Compara los precios de Black Widow: Recharged en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Adamvision Studios. Publicado por Atari. Lanzado el 28/10/2021. Disponible en PC, Mac, Linux, Xbox. Géneros: Action.

Score-attack twin-stick shooting distilled to its rawest form: one life, a web full of bugs, and a charged cone blast that buys you maybe three more seconds. Bring a couch co-op partner or prepare for very short runs.

I came to this one already holding Geometry Wars and Neon Chrome as the benchmarks for what a tight twin-stick shooter should feel like, so Atari's budget-tier arcade revival had a lot to prove in the first sixty seconds. Spoiler: it earns those sixty seconds, mostly. Black Widow: Recharged puts you on a spider web, enemies pour in from every edge, you shoot with the right stick on auto-fire, and you die the moment anything touches you. One life. No continues. That single-life structure is genuinely brutal and divides opinion sharply in the community, and it should inform your buying decision before anything else does. The movement and shooting feel cleaner than you might expect from a 1982 property. Auto-fire is on by default, which is the right call given how fast the screen fills up with mosquitoes, hornets, grenade bugs, and egg-laying nastiness that hatches into worse problems if you ignore it. The web itself occasionally throws up thickened lines you cannot cross, which changes positioning on the fly and gives the arena just enough structural variety to stop it feeling like a blank canvas. The power-up pool, new to this version, covers slow-motion, spread shots, rapid fire, explosive ammo, and a fear effect that pins all enemies to the perimeter and lets you clean house. On top of those, collecting cash dropped by downed enemies charges your super weapon: hold the shoulder trigger, aim a cone across the web, and obliterate anything inside it. Timing that discharge correctly while staying alive behind you is the only thing approaching a skill ceiling in the game. There are two modes. Arcade is endless: survive as long as possible, chase the leaderboard. Challenge mode serves up 30 scenarios with specific objectives, ranging from surviving a time limit to blasting specific bug types or pushing eggs off the web edge before they hatch. The challenges are where most of the game's replayability lives, but they also expose the game's biggest weakness: repetition sets in fast. Several challenges recycle the same objective against slightly different enemy mixes, and once you have seen the pattern, the mode deflates. Reviewers noted that challenge level variety does not match what Centipede: Recharged managed with its equivalent mode. Both modes support local co-op throughout, which helps, and co-op also introduces a revive mechanic that softens the punishing one-life rule. On PC the controls are solid with a gamepad. Mouse and keyboard is technically functional but this is genuinely a controller game, full stop. There are documented frame-drop complaints on Steam Deck when the web gets especially busy during a super-weapon discharge, so if that is your preferred platform, manage expectations. Leaderboard sync can be slow to update, which is a minor but real annoyance if you are chasing a top-ten slot. The visual style, neon vectors on black, fits the source material better than some other Recharged entries, though a vocal minority finds the whole series too visually homogeneous. The soundtrack from Megan McDuffee is genuinely good, matching the frenetic pace without becoming wallpaper. The honest read: this is a sharp, uncluttered score-attack game that plays best in ten-minute bursts or as a couch co-op distraction. It does not have the depth to carry a dedicated ranked community, there is no online multiplayer to worry about, and the challenge mode runs dry faster than it should. If you are already in the Atari Recharged series or you want a clean arcade fix with a friend in the room, it delivers. If you want longevity, weapon build variety, or anything resembling a ranked ladder, look elsewhere. Fred, Scout Team

Black Widow: Recharged

Black Widow: Recharged

28 oct 2021Adamvision StudiosAtari
GamerScout opina

Score-attack twin-stick shooting distilled to its rawest form: one life, a web full of bugs, and a charged cone blast that buys you maybe three more seconds. Bring a couch co-op partner or prepare for very short runs.

PCMacLinuxXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.19

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Acerca de Black Widow: Recharged

I came to this one already holding Geometry Wars and Neon Chrome as the benchmarks for what a tight twin-stick shooter should feel like, so Atari's budget-tier arcade revival had a lot to prove in the first sixty seconds. Spoiler: it earns those sixty seconds, mostly. Black Widow: Recharged puts you on a spider web, enemies pour in from every edge, you shoot with the right stick on auto-fire, and you die the moment anything touches you. One life. No continues. That single-life structure is genuinely brutal and divides opinion sharply in the community, and it should inform your buying decision before anything else does. The movement and shooting feel cleaner than you might expect from a 1982 property. Auto-fire is on by default, which is the right call given how fast the screen fills up with mosquitoes, hornets, grenade bugs, and egg-laying nastiness that hatches into worse problems if you ignore it. The web itself occasionally throws up thickened lines you cannot cross, which changes positioning on the fly and gives the arena just enough structural variety to stop it feeling like a blank canvas. The power-up pool, new to this version, covers slow-motion, spread shots, rapid fire, explosive ammo, and a fear effect that pins all enemies to the perimeter and lets you clean house. On top of those, collecting cash dropped by downed enemies charges your super weapon: hold the shoulder trigger, aim a cone across the web, and obliterate anything inside it. Timing that discharge correctly while staying alive behind you is the only thing approaching a skill ceiling in the game. There are two modes. Arcade is endless: survive as long as possible, chase the leaderboard. Challenge mode serves up 30 scenarios with specific objectives, ranging from surviving a time limit to blasting specific bug types or pushing eggs off the web edge before they hatch. The challenges are where most of the game's replayability lives, but they also expose the game's biggest weakness: repetition sets in fast. Several challenges recycle the same objective against slightly different enemy mixes, and once you have seen the pattern, the mode deflates. Reviewers noted that challenge level variety does not match what Centipede: Recharged managed with its equivalent mode. Both modes support local co-op throughout, which helps, and co-op also introduces a revive mechanic that softens the punishing one-life rule. On PC the controls are solid with a gamepad. Mouse and keyboard is technically functional but this is genuinely a controller game, full stop. There are documented frame-drop complaints on Steam Deck when the web gets especially busy during a super-weapon discharge, so if that is your preferred platform, manage expectations. Leaderboard sync can be slow to update, which is a minor but real annoyance if you are chasing a top-ten slot. The visual style, neon vectors on black, fits the source material better than some other Recharged entries, though a vocal minority finds the whole series too visually homogeneous. The soundtrack from Megan McDuffee is genuinely good, matching the frenetic pace without becoming wallpaper. The honest read: this is a sharp, uncluttered score-attack game that plays best in ten-minute bursts or as a couch co-op distraction. It does not have the depth to carry a dedicated ranked community, there is no online multiplayer to worry about, and the challenge mode runs dry faster than it should. If you are already in the Atari Recharged series or you want a clean arcade fix with a friend in the room, it delivers. If you want longevity, weapon build variety, or anything resembling a ranked ladder, look elsewhere.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Score AttackOne-Life PermadeathArcade RevivalCouch Co-opAuto-FireWeb ArenaShort SessionLeaderboard Chasing

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
400 MB available space
Processor
Dual Core +

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Información del juego

Desarrolladora
Adamvision Studios
Distribuidora
Atari
Fecha de lanzamiento
28 oct 2021

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¿En qué plataformas está disponible Black Widow: Recharged?

Black Widow: Recharged está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Black Widow: Recharged?

Black Widow: Recharged se lanzó el 28 de octubre de 2021.

¿Quién desarrolló Black Widow: Recharged?

Black Widow: Recharged fue desarrollado por Adamvision Studios y publicado por Atari.