Compara los precios de Carmageddon: Max Damage en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stainless Games Ltd. Publicado por THQ Nordic. Lanzado el 27/10/2016. Disponible en PC. Géneros: Action.

Nostalgia bait with actual fangs: the Carmageddon series' long-awaited PC return delivers pedestrian-mowing chaos that holds up better for die-hards than for anyone expecting modern car combat.

I came into this wanting it to be the vehicular combat fix the genre desperately needs, and I got... complicated feelings. Max Damage is essentially the expanded PC version of Carmageddon: Reincarnation, rebuilt and repackaged with extra content and a fresh coat of low-poly paint. The core loop is exactly what the series has always been: race, wreck opponents, or murder every pedestrian on the map. Pick any of those three victory conditions and you win. That flexibility sounds liberating, but in practice you will learn very fast that crossing the finish line first means nothing if you forgot to splatter enough peds along the way. The six event types do add some structure. Classic Carma is the freeform sandbox mode where matches can genuinely stretch for hours if you're hunting down the last few pedestrians across a large open map. Checkpoint Stampede sends all six cars charging the same randomly spawning waypoints simultaneously, which produces the game's most genuinely chaotic moments. Car Crusher and Death Race round out the multiplayer modes. Power-ups collected by smashing barrels keep things unpredictable: freeze an opponent solid, trigger a pedestrian explosion radius, or activate a kangaroo-jump that launches your car over obstacles. The problem is that the handling model undercuts all of it. Cars feel heavy, unresponsive, and prone to catapulting into the air off the smallest ramp. Correcting your course after a spin is an exercise in frustration, and the AI alternates between completely braindead and inexplicably glued to your bumper like a forklift ferrying cargo. It is not a precision experience. Whether that feels intentional or broken depends almost entirely on whether you played the original in 1997. Visually, this is a rough product. The maps are large and populated with 200 to 600 pedestrians plus animals, but the geometry is sparse, textures are thin, and the whole thing carries an aesthetic that sits somewhere between PS2-era and early PS3. The vehicle damage model is the one visual highlight: cars crumple, panels fly off, and you can split an opponent's car clean in two, which never stops being satisfying. Loading times were criticized at launch and remain a sticking point. There is also a documented crash bug triggered by restarting an event from the pause menu, which is worth knowing before you sit down for a long session. On the upside, the PC version supports Steam Workshop mods and includes over 30 cars to unlock or steal by wrecking marked opponents mid-race. Power, Armour, and Offensive upgrades can be found as tokens hidden across maps, and you will need them because later events scale up aggression noticeably. Multiplayer is where this game either lives or dies for you, and the honest answer is that the population has thinned to near-nothing years after launch. No pedestrians in multiplayer matches is a genuine design omission that strips away half the game's identity the moment you go online. If you have a friend who will queue with you, the Checkpoint Stampede and Fox n Hounds modes produce some genuinely funny chaos. Solo, the career runs out of novelty faster than it should, and the repetition sets in around the two-to-three-hour mark. The PC version also launched with a US Election Special mode featuring Trump and Clinton pedestrian variants, which is a time capsule of a gimmick that lands as more bewildering than funny in 2026. Franchise fans will find enough here to scratch the itch. Everyone else should calibrate expectations hard before committing. Fred, Scout Team

Carmageddon: Max Damage

Carmageddon: Max Damage

27 oct 2016Stainless Games LtdTHQ Nordic
GamerScout opina

Nostalgia bait with actual fangs: the Carmageddon series' long-awaited PC return delivers pedestrian-mowing chaos that holds up better for die-hards than for anyone expecting modern car combat.

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I came into this wanting it to be the vehicular combat fix the genre desperately needs, and I got... complicated feelings. Max Damage is essentially the expanded PC version of Carmageddon: Reincarnation, rebuilt and repackaged with extra content and a fresh coat of low-poly paint. The core loop is exactly what the series has always been: race, wreck opponents, or murder every pedestrian on the map. Pick any of those three victory conditions and you win. That flexibility sounds liberating, but in practice you will learn very fast that crossing the finish line first means nothing if you forgot to splatter enough peds along the way. The six event types do add some structure. Classic Carma is the freeform sandbox mode where matches can genuinely stretch for hours if you're hunting down the last few pedestrians across a large open map. Checkpoint Stampede sends all six cars charging the same randomly spawning waypoints simultaneously, which produces the game's most genuinely chaotic moments. Car Crusher and Death Race round out the multiplayer modes. Power-ups collected by smashing barrels keep things unpredictable: freeze an opponent solid, trigger a pedestrian explosion radius, or activate a kangaroo-jump that launches your car over obstacles. The problem is that the handling model undercuts all of it. Cars feel heavy, unresponsive, and prone to catapulting into the air off the smallest ramp. Correcting your course after a spin is an exercise in frustration, and the AI alternates between completely braindead and inexplicably glued to your bumper like a forklift ferrying cargo. It is not a precision experience. Whether that feels intentional or broken depends almost entirely on whether you played the original in 1997. Visually, this is a rough product. The maps are large and populated with 200 to 600 pedestrians plus animals, but the geometry is sparse, textures are thin, and the whole thing carries an aesthetic that sits somewhere between PS2-era and early PS3. The vehicle damage model is the one visual highlight: cars crumple, panels fly off, and you can split an opponent's car clean in two, which never stops being satisfying. Loading times were criticized at launch and remain a sticking point. There is also a documented crash bug triggered by restarting an event from the pause menu, which is worth knowing before you sit down for a long session. On the upside, the PC version supports Steam Workshop mods and includes over 30 cars to unlock or steal by wrecking marked opponents mid-race. Power, Armour, and Offensive upgrades can be found as tokens hidden across maps, and you will need them because later events scale up aggression noticeably. Multiplayer is where this game either lives or dies for you, and the honest answer is that the population has thinned to near-nothing years after launch. No pedestrians in multiplayer matches is a genuine design omission that strips away half the game's identity the moment you go online. If you have a friend who will queue with you, the Checkpoint Stampede and Fox n Hounds modes produce some genuinely funny chaos. Solo, the career runs out of novelty faster than it should, and the repetition sets in around the two-to-three-hour mark. The PC version also launched with a US Election Special mode featuring Trump and Clinton pedestrian variants, which is a time capsule of a gimmick that lands as more bewildering than funny in 2026. Franchise fans will find enough here to scratch the itch. Everyone else should calibrate expectations hard before committing.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Vehicular CombatCar DestructionDark HumorSandbox EventsPed HuntingPower-Up RacingSteam Workshop ModsNostalgia Pick

Requisitos del sistema

Mínimos

OS
Win 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
1Gb DirectX 11 (AMD HD 6000 series GPU or equivalent)
Processor
Intel i3-2100 3.1GHz
Sound Card
DirectX compatible

Recomendados

OS
Win 7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
2Gb DirectX 11 (AMD HD 7800 series GPU or equivalent)
Processor
Intel i5-3570 3.4GHz
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Stainless Games Ltd
Distribuidora
THQ Nordic
Fecha de lanzamiento
27 oct 2016

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Carmageddon: Max Damage está disponible en PC.

¿Cuándo se lanzó Carmageddon: Max Damage?

Carmageddon: Max Damage se lanzó el 27 de octubre de 2016.

¿Quién desarrolló Carmageddon: Max Damage?

Carmageddon: Max Damage fue desarrollado por Stainless Games Ltd y publicado por THQ Nordic.