Compara los precios de Brotato en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blobfish. Publicado por Blobfish. Lanzado el 23/6/2023. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Casual, Indie, RPG.

Forty-five-plus potato characters, six weapon slots, and a shop that fires every 20 waves: Brotato distills the horde-survivor loop down to its most potent form and dares you to put it down.

I have a problem with Brotato, and that problem is that every run is supposed to take twenty minutes but somehow it is always 2 AM. As someone who spends most of her time in games where choices ripple across sixty hours of dialogue, picking up a top-down arena shooter about a potato armed with rocket launchers felt like a detour. It is not a detour. It is a trap, and a very well-designed one. The structure is deliberately tight. Each run consists of twenty waves of alien enemies in a fixed arena, with a between-wave shop where you spend harvested materials on weapons, passive items, and stat upgrades. Weapons can be merged - buy two identical shotguns and combine them into a higher-tier version - and your six weapon slots mean you are constantly weighing whether to splurge on a second flamethrower or lock in a wand to set up an elemental synergy. The stat system is where the actual depth lives. Melee damage, ranged damage, elemental damage, engineering, harvesting, dodge, armor, and attack speed all interact with your chosen character's bonuses and penalties, and touching one stat frequently shifts another. Increasing attack speed might cost you range; stacking armor might leave you slow. The shop is randomized, so no two runs play out identically, and the reroll cost means every decision to fish for that one weapon family carries real risk. Character selection is the engine that keeps this replayable past the point where a lesser game would feel repetitive. The roster has grown well past sixty options, including post-launch additions like the Paws and Claws DLC's Beast Master, who fights exclusively through nine pets and scales damage across melee, ranged, elemental, and engineering stats simultaneously. Base game characters range from Well-Rounded (your tutorial crutch) to genuinely punishing concepts: One-Armed forces a single weapon slot, Bull cannot equip weapons at all, Loud actively spawns denser enemy waves in exchange for faster material generation. Each character is a thesis statement about a build archetype, not just a stat tweak. The Mage wants elemental items and fire wands. Crazy rewards knife-crit-lifesteal stacking. Technomage hybridizes engineering structures and elemental damage for a scaling combination that can feel broken when it comes together. The community has spent thousands of hours sorting S-tier picks (Golem, King, Loud, Technomage, Creature) from challenge-run masochism, and the debate is genuinely lively. The honest weaknesses: the arena itself is static. There is one map layout for the base game, and while the enemy variety and wave structure keep things kinetic, players looking for environmental storytelling or a campaign arc will find absolutely nothing here. There is no narrative, no lore to unpack, no dialogue to re-read. For someone like me who usually cares intensely about whether choices matter on a story level, Brotato answers the question differently: your choices matter mechanically, run by run, in the granular satisfaction of an engineering turret build holding wave 18 on Danger 5 by the skin of its tiny potato teeth. Whether that trade-off works for you depends entirely on how much you value that kind of payoff. The game's five difficulty levels (Danger 1 through Danger 5) add meaningful pressure without artificial padding, though the jump to Danger 5 with harder characters like Arms Dealer is steep enough that early-game snowballing becomes the entire strategy. Brotato is not trying to be Hades or Disco Elysium. It is trying to be the best twenty minutes you repeat forty times, and on that specific goal it delivers with unusual precision. The build variety holds up past hour 40 - and I say that as someone who normally bounces off pure arcade loops. The co-op mode (shared/split screen, Remote Play Together) means you can drag a friend into the alien massacre, which only amplifies the chaos. Monika, Scout Team

Brotato

Brotato

23 jun 2023Blobfish
GamerScout opina

Forty-five-plus potato characters, six weapon slots, and a shop that fires every 20 waves: Brotato distills the horde-survivor loop down to its most potent form and dares you to put it down.

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Acerca de Brotato

I have a problem with Brotato, and that problem is that every run is supposed to take twenty minutes but somehow it is always 2 AM. As someone who spends most of her time in games where choices ripple across sixty hours of dialogue, picking up a top-down arena shooter about a potato armed with rocket launchers felt like a detour. It is not a detour. It is a trap, and a very well-designed one. The structure is deliberately tight. Each run consists of twenty waves of alien enemies in a fixed arena, with a between-wave shop where you spend harvested materials on weapons, passive items, and stat upgrades. Weapons can be merged - buy two identical shotguns and combine them into a higher-tier version - and your six weapon slots mean you are constantly weighing whether to splurge on a second flamethrower or lock in a wand to set up an elemental synergy. The stat system is where the actual depth lives. Melee damage, ranged damage, elemental damage, engineering, harvesting, dodge, armor, and attack speed all interact with your chosen character's bonuses and penalties, and touching one stat frequently shifts another. Increasing attack speed might cost you range; stacking armor might leave you slow. The shop is randomized, so no two runs play out identically, and the reroll cost means every decision to fish for that one weapon family carries real risk. Character selection is the engine that keeps this replayable past the point where a lesser game would feel repetitive. The roster has grown well past sixty options, including post-launch additions like the Paws and Claws DLC's Beast Master, who fights exclusively through nine pets and scales damage across melee, ranged, elemental, and engineering stats simultaneously. Base game characters range from Well-Rounded (your tutorial crutch) to genuinely punishing concepts: One-Armed forces a single weapon slot, Bull cannot equip weapons at all, Loud actively spawns denser enemy waves in exchange for faster material generation. Each character is a thesis statement about a build archetype, not just a stat tweak. The Mage wants elemental items and fire wands. Crazy rewards knife-crit-lifesteal stacking. Technomage hybridizes engineering structures and elemental damage for a scaling combination that can feel broken when it comes together. The community has spent thousands of hours sorting S-tier picks (Golem, King, Loud, Technomage, Creature) from challenge-run masochism, and the debate is genuinely lively. The honest weaknesses: the arena itself is static. There is one map layout for the base game, and while the enemy variety and wave structure keep things kinetic, players looking for environmental storytelling or a campaign arc will find absolutely nothing here. There is no narrative, no lore to unpack, no dialogue to re-read. For someone like me who usually cares intensely about whether choices matter on a story level, Brotato answers the question differently: your choices matter mechanically, run by run, in the granular satisfaction of an engineering turret build holding wave 18 on Danger 5 by the skin of its tiny potato teeth. Whether that trade-off works for you depends entirely on how much you value that kind of payoff. The game's five difficulty levels (Danger 1 through Danger 5) add meaningful pressure without artificial padding, though the jump to Danger 5 with harder characters like Arms Dealer is steep enough that early-game snowballing becomes the entire strategy. Brotato is not trying to be Hades or Disco Elysium. It is trying to be the best twenty minutes you repeat forty times, and on that specific goal it delivers with unusual precision. The build variety holds up past hour 40 - and I say that as someone who normally bounces off pure arcade loops. The co-op mode (shared/split screen, Remote Play Together) means you can drag a friend into the alien massacre, which only amplifies the chaos.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TVRemote Play TogetherFamily SharingBullet HeavenBuild SynergyWave SurvivalCharacter Unlock ProgressionDanger Difficulty ScalingEngineering BuildElemental BuildSplit-Screen Co-opAuto-Fire ShooterEndless Mode

Requisitos del sistema

Mínimos

OS
Windows 7+
Processor
2 Ghz
Memory
4 GB RAM
Graphics
128MB
Storage
200 MB available space

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Información del juego

Desarrolladora
Blobfish
Distribuidora
Blobfish
Fecha de lanzamiento
23 jun 2023

Modos de juego

singleplayer
multiplayer
coop
local coop
Cooperativo en línea
Cooperativo local

Idiomas

Subtítulos (13)
EnglishFrenchGermanSpanish - SpainJapaneseKorean+7 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Brotato?

Brotato está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Brotato?

Brotato se lanzó el 23 de junio de 2023.

¿Quién desarrolló Brotato?

Brotato fue desarrollado por Blobfish.