Compara los precios de Borderlands: The Zombie Island of Dr. Ned en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gearbox Software. Publicado por 2K Games. Lanzado el 9/12/2009. Disponible en PC. Géneros: Action, Single Player, First Person, FPS / TPS, RPG.

Gearbox transplants Borderlands' loot-shooter loop into a Halloween-drenched zombie island. It's goofy, punchy fun - just don't expect it to reinvent anything.

The Zombie Island of Dr. Ned is a self-contained DLC chapter for the original Borderlands, dropping your Vault Hunter into Jakobs Cove, a logging town that the Jakobs Corporation would very much like you to believe does not have a zombie problem. It does. Dr. Ned - who is absolutely not Dr. Zed in a fake mustache, per several extremely convincing disclaimers - has accidentally turned about 97% of the workforce into undead, and it falls on you to sort the mess out across a string of new maps including Hallow's End, Generally Hospital, Dead Haven, and the Lumber Yard. The shift from the sun-baked desert of Pandora to a dark, fog-soaked woodland is a genuine breath of fresh air, and the atmosphere lands well for the first several hours. Enemy variety gets an honest upgrade. Rather than the usual bandit psychos, you're facing shambling zombies, Defilers whose bile slows your movement and can quickly overwhelm you if you stop paying attention, hulking Tankensteins that soak a lot of rounds before going down, Were-skags born from Ned's DNA experiments, and rare Loot Goons carrying red chests on their backs instead of explosive barrels. The final boss encounter with Undead Dr. Ned, set in a blood-lake cavern, is a genuine highlight - fire weapons and the Jakobs Skullmasher both shine there, and if you're running a Soldier, planting a Scorpio Turret from the entry ledge before jumping down is one of those small tactical decisions that feels smarter than it has any right to. The combat loop is the same looting, shooting, and skill-tree climbing from the base game, and enemy scaling supports multiple playthroughs up to level 69. The problems are real, though. The mission design barely evolves: collect brains, kill X enemies, gather Y recordings. These are the same bounty-board archetypes from the main game with new coat of paint, and the filler gets noticeable by hour three. There are no new weapons or gear types to carry back to Pandora, so build-crafters looking for fresh tools will leave empty-handed. Fast travel coverage is extremely thin - essentially one beacon at the start - meaning every session opens with a long walk back through territory you've already cleared, which chips away at momentum fast. A few legacy PC-era bugs persist: zombies clipping into geometry, the odd bullet that refuses to register, and framerate dips under pressure. Co-op saves it from feeling flat. Playing solo is serviceable; playing with two or three friends makes the brain-harvesting absurdity and the Scooby-Doo reference (yes, really) land considerably harder. The writing and NPC banter carry real Borderlands energy - campy, self-aware, and occasionally laugh-out-loud funny. The narrative payoff is thin by CRPG standards (this is not a game that rewards re-reads), but the joke-heavy framing and Ned's increasingly desperate disclaimers earn a smile throughout. For anyone who finished the base game and wants more of that loop in a genuinely different-looking environment, this delivers exactly what it promises - no more, no less. Monika, Scout Team

Borderlands: The Zombie Island of Dr. Ned
ActionSingle PlayerFirst PersonFPS / TPSRPG

Borderlands: The Zombie Island of Dr. Ned

9 dic 2009Gearbox Software2K Games
GamerScout opina

Gearbox transplants Borderlands' loot-shooter loop into a Halloween-drenched zombie island. It's goofy, punchy fun - just don't expect it to reinvent anything.

PC
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Acerca de Borderlands: The Zombie Island of Dr. Ned

The Zombie Island of Dr. Ned is a self-contained DLC chapter for the original Borderlands, dropping your Vault Hunter into Jakobs Cove, a logging town that the Jakobs Corporation would very much like you to believe does not have a zombie problem. It does. Dr. Ned - who is absolutely not Dr. Zed in a fake mustache, per several extremely convincing disclaimers - has accidentally turned about 97% of the workforce into undead, and it falls on you to sort the mess out across a string of new maps including Hallow's End, Generally Hospital, Dead Haven, and the Lumber Yard. The shift from the sun-baked desert of Pandora to a dark, fog-soaked woodland is a genuine breath of fresh air, and the atmosphere lands well for the first several hours. Enemy variety gets an honest upgrade. Rather than the usual bandit psychos, you're facing shambling zombies, Defilers whose bile slows your movement and can quickly overwhelm you if you stop paying attention, hulking Tankensteins that soak a lot of rounds before going down, Were-skags born from Ned's DNA experiments, and rare Loot Goons carrying red chests on their backs instead of explosive barrels. The final boss encounter with Undead Dr. Ned, set in a blood-lake cavern, is a genuine highlight - fire weapons and the Jakobs Skullmasher both shine there, and if you're running a Soldier, planting a Scorpio Turret from the entry ledge before jumping down is one of those small tactical decisions that feels smarter than it has any right to. The combat loop is the same looting, shooting, and skill-tree climbing from the base game, and enemy scaling supports multiple playthroughs up to level 69. The problems are real, though. The mission design barely evolves: collect brains, kill X enemies, gather Y recordings. These are the same bounty-board archetypes from the main game with new coat of paint, and the filler gets noticeable by hour three. There are no new weapons or gear types to carry back to Pandora, so build-crafters looking for fresh tools will leave empty-handed. Fast travel coverage is extremely thin - essentially one beacon at the start - meaning every session opens with a long walk back through territory you've already cleared, which chips away at momentum fast. A few legacy PC-era bugs persist: zombies clipping into geometry, the odd bullet that refuses to register, and framerate dips under pressure. Co-op saves it from feeling flat. Playing solo is serviceable; playing with two or three friends makes the brain-harvesting absurdity and the Scooby-Doo reference (yes, really) land considerably harder. The writing and NPC banter carry real Borderlands energy - campy, self-aware, and occasionally laugh-out-loud funny. The narrative payoff is thin by CRPG standards (this is not a game that rewards re-reads), but the joke-heavy framing and Ned's increasingly desperate disclaimers earn a smile throughout. For anyone who finished the base game and wants more of that loop in a genuinely different-looking environment, this delivers exactly what it promises - no more, no less.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamZombie Horror-ComedyDLC ExpansionCo-op RecommendedBoss Rush WorthyLoot FarmingEnemy VarietyAtmospheric SettingScalable Difficulty

Requisitos del sistema

Mínimos

Memory
1GB System RAM (2GB Vista)
Storage
Windows XP/Vista
Graphics
256mb ram (GeForce 7/Radeon HD3000)
Processor
2.4 Ghz SSE2

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Información del juego

Desarrolladora
Gearbox Software
Distribuidora
2K Games
Fecha de lanzamiento
9 dic 2009

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¿En qué plataformas está disponible Borderlands: The Zombie Island of Dr. Ned?

Borderlands: The Zombie Island of Dr. Ned está disponible en PC.

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Borderlands: The Zombie Island of Dr. Ned se lanzó el 9 de diciembre de 2009.

¿Quién desarrolló Borderlands: The Zombie Island of Dr. Ned?

Borderlands: The Zombie Island of Dr. Ned fue desarrollado por Gearbox Software y publicado por 2K Games.