Compara los precios de The Deadly Tower of Monsters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ACE Team. Publicado por SEGA. Lanzado el 19/1/2016. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

A gleefully committed B-movie sci-fi action game where you fight dinosaurs and robots while a director's commentary mocks every second of it.

The Deadly Tower of Monsters is a top-down action game from ACE Team, the studio responsible for the wonderfully strange Zeno Clash series. It presents itself as a lost 1970s sci-fi B-movie you are watching on DVD, complete with a fictional film director narrating the entire experience via commentary track. That framing device is not a gimmick bolted on top of a generic game. It is the game. The jokes land because ACE Team commits to them completely, and the production design, from the grainy film filter to the deliberately cheap monster designs, holds the bit from the opening credits to the final boss. Gameplay is straightforward third-person action viewed from an isometric-ish angle that mimics an overhead camera perspective. You pick from three characters, the square-jawed Dick Starspeed, the capable Scarlet Nova, or the aptly named Robot, each with modestly different stats. Combat involves ray guns, crystal swords, laser whips, and a rotating arsenal of gloriously named sci-fi weapons. Enemies are stop-motion dinosaurs, giant apes, androids, and alien soldiers lifted wholesale from the B-movie imagination. Nothing here is mechanically deep. You shoot, you dodge, you pick up new weapons, you climb the tower. The loop is intentionally simple, because complexity would break the joke. What makes this work is atmosphere and writing. The director commentary is genuinely funny in a dry, deadpan way. Lines acknowledge bad special effects, improvised plot points, and long-suffering actors. It rewards players who move slowly and listen, which suits Kai's sensibilities: this is a game where rushing past the dialogue means missing the entire point. The visual craft is also impressive on a budget level. The environments have a hand-built quality, like someone constructed the tower out of cardboard and spray paint, and that is very much the intention. The original score leans into 1970s sci-fi synths and sells the mood effectively. Limitations are real. The combat is repetitive by the midpoint and never evolves past its initial vocabulary. The game runs roughly four to six hours, which is about right for the concept, but players hoping for mechanical depth or meaningful character progression will feel the shallowness. The tower itself, while visually varied, has sections that feel padded, and the checkpoint system can occasionally feel inconsistent. If you need tight action design or replayability, this is not the right tower to climb. Who is this for? Players who grew up on Mystery Science Theater 3000, fans of games with genuine personality over gameplay complexity, and anyone who wants proof that a clear creative vision can carry a modest budget a long way. ACE Team made something that knows exactly what it is and refuses to be embarrassed about it. That confidence is rare and worth appreciating. The Deadly Tower of Monsters arrived in 2016 and still feels like a small, specific passion project that deserved more attention than it received. Kai, Scout Team

The Deadly Tower of Monsters

The Deadly Tower of Monsters

19 ene 2016ACE TeamSEGA
GamerScout opina

A gleefully committed B-movie sci-fi action game where you fight dinosaurs and robots while a director's commentary mocks every second of it.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.89

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The Deadly Tower of Monsters is a top-down action game from ACE Team, the studio responsible for the wonderfully strange Zeno Clash series. It presents itself as a lost 1970s sci-fi B-movie you are watching on DVD, complete with a fictional film director narrating the entire experience via commentary track. That framing device is not a gimmick bolted on top of a generic game. It is the game. The jokes land because ACE Team commits to them completely, and the production design, from the grainy film filter to the deliberately cheap monster designs, holds the bit from the opening credits to the final boss. Gameplay is straightforward third-person action viewed from an isometric-ish angle that mimics an overhead camera perspective. You pick from three characters, the square-jawed Dick Starspeed, the capable Scarlet Nova, or the aptly named Robot, each with modestly different stats. Combat involves ray guns, crystal swords, laser whips, and a rotating arsenal of gloriously named sci-fi weapons. Enemies are stop-motion dinosaurs, giant apes, androids, and alien soldiers lifted wholesale from the B-movie imagination. Nothing here is mechanically deep. You shoot, you dodge, you pick up new weapons, you climb the tower. The loop is intentionally simple, because complexity would break the joke. What makes this work is atmosphere and writing. The director commentary is genuinely funny in a dry, deadpan way. Lines acknowledge bad special effects, improvised plot points, and long-suffering actors. It rewards players who move slowly and listen, which suits Kai's sensibilities: this is a game where rushing past the dialogue means missing the entire point. The visual craft is also impressive on a budget level. The environments have a hand-built quality, like someone constructed the tower out of cardboard and spray paint, and that is very much the intention. The original score leans into 1970s sci-fi synths and sells the mood effectively. Limitations are real. The combat is repetitive by the midpoint and never evolves past its initial vocabulary. The game runs roughly four to six hours, which is about right for the concept, but players hoping for mechanical depth or meaningful character progression will feel the shallowness. The tower itself, while visually varied, has sections that feel padded, and the checkpoint system can occasionally feel inconsistent. If you need tight action design or replayability, this is not the right tower to climb. Who is this for? Players who grew up on Mystery Science Theater 3000, fans of games with genuine personality over gameplay complexity, and anyone who wants proof that a clear creative vision can carry a modest budget a long way. ACE Team made something that knows exactly what it is and refuses to be embarrassed about it. That confidence is rare and worth appreciating. The Deadly Tower of Monsters arrived in 2016 and still feels like a small, specific passion project that deserved more attention than it received.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamB-Movie AestheticDirector CommentaryIsometric ActionSci-Fi ParodyShort ExperienceSatirical ToneRetro Sci-Fi

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
Memory
2 GB RAM
Graphics
NVIDIA GeForce 9800M GTS 1024MB or ATI Radeon HD 5750/6670 1024MB
DirectX
Version 9.0c
Storage
4 GB ava…

Recomendados

Processor
Intel Core i5
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 280
DirectX
Version 9.0c
Storage
4 GB available space

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Reseñas y valoraciones

Metacritic
73
Steam
89%(1,409)

Información del juego

Desarrolladora
ACE Team
Distribuidora
SEGA
Fecha de lanzamiento
19 ene 2016

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¿En qué plataformas está disponible The Deadly Tower of Monsters?

The Deadly Tower of Monsters está disponible en PC.

¿Cuándo se lanzó The Deadly Tower of Monsters?

The Deadly Tower of Monsters se lanzó el 19 de enero de 2016.

¿Quién desarrolló The Deadly Tower of Monsters?

The Deadly Tower of Monsters fue desarrollado por ACE Team y publicado por SEGA.

¿Merece la pena comprar The Deadly Tower of Monsters?

The Deadly Tower of Monsters tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.