Compara los precios de Borderlands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gearbox Software. Publicado por 2K Games. Lanzado el 11/9/2025. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 81/100.

Gearbox's loot-shooter hybrid blends cel-shaded mayhem with RPG skill trees across a desolate alien frontier. Four classes, millions of guns, and best played with a friend.

Borderlands is a first-person loot shooter with RPG bones underneath all the bullet casings. You pick one of four Vault Hunters, each locked to a distinct skill tree and a unique active ability, and then you spend the rest of your time on Pandora shooting bandits in the face while numbers pop off their heads. It is, at its core, a Diablo loop wearing a cowboy hat in space. If that sentence made you smile, you are the target audience. The four classes cover familiar ground without feeling generic. Lilith the Siren blinks across the battlefield and deals elemental damage in a radius. Mordecai the Hunter sends a bird at your enemies and snipes from range. Brick punches things until they stop moving, which is exactly as satisfying as it sounds. Roland the Soldier drops a turret and plays team utility. Each skill tree branches meaningfully, and the build variety holds up well past the early hours, though you will notice the trees are not deep enough to support truly exotic min-maxing. You hit a ceiling where the meta narrows, and repeat playthroughs on harder difficulties start to expose that. The writing is broad, comedic, and occasionally inspired. Claptrap is either the best robot in gaming or an extended irritant, depending on your tolerance for slapstick. The main quest is functional rather than riveting. Where Borderlands earns its reputation is in the moment-to-moment texture of the world. Pandora feels genuinely hostile and lived-in. The bandit factions have personality. The gear has flavor text. The elemental system, where fire, shock, corrosive, and explosive damage each counter different enemy types, gives combat a satisfying layer of puzzle-solving that rewards paying attention to what you are shooting and with what. Gun variety is the headline feature and it mostly delivers. Procedurally generated weapons mean you will spend time genuinely weighing whether a Tediore pistol with better fire rate beats a Jakobs revolver with critical hit bonuses. Each manufacturer has a mechanical identity, and learning them is one of the quiet pleasures the game does not explain loudly enough. The loot loop is compelling for around 20 to 30 hours solo. In co-op, that number climbs considerably. Enemy scaling in multiplayer can spike in ways that frustrate rather than challenge, and loot drops occasionally feel stingy in ways that push you toward side content that ranges from worthwhile to outright filler. The Steam review split, sitting at Mixed, is worth addressing honestly. Players who came to Borderlands expecting a narrative RPG with choice-and-consequence will find it thin. Players who bounced off the humor will not be converted. The main campaign does not overstay its welcome, but some side quests are pure XP padding with no story payoff, and the game does not apologize for that. If you go in knowing it is a co-op loot shooter first, an RPG second, and a comedy third, the experience lands much better than the mixed score implies. If you go in expecting Pandora to have the narrative density of a pen-and-paper world, reset your expectations before you load in. Monika, Scout Team

Borderlands

Borderlands

11 sept 2025Gearbox Software2K Games
GamerScout opina

Gearbox's loot-shooter hybrid blends cel-shaded mayhem with RPG skill trees across a desolate alien frontier. Four classes, millions of guns, and best played with a friend.

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Borderlands is a first-person loot shooter with RPG bones underneath all the bullet casings. You pick one of four Vault Hunters, each locked to a distinct skill tree and a unique active ability, and then you spend the rest of your time on Pandora shooting bandits in the face while numbers pop off their heads. It is, at its core, a Diablo loop wearing a cowboy hat in space. If that sentence made you smile, you are the target audience. The four classes cover familiar ground without feeling generic. Lilith the Siren blinks across the battlefield and deals elemental damage in a radius. Mordecai the Hunter sends a bird at your enemies and snipes from range. Brick punches things until they stop moving, which is exactly as satisfying as it sounds. Roland the Soldier drops a turret and plays team utility. Each skill tree branches meaningfully, and the build variety holds up well past the early hours, though you will notice the trees are not deep enough to support truly exotic min-maxing. You hit a ceiling where the meta narrows, and repeat playthroughs on harder difficulties start to expose that. The writing is broad, comedic, and occasionally inspired. Claptrap is either the best robot in gaming or an extended irritant, depending on your tolerance for slapstick. The main quest is functional rather than riveting. Where Borderlands earns its reputation is in the moment-to-moment texture of the world. Pandora feels genuinely hostile and lived-in. The bandit factions have personality. The gear has flavor text. The elemental system, where fire, shock, corrosive, and explosive damage each counter different enemy types, gives combat a satisfying layer of puzzle-solving that rewards paying attention to what you are shooting and with what. Gun variety is the headline feature and it mostly delivers. Procedurally generated weapons mean you will spend time genuinely weighing whether a Tediore pistol with better fire rate beats a Jakobs revolver with critical hit bonuses. Each manufacturer has a mechanical identity, and learning them is one of the quiet pleasures the game does not explain loudly enough. The loot loop is compelling for around 20 to 30 hours solo. In co-op, that number climbs considerably. Enemy scaling in multiplayer can spike in ways that frustrate rather than challenge, and loot drops occasionally feel stingy in ways that push you toward side content that ranges from worthwhile to outright filler. The Steam review split, sitting at Mixed, is worth addressing honestly. Players who came to Borderlands expecting a narrative RPG with choice-and-consequence will find it thin. Players who bounced off the humor will not be converted. The main campaign does not overstay its welcome, but some side quests are pure XP padding with no story payoff, and the game does not apologize for that. If you go in knowing it is a co-op loot shooter first, an RPG second, and a comedy third, the experience lands much better than the mixed score implies. If you go in expecting Pandora to have the narrative density of a pen-and-paper world, reset your expectations before you load in.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamLoot ShooterCo-opSkill TreesProcedural WeaponsCel-ShadedElemental CombatClass-BasedLooter ShooterFour-Player Co-opDLC IncludedHorde Farming

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Reseñas y valoraciones

Metacritic
81
Steam
59%(79,061)

Información del juego

Desarrolladora
Gearbox Software
Distribuidora
2K Games
Fecha de lanzamiento
11 sept 2025

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¿En qué plataformas está disponible Borderlands?

Borderlands está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Borderlands?

Borderlands se lanzó el 11 de septiembre de 2025.

¿Quién desarrolló Borderlands?

Borderlands fue desarrollado por Gearbox Software y publicado por 2K Games.

¿Merece la pena comprar Borderlands?

Borderlands tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.