Compara los precios de Citizen Sleeper en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jump Over The Age. Publicado por Fellow Traveller. Lanzado el 5/5/2022. Disponible en PC. Géneros: Adventure, Indie, RPG. Puntuación Metacritic: 82/100.

A dice-driven RPG set on a decaying space station where your body is a liability and every choice carries weight. Quiet, tense, and surprisingly moving.

Citizen Sleeper is a tabletop-inspired RPG about survival, identity, and precarity aboard Erlin's Eye, a crumbling orbital station run by corporations that would rather you didn't exist. You play as a Sleeper, a human consciousness copied into an artificial body you don't legally own, trying to stay alive, stay hidden, and maybe build something worth caring about. The core loop is lean: each in-game cycle you roll a pool of dice and assign them to actions across the station, whether that's working a shift at a noodle stall, patching your deteriorating body, or helping one of the station's many desperate residents. Higher dice unlock better outcomes; lower dice mean risk, failure, or costly compromise. It sounds mechanical on paper, and it is, but the system feeds naturally into the fiction so you feel the precarity rather than just manage it. The writing is the reason to be here. Each character you meet has a full arc, not just a quest log entry, and the station itself feels like a place people actually live in rather than a backdrop. The stories range from quietly heartbreaking to genuinely hopeful, and the game earns both ends of that spectrum without melodrama. There are no voiced lines, which turns out to be a strength: the prose does real work, and the pacing is entirely under your control. If you like reading, you will not be bored. If you hate reading, this game is not for you, and that is fine. What works exceptionally well is how the dice system maps onto the Sleeper's physical decline. Your body degrades each cycle unless you spend resources to stabilize it, which means every session is a small triage exercise: fix yourself, feed yourself, help others, advance a story. You almost never have enough dice to do everything, and that scarcity creates genuine tension without ever feeling punishing. The game is not trying to kill you for fun. It is trying to make you feel what it means to exist on borrowed time in a system that profits from your desperation. On the rougher side, the map navigation is a little clunky and the station layout takes a few cycles to internalize. Some players will also find the middle stretch of certain story paths slow when multiple threads stall waiting for the same resource to free up. These are minor friction points, not dealbreakers, but worth knowing if you prefer games that keep the throttle open. Citizen Sleeper is built for players who want narrative RPG mechanics that actually reinforce the story being told, fans of games like 80 Days or Disco Elysium who don't need combat to feel engaged, and anyone who has ever wanted a science fiction story that treats working-class survival as the actual drama. It also has robust accessibility options including a mouse-only mode and playable-without-timed-input settings, which is a genuine rarity and worth calling out. Short playtime by open-world standards, maybe six to ten hours depending on how many story paths you chase, but it respects your time and does not overstay its welcome. Alex, Scout Team

Citizen Sleeper

Citizen Sleeper

5 may 2022Jump Over The AgeFellow Traveller
GamerScout opina

A dice-driven RPG set on a decaying space station where your body is a liability and every choice carries weight. Quiet, tense, and surprisingly moving.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.46

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Citizen Sleeper is a tabletop-inspired RPG about survival, identity, and precarity aboard Erlin's Eye, a crumbling orbital station run by corporations that would rather you didn't exist. You play as a Sleeper, a human consciousness copied into an artificial body you don't legally own, trying to stay alive, stay hidden, and maybe build something worth caring about. The core loop is lean: each in-game cycle you roll a pool of dice and assign them to actions across the station, whether that's working a shift at a noodle stall, patching your deteriorating body, or helping one of the station's many desperate residents. Higher dice unlock better outcomes; lower dice mean risk, failure, or costly compromise. It sounds mechanical on paper, and it is, but the system feeds naturally into the fiction so you feel the precarity rather than just manage it. The writing is the reason to be here. Each character you meet has a full arc, not just a quest log entry, and the station itself feels like a place people actually live in rather than a backdrop. The stories range from quietly heartbreaking to genuinely hopeful, and the game earns both ends of that spectrum without melodrama. There are no voiced lines, which turns out to be a strength: the prose does real work, and the pacing is entirely under your control. If you like reading, you will not be bored. If you hate reading, this game is not for you, and that is fine. What works exceptionally well is how the dice system maps onto the Sleeper's physical decline. Your body degrades each cycle unless you spend resources to stabilize it, which means every session is a small triage exercise: fix yourself, feed yourself, help others, advance a story. You almost never have enough dice to do everything, and that scarcity creates genuine tension without ever feeling punishing. The game is not trying to kill you for fun. It is trying to make you feel what it means to exist on borrowed time in a system that profits from your desperation. On the rougher side, the map navigation is a little clunky and the station layout takes a few cycles to internalize. Some players will also find the middle stretch of certain story paths slow when multiple threads stall waiting for the same resource to free up. These are minor friction points, not dealbreakers, but worth knowing if you prefer games that keep the throttle open. Citizen Sleeper is built for players who want narrative RPG mechanics that actually reinforce the story being told, fans of games like 80 Days or Disco Elysium who don't need combat to feel engaged, and anyone who has ever wanted a science fiction story that treats working-class survival as the actual drama. It also has robust accessibility options including a mouse-only mode and playable-without-timed-input settings, which is a genuine rarity and worth calling out. Short playtime by open-world standards, maybe six to ten hours depending on how many story paths you chase, but it respects your time and does not overstay its welcome.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamNarrative RPGDice MechanicsDystopian Sci-FiResource ManagementCharacter-DrivenAccessibility OptionsShort PlaytimeNo Combat

Requisitos del sistema

Mínimos

OS
Windows 7+
Processor
Requires a 64-bit processor and operating system
Memory
4 GB RAM
Graphics
DirectX 11 compatible GPU
DirectX
Version 11
Storage
2 GB availabl…

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Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
82
Steam
93%(10,018)

Información del juego

Desarrolladora
Jump Over The Age
Distribuidora
Fellow Traveller
Fecha de lanzamiento
5 may 2022

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortColor AlternativesCustom Volume ControlsMouse Only Option+3 más

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¿En qué plataformas está disponible Citizen Sleeper?

Citizen Sleeper está disponible en PC.

¿Cuándo se lanzó Citizen Sleeper?

Citizen Sleeper se lanzó el 5 de mayo de 2022.

¿Quién desarrolló Citizen Sleeper?

Citizen Sleeper fue desarrollado por Jump Over The Age y publicado por Fellow Traveller.

¿Merece la pena comprar Citizen Sleeper?

Citizen Sleeper tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.