Bioshock: The Collection
Three full BioShock campaigns plus Minerva's Den in one package - atmospheric immersive sims that blur the line between shooter and RPG.
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BioShock: The Collection bundles the three mainline BioShock games along with the Minerva's Den DLC into a single package, giving you somewhere north of 40 hours of some of the most narratively ambitious first-person games ever made. The original BioShock and its sequel are set in Rapture, an art-deco underwater city that has collapsed under the weight of its own ideology. BioShock Infinite trades the ocean floor for Columbia, a floating city wrapped in American exceptionalism and religious fervour. Each game uses its setting as an argument, not just a backdrop, and that's rarer than it should be. From a mechanics standpoint, these are immersive sims dressed in shooter clothing. You juggle firearms with plasmids (or vigors in Infinite) - the series' version of active abilities - to build combat approaches that feel genuinely different from one run to the next. Incinerate plus oil slick, telekinesis as a grenade redirect, swarms of bees as a crowd-control opener: the systems reward creative players who pay attention to the environment. BioShock 2 arguably has the tightest combat loop of the three, giving you dual-wielding between weapons and plasmids simultaneously and adding a more grounded power-fantasy rhythm. Infinite leans harder on the shooting and pulls back on the immersive sim depth, which is a trade-off worth knowing about before you go in expecting the same texture. The writing is where this collection earns its place in the conversation. Rapture's world-building is delivered almost entirely through audio diaries and environmental storytelling - a corpse propped next to a handwritten note, a shop window that tells you exactly what this society used to value and what it's become. Andrew Ryan is one of gaming's more genuinely frightening antagonists precisely because his logic is internally consistent. Minerva's Den, often overlooked, has a smaller story that hits harder than its runtime suggests and stands as one of the better DLC campaigns in the genre. If you skip it, you're leaving the best-kept secret in the package on the table. The remaster treatment is functional. Textures and resolution are updated for modern displays and the games run cleanly on PC. Do not expect a full visual overhaul - these are cleanup jobs, not reconstructions. Some animations still carry their age visibly, and Infinite in particular hasn't changed enough to fully mask the era it came from. None of that undermines the experience, but temper your expectations if you're coming from modern releases. The collection also lacks BioShock 2's multiplayer mode, which was stripped out and never returned. That's a minor loss for most players, but completionists should know. Who is this for? Anyone who cares about games that try to say something. If you want clean gunplay and linear progression with no narrative baggage, look elsewhere. If you want first-person games that reward close reading, reward curiosity, and make you think about what you're actually doing and why - this is where you spend a weekend. Or four.

RPGs
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Requisitos del sistema
Mínimos
- Memory
- 1 GB
- Storage
- 8GB
- Graphics
- Direct X 9.0c 128MB RAM Pixel Shader 3.0
- Processor
- Intel single-core Pentium 4 at 2.4GHz
- System requirements
- Windows XP or Windows Vista
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Información del juego
- Desarrolladora
- 2K Australia
- Distribuidora
- 2K Games
- Fecha de lanzamiento
- 13 sept 2016
