Compara los precios de Broken Age en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Double Fine Productions. Publicado por Double Fine Productions. Lanzado el 28/1/2014. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 73/100.

A hand-painted point-and-click adventure following two teens whose parallel stories slowly, satisfyingly collide. Tim Schafer's return to his genre roots.

Broken Age is a classic point-and-click adventure that wears its inspirations openly - think early LucasArts warmth filtered through a storybook illustration style that genuinely earns comparison to a moving painting. Double Fine crowdfunded this one into existence, and the result carries that rare quality of a project made because people truly wanted it to exist rather than because a publisher green-lit a safe sequel. You follow two protagonists: Shay, a boy sealed inside an overprotective spaceship that treats him like a permanent toddler, and Vella, a girl from a village that cheerfully sacrifices its prettiest daughters to a monster called Mog Chothra. The tonal gap between those two threads is itself a kind of puzzle, and watching the narrative close that gap is the game's best trick. The art direction is the first thing that lands. Hand-painted backgrounds carry a softness that most indie studios with ten times the budget fail to achieve, and the character animations avoid the stiffness that plagues point-and-click revivals. The voice cast, which includes Elijah Wood and Masasa Moyo as Shay and Vella respectively, does genuine work here rather than phoning in a prestige cameo. Peter McConnell's score sits underneath everything like a slow exhale - melodic, unhurried, and tuned precisely to the game's slightly dreamlike register. I have started the Vella chapters more than once just to sit in the opening village before doing anything. On the puzzle side, the first act is breezy and almost too accessible - a gentle on-ramp that some players read as thin. That criticism has weight. Act 1 is clearly designed for families and newcomers to the genre, and veterans may feel the training wheels wobble. Act 2 corrects hard in the opposite direction, introducing an inventory-combination puzzle that split the community sharply on release. It is legitimately obtuse in places, and a walkthrough is not a moral failure if you hit that wall. What the second act does earn is a tonal shift that recontextualizes both characters' journeys in ways that feel earned rather than cheap. Who is this for? Anyone who grew up with Grim Fandango or Monkey Island will find comfortable familiar bones here. Parents looking for a narrative game to share with older children will find the tone genuinely accommodating without being condescending. If you need challenge-first puzzle design and have no patience for deliberate pacing, this will frustrate you by the midpoint. But if you want a game that knows the difference between a scene and a loading screen, that trusts silence as much as dialogue, and that ends at the right time without overstaying its welcome - Broken Age keeps that promise. Kai, Scout Team

Broken Age

Broken Age

28 ene 2014Double Fine Productions
GamerScout opina

A hand-painted point-and-click adventure following two teens whose parallel stories slowly, satisfyingly collide. Tim Schafer's return to his genre roots.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.47

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Acerca de Broken Age

Broken Age is a classic point-and-click adventure that wears its inspirations openly - think early LucasArts warmth filtered through a storybook illustration style that genuinely earns comparison to a moving painting. Double Fine crowdfunded this one into existence, and the result carries that rare quality of a project made because people truly wanted it to exist rather than because a publisher green-lit a safe sequel. You follow two protagonists: Shay, a boy sealed inside an overprotective spaceship that treats him like a permanent toddler, and Vella, a girl from a village that cheerfully sacrifices its prettiest daughters to a monster called Mog Chothra. The tonal gap between those two threads is itself a kind of puzzle, and watching the narrative close that gap is the game's best trick. The art direction is the first thing that lands. Hand-painted backgrounds carry a softness that most indie studios with ten times the budget fail to achieve, and the character animations avoid the stiffness that plagues point-and-click revivals. The voice cast, which includes Elijah Wood and Masasa Moyo as Shay and Vella respectively, does genuine work here rather than phoning in a prestige cameo. Peter McConnell's score sits underneath everything like a slow exhale - melodic, unhurried, and tuned precisely to the game's slightly dreamlike register. I have started the Vella chapters more than once just to sit in the opening village before doing anything. On the puzzle side, the first act is breezy and almost too accessible - a gentle on-ramp that some players read as thin. That criticism has weight. Act 1 is clearly designed for families and newcomers to the genre, and veterans may feel the training wheels wobble. Act 2 corrects hard in the opposite direction, introducing an inventory-combination puzzle that split the community sharply on release. It is legitimately obtuse in places, and a walkthrough is not a moral failure if you hit that wall. What the second act does earn is a tonal shift that recontextualizes both characters' journeys in ways that feel earned rather than cheap. Who is this for? Anyone who grew up with Grim Fandango or Monkey Island will find comfortable familiar bones here. Parents looking for a narrative game to share with older children will find the tone genuinely accommodating without being condescending. If you need challenge-first puzzle design and have no patience for deliberate pacing, this will frustrate you by the midpoint. But if you want a game that knows the difference between a scene and a loading screen, that trusts silence as much as dialogue, and that ends at the right time without overstaying its welcome - Broken Age keeps that promise.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPoint-and-ClickDual ProtagonistStorybook Art StyleTim SchaferNarrative PuzzleFamily FriendlyCrowdfunded

Requisitos del sistema

Mínimos

Processor
1.7 GHz Dual Core
Memory
2 GB RAM
Graphics
Nvidia 260GTX, ATI Radeon 4870 HD, Intel HD 3000
DirectX
Version 10 Hard Drive: 1500 MB available space
Sound Card
DirectX Compatible Sound Card

Recomendados

Processor
Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
Memory
3 GB RAM
Graphics
NVIDIA GeForce GTX 460, AMD Radeon HD 6850
DirectX
Version 11
Storage
2500 MB available space…

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Reseñas y valoraciones

Metacritic
73
Steam
84%(8,161)

Información del juego

Desarrolladora
Double Fine Productions
Distribuidora
Double Fine Productions
Fecha de lanzamiento
28 ene 2014

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¿En qué plataformas está disponible Broken Age?

Broken Age está disponible en PC, Xbox.

¿Cuándo se lanzó Broken Age?

Broken Age se lanzó el 28 de enero de 2014.

¿Quién desarrolló Broken Age?

Broken Age fue desarrollado por Double Fine Productions.

¿Merece la pena comprar Broken Age?

Broken Age tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.