está disponible Clash: Artifacts of Chaos?

Clash: Artifacts of Chaos está disponible en PC, Xbox.

¿Cuándo se lanzó Clash: Artifacts of Chaos?

Clash: Artifacts of Chaos se lanzó el 9 de marzo de 2023.

¿Quién desarrolló Clash: Artifacts of Chaos?

Clash: Artifacts of Chaos fue desarrollado por ACE Team y publicado por Nacon.