Citizen Sleeper
A dice-driven RPG set on a decaying space station where your body is a liability and every choice carries weight. Quiet, tense, and surprisingly moving.
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Citizen Sleeper is a tabletop-inspired RPG about survival, identity, and precarity aboard Erlin's Eye, a crumbling orbital station run by corporations that would rather you didn't exist. You play as a Sleeper, a human consciousness copied into an artificial body you don't legally own, trying to stay alive, stay hidden, and maybe build something worth caring about. The core loop is lean: each in-game cycle you roll a pool of dice and assign them to actions across the station, whether that's working a shift at a noodle stall, patching your deteriorating body, or helping one of the station's many desperate residents. Higher dice unlock better outcomes; lower dice mean risk, failure, or costly compromise. It sounds mechanical on paper, and it is, but the system feeds naturally into the fiction so you feel the precarity rather than just manage it. The writing is the reason to be here. Each character you meet has a full arc, not just a quest log entry, and the station itself feels like a place people actually live in rather than a backdrop. The stories range from quietly heartbreaking to genuinely hopeful, and the game earns both ends of that spectrum without melodrama. There are no voiced lines, which turns out to be a strength: the prose does real work, and the pacing is entirely under your control. If you like reading, you will not be bored. If you hate reading, this game is not for you, and that is fine. What works exceptionally well is how the dice system maps onto the Sleeper's physical decline. Your body degrades each cycle unless you spend resources to stabilize it, which means every session is a small triage exercise: fix yourself, feed yourself, help others, advance a story. You almost never have enough dice to do everything, and that scarcity creates genuine tension without ever feeling punishing. The game is not trying to kill you for fun. It is trying to make you feel what it means to exist on borrowed time in a system that profits from your desperation. On the rougher side, the map navigation is a little clunky and the station layout takes a few cycles to internalize. Some players will also find the middle stretch of certain story paths slow when multiple threads stall waiting for the same resource to free up. These are minor friction points, not dealbreakers, but worth knowing if you prefer games that keep the throttle open. Citizen Sleeper is built for players who want narrative RPG mechanics that actually reinforce the story being told, fans of games like 80 Days or Disco Elysium who don't need combat to feel engaged, and anyone who has ever wanted a science fiction story that treats working-class survival as the actual drama. It also has robust accessibility options including a mouse-only mode and playable-without-timed-input settings, which is a genuine rarity and worth calling out. Short playtime by open-world standards, maybe six to ten hours depending on how many story paths you chase, but it respects your time and does not overstay its welcome.

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Requisitos del sistema
Mínimos
- OS
- Windows 7+
- Processor
- Requires a 64-bit processor and operating system
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 compatible GPU
- DirectX
- Version 11
- Storage
- 2 GB availabl…
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Requires a 64-bit processor and operating system
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Información del juego
- Desarrolladora
- Jump Over The Age
- Distribuidora
- Fellow Traveller
- Fecha de lanzamiento
- 5 may 2022
