Compara los precios de Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Treyarch, Beenox, Raven Software. Publicado por Activision. Lanzado el 12/10/2018. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Action, Multiplayer, First Person, FPS / TPS.

The full post-launch content bundle for Black Ops 4: twelve-plus multiplayer maps, five Zombies experiences, four Blackout characters, and 1,000 CoD Points, all gated behind one all-or-nothing pass.

Black Ops 4 was already an unusual entry before the DLC conversation started. No traditional campaign, but three distinct modes, each capable of eating a weekend whole. The Black Ops Pass is Activision's bet that you're committed enough to fund all of them at once. What you get is substantial on paper: roughly twelve multiplayer maps spread across the Operations cadence, five Zombies experiences (including the launch-bonus "Classified" remake of the classic "Five" map, plus four additional experiences split between the Aether and Chaos storylines), four exclusive character skins for Blackout, and some currency throw-ins. On the multiplayer side, the map quality is uneven, which is honest CoD tradition. Maps like Madagascar show genuine design ambition, using an angular layout that breaks the standard three-lane formula in ways that actually reward different loadouts and movement approaches. Others, like Elevation, are workmanlike, three-lane, functional, forgettable. The base game's multiplayer already had good bones: no auto-health regen, predictive recoil, a ballistics system that rewards controlled bursts over spray-and-pray. The DLC maps mostly slot into that framework without disrupting it. Time-to-kill stays tight, and the Specialist system keeps engagements varied enough that you're not just grinding the same two guns every session. Zombies is where the pass earns its hours most honestly. Dead of the Night launched with a genuinely ridiculous celebrity cast and a Chaos-story map that was praised for its atmosphere and easter-egg depth. Tag der Toten and Alpha Omega add Aether storyline closure for long-term fans. If co-op Zombies is your main reason to run Black Ops 4, the pass roughly doubles your map count and is probably worth it at a discount. The loud complaint at launch, and it was loud, was structural: you cannot buy individual map packs. The Black Ops Pass is all-or-nothing, which means if you only care about one Zombies experience or two specific MP maps, you are still paying for the whole bundle. Combined with a Black Market Contraband loot grind and loot boxes that were added post-launch, the monetization picture is messy. The content itself is genuinely solid for a CoD DLC cycle. The delivery mechanism is not the community's favorite. On Xbox One and Series X, content also arrives a week after PlayStation, a minor but real annoyance if you have friends across platforms. The honest call here: if you are still actively playing Black Ops 4 multiplayer or co-op Zombies with a regular crew, the pass fills out the rotation meaningfully. If you are picking this up solo in 2024-and-beyond, check server population first. CoD lobbies on older titles thin out, and DLC maps historically split the player pool further. Fred, Scout Team

Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One)
ActionMultiplayerFirst PersonFPS / TPS

Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One)

12 oct 2018Treyarch, Beenox, Raven SoftwareActivision
GamerScout opina

The full post-launch content bundle for Black Ops 4: twelve-plus multiplayer maps, five Zombies experiences, four Blackout characters, and 1,000 CoD Points, all gated behind one all-or-nothing pass.

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Black Ops 4 was already an unusual entry before the DLC conversation started. No traditional campaign, but three distinct modes, each capable of eating a weekend whole. The Black Ops Pass is Activision's bet that you're committed enough to fund all of them at once. What you get is substantial on paper: roughly twelve multiplayer maps spread across the Operations cadence, five Zombies experiences (including the launch-bonus "Classified" remake of the classic "Five" map, plus four additional experiences split between the Aether and Chaos storylines), four exclusive character skins for Blackout, and some currency throw-ins. On the multiplayer side, the map quality is uneven, which is honest CoD tradition. Maps like Madagascar show genuine design ambition, using an angular layout that breaks the standard three-lane formula in ways that actually reward different loadouts and movement approaches. Others, like Elevation, are workmanlike, three-lane, functional, forgettable. The base game's multiplayer already had good bones: no auto-health regen, predictive recoil, a ballistics system that rewards controlled bursts over spray-and-pray. The DLC maps mostly slot into that framework without disrupting it. Time-to-kill stays tight, and the Specialist system keeps engagements varied enough that you're not just grinding the same two guns every session. Zombies is where the pass earns its hours most honestly. Dead of the Night launched with a genuinely ridiculous celebrity cast and a Chaos-story map that was praised for its atmosphere and easter-egg depth. Tag der Toten and Alpha Omega add Aether storyline closure for long-term fans. If co-op Zombies is your main reason to run Black Ops 4, the pass roughly doubles your map count and is probably worth it at a discount. The loud complaint at launch, and it was loud, was structural: you cannot buy individual map packs. The Black Ops Pass is all-or-nothing, which means if you only care about one Zombies experience or two specific MP maps, you are still paying for the whole bundle. Combined with a Black Market Contraband loot grind and loot boxes that were added post-launch, the monetization picture is messy. The content itself is genuinely solid for a CoD DLC cycle. The delivery mechanism is not the community's favorite. On Xbox One and Series X, content also arrives a week after PlayStation, a minor but real annoyance if you have friends across platforms. The honest call here: if you are still actively playing Black Ops 4 multiplayer or co-op Zombies with a regular crew, the pass fills out the rotation meaningfully. If you are picking this up solo in 2024-and-beyond, check server population first. CoD lobbies on older titles thin out, and DLC maps historically split the player pool further.

Fred
Fred · Scout Team

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xboxSeason PassDLC BundleZombies Co-opBlackout Battle RoyaleMap PackOperations ModelSpecialist SystemAether StoryChaos Story

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Información del juego

Desarrolladora
Treyarch, Beenox, Raven Software
Distribuidora
Activision
Fecha de lanzamiento
12 oct 2018

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¿En qué plataformas está disponible Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One)?

Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One)?

Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One) se lanzó el 12 de octubre de 2018.

¿Quién desarrolló Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One)?

Call of Duty: Black Ops 4 - Black Ops Pass (DLC) (Xbox One) fue desarrollado por Treyarch, Beenox, Raven Software y publicado por Activision.