Compara los precios de Civil War II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ageod. Publicado por Slitherine Ltd.. Lanzado el 3/7/2014. Disponible en PC. Géneros: Simulation, Strategy.

If you have ever wanted to run the entire American Civil War from brigade paperwork to European diplomacy, this is the most complete simulation of that problem you can buy on PC.

I went in expecting a competent wargame and came out three weeks later still untangling corps command chains. Civil War II is a WEGO grand-strategy simulation covering the full 1861-1865 conflict, putting you in command of either the Union or the Confederacy across a map that stretches from the Rockies to Nova Scotia and down into the Caribbean. Every turn represents fifteen days of real time, which means positioning, supply, and fog-of-war prediction matter far more than the battles themselves. The AI does not tell you where the enemy is going; it tells you where they were. You plan around ghosts. The mechanical depth here is legitimate and worth spelling out. You start the Grand Campaign without Corps or Divisions, building upward from individual brigades through the hierarchy of brigades, divisions, corps, and full armies, each level requiring a general with appropriate stats and enough command points to hold the stack together without penalty. Get the structure wrong and your army stalls. Supply lines are not abstract either: cavalry raids can collapse a Union offensive by severing rail depots, and a bad winter camp placement can cost you an entire corps to attrition before a single shot is fired. On top of that, regional decisions, drafted as card-like options, let you order spies, disinformation campaigns, deep reconnaissance, and railway sabotage, and the diplomatic layer means you are quietly managing British and French intervention risk while trying to hold the Mississippi. The East Campaign alone runs 117 turns and forces unpopular political calls like conscription drafts that bite into national morale. For newcomers to the AGE engine, the difficulty is real but manageable if approached correctly. The three included tutorial scenarios cover basics adequately, and the community strongly recommends starting with the 1862 Shiloh scenario rather than the Grand Campaign, since Shiloh hands you armies and corps from turn one and lets you learn the command structure without building it from scratch. Community forum guides, video tutorials from dedicated players, and AGEOD's own written AAR archive fill most of the gaps that the manual leaves open. If you have Hearts of Iron or Victoria hours behind you, the systems here will click within a session or two. If you have zero prior AGEOD experience, budget a weekend just for orientation. The criticisms are honest ones. Turn resolution is slow, particularly in the Grand Campaign's later years when stacks are large. The multiplayer is play-by-email only, which was dated even at release and remains unchanged. Some players find the general passivity system, where commanders sometimes sit inactive for weeks when you want them moving, genuinely frustrating rather than historically atmospheric. UI drag-and-drop for brigade composition is clunkier than it should be, and the map's color palette has divided the community; unit tokens read clearly but the underlying map fatigues the eyes over long sessions. These are friction points, not dealbreakers, but they are worth pricing into your patience budget. The mod ecosystem through the AGEOD forum is active enough to matter. The "Landscape Turned Red" mod from the Blood and Thunder Brigade, still receiving updates, is the most significant community expansion and adds considerable replayability beyond the base scenarios. For a game released in 2013, that is a meaningful sign of audience loyalty. Civil War II sits in an unusual niche: too operational for Paradox players who want political abstraction, too strategic for players who want to move brigades on a Gettysburg hex map. The people for whom it is exactly right tend to log hundreds of hours and still find new wrinkles in the supply model. Diego, Scout Team

Civil War II

Civil War II

3 jul 2014AgeodSlitherine Ltd.
GamerScout opina

If you have ever wanted to run the entire American Civil War from brigade paperwork to European diplomacy, this is the most complete simulation of that problem you can buy on PC.

PC
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €7.39

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I went in expecting a competent wargame and came out three weeks later still untangling corps command chains. Civil War II is a WEGO grand-strategy simulation covering the full 1861-1865 conflict, putting you in command of either the Union or the Confederacy across a map that stretches from the Rockies to Nova Scotia and down into the Caribbean. Every turn represents fifteen days of real time, which means positioning, supply, and fog-of-war prediction matter far more than the battles themselves. The AI does not tell you where the enemy is going; it tells you where they were. You plan around ghosts. The mechanical depth here is legitimate and worth spelling out. You start the Grand Campaign without Corps or Divisions, building upward from individual brigades through the hierarchy of brigades, divisions, corps, and full armies, each level requiring a general with appropriate stats and enough command points to hold the stack together without penalty. Get the structure wrong and your army stalls. Supply lines are not abstract either: cavalry raids can collapse a Union offensive by severing rail depots, and a bad winter camp placement can cost you an entire corps to attrition before a single shot is fired. On top of that, regional decisions, drafted as card-like options, let you order spies, disinformation campaigns, deep reconnaissance, and railway sabotage, and the diplomatic layer means you are quietly managing British and French intervention risk while trying to hold the Mississippi. The East Campaign alone runs 117 turns and forces unpopular political calls like conscription drafts that bite into national morale. For newcomers to the AGE engine, the difficulty is real but manageable if approached correctly. The three included tutorial scenarios cover basics adequately, and the community strongly recommends starting with the 1862 Shiloh scenario rather than the Grand Campaign, since Shiloh hands you armies and corps from turn one and lets you learn the command structure without building it from scratch. Community forum guides, video tutorials from dedicated players, and AGEOD's own written AAR archive fill most of the gaps that the manual leaves open. If you have Hearts of Iron or Victoria hours behind you, the systems here will click within a session or two. If you have zero prior AGEOD experience, budget a weekend just for orientation. The criticisms are honest ones. Turn resolution is slow, particularly in the Grand Campaign's later years when stacks are large. The multiplayer is play-by-email only, which was dated even at release and remains unchanged. Some players find the general passivity system, where commanders sometimes sit inactive for weeks when you want them moving, genuinely frustrating rather than historically atmospheric. UI drag-and-drop for brigade composition is clunkier than it should be, and the map's color palette has divided the community; unit tokens read clearly but the underlying map fatigues the eyes over long sessions. These are friction points, not dealbreakers, but they are worth pricing into your patience budget. The mod ecosystem through the AGEOD forum is active enough to matter. The "Landscape Turned Red" mod from the Blood and Thunder Brigade, still receiving updates, is the most significant community expansion and adds considerable replayability beyond the base scenarios. For a game released in 2013, that is a meaningful sign of audience loyalty. Civil War II sits in an unusual niche: too operational for Paradox players who want political abstraction, too strategic for players who want to move brigades on a Gettysburg hex map. The people for whom it is exactly right tend to log hundreds of hours and still find new wrinkles in the supply model.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:indieWEGO Turn-BasedChain of CommandOperational StrategySupply Line ManagementFog of WarPlay-by-Email MultiplayerPolitical DecisionsHistorical ScenariosBrigade BuilderActive Mod Community

Requisitos del sistema

Mínimos

OS
Windows Vista/7/8/10
Memory
2 GB RAM
Storage
3 GB available space
Graphics
1024Mb video card
Processor
Pentium 4 or higher

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Información del juego

Desarrolladora
Ageod
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
3 jul 2014

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¿En qué plataformas está disponible Civil War II?

Civil War II está disponible en PC.

¿Cuándo se lanzó Civil War II?

Civil War II se lanzó el 3 de julio de 2014.

¿Quién desarrolló Civil War II?

Civil War II fue desarrollado por Ageod y publicado por Slitherine Ltd..