Compara los precios de Bioshock: The Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 2K Australia. Publicado por 2K Games. Lanzado el 13/9/2016. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action, Single Player, First Person, Horror, FPS / TPS, Adventure, RPG. Puntuación Metacritic: 96/100.

Three full BioShock campaigns plus Minerva's Den in one package - atmospheric immersive sims that blur the line between shooter and RPG.

BioShock: The Collection bundles the three mainline BioShock games along with the Minerva's Den DLC into a single package, giving you somewhere north of 40 hours of some of the most narratively ambitious first-person games ever made. The original BioShock and its sequel are set in Rapture, an art-deco underwater city that has collapsed under the weight of its own ideology. BioShock Infinite trades the ocean floor for Columbia, a floating city wrapped in American exceptionalism and religious fervour. Each game uses its setting as an argument, not just a backdrop, and that's rarer than it should be. From a mechanics standpoint, these are immersive sims dressed in shooter clothing. You juggle firearms with plasmids (or vigors in Infinite) - the series' version of active abilities - to build combat approaches that feel genuinely different from one run to the next. Incinerate plus oil slick, telekinesis as a grenade redirect, swarms of bees as a crowd-control opener: the systems reward creative players who pay attention to the environment. BioShock 2 arguably has the tightest combat loop of the three, giving you dual-wielding between weapons and plasmids simultaneously and adding a more grounded power-fantasy rhythm. Infinite leans harder on the shooting and pulls back on the immersive sim depth, which is a trade-off worth knowing about before you go in expecting the same texture. The writing is where this collection earns its place in the conversation. Rapture's world-building is delivered almost entirely through audio diaries and environmental storytelling - a corpse propped next to a handwritten note, a shop window that tells you exactly what this society used to value and what it's become. Andrew Ryan is one of gaming's more genuinely frightening antagonists precisely because his logic is internally consistent. Minerva's Den, often overlooked, has a smaller story that hits harder than its runtime suggests and stands as one of the better DLC campaigns in the genre. If you skip it, you're leaving the best-kept secret in the package on the table. The remaster treatment is functional. Textures and resolution are updated for modern displays and the games run cleanly on PC. Do not expect a full visual overhaul - these are cleanup jobs, not reconstructions. Some animations still carry their age visibly, and Infinite in particular hasn't changed enough to fully mask the era it came from. None of that undermines the experience, but temper your expectations if you're coming from modern releases. The collection also lacks BioShock 2's multiplayer mode, which was stripped out and never returned. That's a minor loss for most players, but completionists should know. Who is this for? Anyone who cares about games that try to say something. If you want clean gunplay and linear progression with no narrative baggage, look elsewhere. If you want first-person games that reward close reading, reward curiosity, and make you think about what you're actually doing and why - this is where you spend a weekend. Or four. Monika, Scout Team

Bioshock: The Collection
ActionSingle PlayerFirst PersonHorrorFPS / TPSAdventureRPG

Bioshock: The Collection

13 sept 20162K Australia2K Games
GamerScout opina

Three full BioShock campaigns plus Minerva's Den in one package - atmospheric immersive sims that blur the line between shooter and RPG.

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BioShock: The Collection bundles the three mainline BioShock games along with the Minerva's Den DLC into a single package, giving you somewhere north of 40 hours of some of the most narratively ambitious first-person games ever made. The original BioShock and its sequel are set in Rapture, an art-deco underwater city that has collapsed under the weight of its own ideology. BioShock Infinite trades the ocean floor for Columbia, a floating city wrapped in American exceptionalism and religious fervour. Each game uses its setting as an argument, not just a backdrop, and that's rarer than it should be. From a mechanics standpoint, these are immersive sims dressed in shooter clothing. You juggle firearms with plasmids (or vigors in Infinite) - the series' version of active abilities - to build combat approaches that feel genuinely different from one run to the next. Incinerate plus oil slick, telekinesis as a grenade redirect, swarms of bees as a crowd-control opener: the systems reward creative players who pay attention to the environment. BioShock 2 arguably has the tightest combat loop of the three, giving you dual-wielding between weapons and plasmids simultaneously and adding a more grounded power-fantasy rhythm. Infinite leans harder on the shooting and pulls back on the immersive sim depth, which is a trade-off worth knowing about before you go in expecting the same texture. The writing is where this collection earns its place in the conversation. Rapture's world-building is delivered almost entirely through audio diaries and environmental storytelling - a corpse propped next to a handwritten note, a shop window that tells you exactly what this society used to value and what it's become. Andrew Ryan is one of gaming's more genuinely frightening antagonists precisely because his logic is internally consistent. Minerva's Den, often overlooked, has a smaller story that hits harder than its runtime suggests and stands as one of the better DLC campaigns in the genre. If you skip it, you're leaving the best-kept secret in the package on the table. The remaster treatment is functional. Textures and resolution are updated for modern displays and the games run cleanly on PC. Do not expect a full visual overhaul - these are cleanup jobs, not reconstructions. Some animations still carry their age visibly, and Infinite in particular hasn't changed enough to fully mask the era it came from. None of that undermines the experience, but temper your expectations if you're coming from modern releases. The collection also lacks BioShock 2's multiplayer mode, which was stripped out and never returned. That's a minor loss for most players, but completionists should know. Who is this for? Anyone who cares about games that try to say something. If you want clean gunplay and linear progression with no narrative baggage, look elsewhere. If you want first-person games that reward close reading, reward curiosity, and make you think about what you're actually doing and why - this is where you spend a weekend. Or four.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamImmersive SimPlasmidsEnvironmental StorytellingAudio LogsBuild VarietyRemasteredStory-RichPolitical ThemesSingle Playthrough Worth

Requisitos del sistema

Mínimos

Memory
1 GB
Storage
8GB
Graphics
Direct X 9.0c 128MB RAM Pixel Shader 3.0
Processor
Intel single-core Pentium 4 at 2.4GHz
System requirements
Windows XP or Windows Vista

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Reseñas y valoraciones

Metacritic
96

Información del juego

Desarrolladora
2K Australia
Distribuidora
2K Games
Fecha de lanzamiento
13 sept 2016

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¿En qué plataformas está disponible Bioshock: The Collection?

Bioshock: The Collection está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Bioshock: The Collection?

Bioshock: The Collection se lanzó el 13 de septiembre de 2016.

¿Quién desarrolló Bioshock: The Collection?

Bioshock: The Collection fue desarrollado por 2K Australia y publicado por 2K Games.

¿Merece la pena comprar Bioshock: The Collection?

Bioshock: The Collection tiene una puntuación Metacritic de 96/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.