Compara los precios de Cities: Skylines - Natural Disasters Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 29/11/2016. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 80/100.

Natural Disasters straps tornadoes, earthquakes, and tsunamis onto your meticulously planned city grid. Build the emergency infrastructure to survive, or watch everything burn.

Cities: Skylines - Natural Disasters is a DLC expansion for the base city-builder, adding a layer of crisis management on top of the already deep urban planning sandbox. If the base game is about optimising traffic flow and zoning layouts, this expansion asks what happens when a meteor strike turns your downtown into rubble and your fire stations are gridlocked behind your own bus routes. The answer is usually instructive and often painful. The core addition is a suite of disaster types - tornadoes, earthquakes, forest fires, tsunamis, sinkholes, and meteor strikes among them. Each behaves differently and demands different preparation. Tsunamis reward thinking carefully about coastal elevation and seawall placement. Earthquakes punish weak infrastructure density. Tornadoes feel almost random in direction but teach you to spread critical services rather than cluster them. None of these are purely cosmetic; they interact with the underlying simulation in ways that make your pre-existing decisions feel meaningful or embarrassing in retrospect. Beyond the spectacle, the expansion introduces a dedicated emergency response layer. You place early-warning shelters, evacuation routes, helicopter depots, and disaster response units. Getting this right requires you to think in terms of redundancy - a single evacuation road becomes a death trap when it is the only road. The scenario editor is a genuinely useful addition for both solo players and the modding community, letting you script specific disaster sequences and win conditions. Combined with the Steam Workshop integration that was already a strength of the base game, this expands the replayability considerably. The modding ecosystem around Skylines is substantial, and Natural Disasters-aware mods add even more granularity to response systems. The weaknesses are real. The AI handling civilian evacuation is inconsistent - residents will sometimes refuse to use your carefully built shelters and instead stand near a sinkhole doing nothing useful. Disaster frequency in the sandbox mode can feel either too rare to matter or, when cranked up manually, so relentless that city-building takes a back seat. There is also a valid criticism that some of the disasters feel underpowered relative to a large, well-developed city; a meteor hit on a million-population map is often a minor inconvenience rather than the existential test it should be. Players expecting a full survival or crisis-sim pivot will find the expansion too shallow. Players who want their city-builder to occasionally demand reactive thinking rather than just proactive planning will find exactly that. For newcomers: do not buy this expansion first. The base game should be your starting point, and ideally you should have a working city before you introduce disasters. Once you understand the traffic and services simulation, adding the disaster layer feels like a natural evolution rather than an overwhelming complication. The Metacritic score of 80 reflects a solid, focused expansion that does what it says without overhauling the formula. Diego, Scout Team

Cities: Skylines - Natural Disasters Steam Key

Cities: Skylines - Natural Disasters Steam Key

29 nov 2016Colossal OrderParadox Interactive
GamerScout opina

Natural Disasters straps tornadoes, earthquakes, and tsunamis onto your meticulously planned city grid. Build the emergency infrastructure to survive, or watch everything burn.

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Cities: Skylines - Natural Disasters is a DLC expansion for the base city-builder, adding a layer of crisis management on top of the already deep urban planning sandbox. If the base game is about optimising traffic flow and zoning layouts, this expansion asks what happens when a meteor strike turns your downtown into rubble and your fire stations are gridlocked behind your own bus routes. The answer is usually instructive and often painful. The core addition is a suite of disaster types - tornadoes, earthquakes, forest fires, tsunamis, sinkholes, and meteor strikes among them. Each behaves differently and demands different preparation. Tsunamis reward thinking carefully about coastal elevation and seawall placement. Earthquakes punish weak infrastructure density. Tornadoes feel almost random in direction but teach you to spread critical services rather than cluster them. None of these are purely cosmetic; they interact with the underlying simulation in ways that make your pre-existing decisions feel meaningful or embarrassing in retrospect. Beyond the spectacle, the expansion introduces a dedicated emergency response layer. You place early-warning shelters, evacuation routes, helicopter depots, and disaster response units. Getting this right requires you to think in terms of redundancy - a single evacuation road becomes a death trap when it is the only road. The scenario editor is a genuinely useful addition for both solo players and the modding community, letting you script specific disaster sequences and win conditions. Combined with the Steam Workshop integration that was already a strength of the base game, this expands the replayability considerably. The modding ecosystem around Skylines is substantial, and Natural Disasters-aware mods add even more granularity to response systems. The weaknesses are real. The AI handling civilian evacuation is inconsistent - residents will sometimes refuse to use your carefully built shelters and instead stand near a sinkhole doing nothing useful. Disaster frequency in the sandbox mode can feel either too rare to matter or, when cranked up manually, so relentless that city-building takes a back seat. There is also a valid criticism that some of the disasters feel underpowered relative to a large, well-developed city; a meteor hit on a million-population map is often a minor inconvenience rather than the existential test it should be. Players expecting a full survival or crisis-sim pivot will find the expansion too shallow. Players who want their city-builder to occasionally demand reactive thinking rather than just proactive planning will find exactly that. For newcomers: do not buy this expansion first. The base game should be your starting point, and ideally you should have a working city before you introduce disasters. Once you understand the traffic and services simulation, adding the disaster layer feels like a natural evolution rather than an overwhelming complication. The Metacritic score of 80 reflects a solid, focused expansion that does what it says without overhauling the formula.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCity-Builder DLCDisaster ManagementEmergency ServicesScenario EditorSandbox SurvivalCrisis SimulationMod-Friendly

Requisitos del sistema

Mínimos

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

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Windows® 10 Home 64 bit
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Memory
16 GB RAM
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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
29 nov 2016

Características

Single-playerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopPartial Controller SupportSteam CloudIncludes level editor+1 más

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Cities: Skylines - Natural Disasters Steam Key está disponible en PC.

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Cities: Skylines - Natural Disasters Steam Key se lanzó el 29 de noviembre de 2016.

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Cities: Skylines - Natural Disasters Steam Key fue desarrollado por Colossal Order y publicado por Paradox Interactive.

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Cities: Skylines - Natural Disasters Steam Key tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.