Compara los precios de Caladrius Blaze en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MOSS Co., Ltd.. Publicado por H2 Interactive Co., Ltd.. Lanzado el 11/1/2017. Disponible en PC. Géneros: Action.

A niche bullet-hell from the Raiden studio that actually has teeth: tight Element Shot mechanics, four distinct modes, and a weird fan-service hook that you either ignore or don't.

I came into Caladrius Blaze expecting a low-effort shmup port with anime skin sprinkled on top, and walked away genuinely respecting the mechanical core that MOSS built. This is a vertically scrolling bullet-hell from the same studio behind the later Raiden games, and that pedigree is audible in the way the shot systems are structured. You pick from eight pilots, each flying a ship with its own speed and firepower profile. Once you clear stories with at least two characters, you unlock Element Shot customization, letting you mix and match between Offense, Support, and Defense special weapons to build a setup that suits how you actually play. The five-button control scheme sounds gimmicky until you realize that juggling all three Element gauges mid-dodge is where the skill expression lives. The game ships with three primary modes plus an unlockable Boss Rush. Original mode runs the six base stages with a straightforward scoring system. Arcade mode ports the All.Net arcade version, adding two bonus missions with their own objectives and a rebalanced scoring loop. Evolution mode is where most dedicated players will spend their time: it adds the arcade missions, a brand new stage and boss, and substitutes in the Evolution burst mechanic, which requires all three Element gauges to sit above 50% before you can fire all three shots simultaneously to cancel enemy bullets and spike your damage output. Using it drains your gauges to zero, so timing the burst is a real decision rather than a panic button. Score Attack mode unlocks individual stages as you complete them in story runs, giving you a clean leaderboard-focused grind per level. Single runs are short. A full playthrough in any mode clocks somewhere between thirty and forty minutes, which is normal for the genre but can feel thin if you came in expecting a mid-evening session. The depth is in the replay loop: each of the eight characters plays differently enough that optimizing routes per ship is a legitimate activity, and online leaderboards are separated between the Steam and GOG versions, so be aware of that split if leaderboard competition matters to you. Two-player local co-op is supported, and the story actually branches depending on which character pairing you choose, which is a small but welcome touch. Note that the Steam version requires an internet connection on launch, even for solo play. Presentation is where critics and community voices diverge. Character artwork is from Suzuhito Yasuda, the designer behind Durarara and Devil Survivor, and it looks sharp. The 3D stage environments, however, are a port of a 360-era game and they look it. Backgrounds are bland, textures are low-resolution, and the game is locked to 720p with no resolution options beyond windowed or fullscreen. The localization also has rough edges: grammatical quirks made it through to the final PC version and the script feels machine-translated in places. On audio, the Japanese voice acting is full and well-performed, but the sound mixing between music and effects is unbalanced enough that most players end up manually adjusting both. The Shame Break system, where character and boss clothing tears incrementally as damage accumulates, is the obvious talking point. It is exactly as advertised: anime fan-service that can be uncomfortable in shared spaces. Reviewers who called it a distraction are not wrong. It does not affect mechanics in any meaningful way. If that element is a hard no for you, it is baked in and there is no toggle. What remains underneath is a genuinely competent bullet-hell with enough mode variety and character-specific routing to hold genre fans well past a single run. Fred, Scout Team

Caladrius Blaze

Caladrius Blaze

11 ene 2017MOSS Co., Ltd.H2 Interactive Co., Ltd.
GamerScout opina

A niche bullet-hell from the Raiden studio that actually has teeth: tight Element Shot mechanics, four distinct modes, and a weird fan-service hook that you either ignore or don't.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.20

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I came into Caladrius Blaze expecting a low-effort shmup port with anime skin sprinkled on top, and walked away genuinely respecting the mechanical core that MOSS built. This is a vertically scrolling bullet-hell from the same studio behind the later Raiden games, and that pedigree is audible in the way the shot systems are structured. You pick from eight pilots, each flying a ship with its own speed and firepower profile. Once you clear stories with at least two characters, you unlock Element Shot customization, letting you mix and match between Offense, Support, and Defense special weapons to build a setup that suits how you actually play. The five-button control scheme sounds gimmicky until you realize that juggling all three Element gauges mid-dodge is where the skill expression lives. The game ships with three primary modes plus an unlockable Boss Rush. Original mode runs the six base stages with a straightforward scoring system. Arcade mode ports the All.Net arcade version, adding two bonus missions with their own objectives and a rebalanced scoring loop. Evolution mode is where most dedicated players will spend their time: it adds the arcade missions, a brand new stage and boss, and substitutes in the Evolution burst mechanic, which requires all three Element gauges to sit above 50% before you can fire all three shots simultaneously to cancel enemy bullets and spike your damage output. Using it drains your gauges to zero, so timing the burst is a real decision rather than a panic button. Score Attack mode unlocks individual stages as you complete them in story runs, giving you a clean leaderboard-focused grind per level. Single runs are short. A full playthrough in any mode clocks somewhere between thirty and forty minutes, which is normal for the genre but can feel thin if you came in expecting a mid-evening session. The depth is in the replay loop: each of the eight characters plays differently enough that optimizing routes per ship is a legitimate activity, and online leaderboards are separated between the Steam and GOG versions, so be aware of that split if leaderboard competition matters to you. Two-player local co-op is supported, and the story actually branches depending on which character pairing you choose, which is a small but welcome touch. Note that the Steam version requires an internet connection on launch, even for solo play. Presentation is where critics and community voices diverge. Character artwork is from Suzuhito Yasuda, the designer behind Durarara and Devil Survivor, and it looks sharp. The 3D stage environments, however, are a port of a 360-era game and they look it. Backgrounds are bland, textures are low-resolution, and the game is locked to 720p with no resolution options beyond windowed or fullscreen. The localization also has rough edges: grammatical quirks made it through to the final PC version and the script feels machine-translated in places. On audio, the Japanese voice acting is full and well-performed, but the sound mixing between music and effects is unbalanced enough that most players end up manually adjusting both. The Shame Break system, where character and boss clothing tears incrementally as damage accumulates, is the obvious talking point. It is exactly as advertised: anime fan-service that can be uncomfortable in shared spaces. Reviewers who called it a distraction are not wrong. It does not affect mechanics in any meaningful way. If that element is a hard no for you, it is baked in and there is no toggle. What remains underneath is a genuinely competent bullet-hell with enough mode variety and character-specific routing to hold genre fans well past a single run.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bullet HellVertical Scrolling ShooterElement Shot SystemBoss RushScore AttackFan ServiceLocal Co-opLeaderboard CompetitivePattern LearningShort Run Length

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Graphic card with 512MB VRAM
Processor
Intel Core 2 Duo 2.0 GHz
Sound Card
Direct Sound

Recomendados

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Graphic card with 1GB VRAM or better
Processor
Intel Core 2 Quad 2.66GHz or better
Sound Card
Direct Sound

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Información del juego

Desarrolladora
MOSS Co., Ltd.
Distribuidora
H2 Interactive Co., Ltd.
Fecha de lanzamiento
11 ene 2017

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¿En qué plataformas está disponible Caladrius Blaze?

Caladrius Blaze está disponible en PC.

¿Cuándo se lanzó Caladrius Blaze?

Caladrius Blaze se lanzó el 11 de enero de 2017.

¿Quién desarrolló Caladrius Blaze?

Caladrius Blaze fue desarrollado por MOSS Co., Ltd. y publicado por H2 Interactive Co., Ltd..