Compara los precios de Beholder en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar Stargaze (Warm Lamp Games). Publicado por Alchemic Dream Inc. Lanzado el 9/11/2016. Disponible en PC, Xbox. Géneros: Adventure, Indie, Strategy. Puntuación Metacritic: 75/100.

Run a Soviet-era apartment block as a state-installed spy. Every tenant is a target, every decision a moral compromise.

Beholder is a 2D surveillance and management game set in a bleak totalitarian state where you play Carl, a government-appointed landlord ordered to spy on his own tenants, report dissidents, and keep the regime happy. If you came expecting a city-builder or a traditional strategy title, recalibrate: this is closer to a timed resource game wrapped in a morality system. Your apartment building is the map, your tenants are the nodes, and every action you take ripples through a web of consequences that the game tracks with quiet ruthlessness. The core loop runs on tension. You sneak into rooms when tenants leave, rifle through belongings, plant bugs, and file reports to the Ministry. Meanwhile your own family has needs, money runs short, and the regime keeps piling on new mandates. Time pressure is real. Quests have deadlines, tenants move in and out, and some story beats lock permanently if you miss them. This is not a game you can pause and theorize over at leisure, which is either a design strength or a frustration depending on how you play. The decision-making rarely has a clean answer: do you report the elderly woman hiding contraband books to collect the bounty, or protect her and risk your own family? The game does not moralize at you. It just shows you the outcome, and then moves on. Mechanically, Beholder is lean. There are no build orders, no tech trees, no unit management. What it does have is a branching quest graph and a reputation economy that rewards players who treat the game like a logic puzzle. Money management matters more than it first appears. Bribes, upgrades to your apartment, and black-market items all feed into which endings you can reach. There are multiple endings, and reaching the better ones requires a level of optimization across the whole run that newcomers will almost certainly miss on their first playthrough. That first run is essentially a tutorial by consequence, which is a legitimate design choice but one worth flagging if you hate starting over. The AI governing tenant behavior is simple, not sophisticated. Tenants follow routines, react to your actions in predictable ways, and mostly serve as story triggers rather than genuinely autonomous characters. Do not come in expecting the emergent chaos of a Dwarf Fortress neighbor or a Crusader Kings vassal. The mod ecosystem on PC is limited compared to deeper strategy titles. What carries the game is atmosphere and writing. The art direction is stark and effective, the soundtrack oppressive in exactly the right way, and the moral weight of the choices lands because the writing keeps the characters just human enough to matter. For the Scout Team's usual strategy audience, Beholder sits at the lighter end of the spectrum. It is a single-session-to-learn, multiple-run-to-optimize experience that rewards players who like charting decision trees and hunting alternate outcomes. At roughly four to six hours per run, it is also one of the more time-efficient ways to get a complete narrative arc from a strategy-adjacent title. If you want 200-hour depth, look elsewhere. If you want a tightly wound game that makes every choice feel loaded and replays cleanly once you understand the systems, Beholder earns its Very Positive rating honestly. Diego, Scout Team

Beholder

Beholder

9 nov 2016Alawar Stargaze (Warm Lamp Games)Alchemic Dream Inc
GamerScout opina

Run a Soviet-era apartment block as a state-installed spy. Every tenant is a target, every decision a moral compromise.

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Beholder is a 2D surveillance and management game set in a bleak totalitarian state where you play Carl, a government-appointed landlord ordered to spy on his own tenants, report dissidents, and keep the regime happy. If you came expecting a city-builder or a traditional strategy title, recalibrate: this is closer to a timed resource game wrapped in a morality system. Your apartment building is the map, your tenants are the nodes, and every action you take ripples through a web of consequences that the game tracks with quiet ruthlessness. The core loop runs on tension. You sneak into rooms when tenants leave, rifle through belongings, plant bugs, and file reports to the Ministry. Meanwhile your own family has needs, money runs short, and the regime keeps piling on new mandates. Time pressure is real. Quests have deadlines, tenants move in and out, and some story beats lock permanently if you miss them. This is not a game you can pause and theorize over at leisure, which is either a design strength or a frustration depending on how you play. The decision-making rarely has a clean answer: do you report the elderly woman hiding contraband books to collect the bounty, or protect her and risk your own family? The game does not moralize at you. It just shows you the outcome, and then moves on. Mechanically, Beholder is lean. There are no build orders, no tech trees, no unit management. What it does have is a branching quest graph and a reputation economy that rewards players who treat the game like a logic puzzle. Money management matters more than it first appears. Bribes, upgrades to your apartment, and black-market items all feed into which endings you can reach. There are multiple endings, and reaching the better ones requires a level of optimization across the whole run that newcomers will almost certainly miss on their first playthrough. That first run is essentially a tutorial by consequence, which is a legitimate design choice but one worth flagging if you hate starting over. The AI governing tenant behavior is simple, not sophisticated. Tenants follow routines, react to your actions in predictable ways, and mostly serve as story triggers rather than genuinely autonomous characters. Do not come in expecting the emergent chaos of a Dwarf Fortress neighbor or a Crusader Kings vassal. The mod ecosystem on PC is limited compared to deeper strategy titles. What carries the game is atmosphere and writing. The art direction is stark and effective, the soundtrack oppressive in exactly the right way, and the moral weight of the choices lands because the writing keeps the characters just human enough to matter. For the Scout Team's usual strategy audience, Beholder sits at the lighter end of the spectrum. It is a single-session-to-learn, multiple-run-to-optimize experience that rewards players who like charting decision trees and hunting alternate outcomes. At roughly four to six hours per run, it is also one of the more time-efficient ways to get a complete narrative arc from a strategy-adjacent title. If you want 200-hour depth, look elsewhere. If you want a tightly wound game that makes every choice feel loaded and replays cleanly once you understand the systems, Beholder earns its Very Positive rating honestly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamMoral ChoicesMultiple EndingsSurveillance MechanicsReplayable NarrativeTimed QuestsTotalitarian SettingResource ManagementSingle-Player Story

Requisitos del sistema

Mínimos

Processor
Intel Pentium Dual CPU E2180 2.00GHz
Memory
2 GB RAM
Graphics
GeForce 600M / ATI Radeon HD 5450 (1GB)
DirectX
Version 9.0c
Storage
1600 MB available space

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Reseñas y valoraciones

Metacritic
75
Steam
92%(30,461)

Información del juego

Desarrolladora
Alawar Stargaze (Warm Lamp Games)
Distribuidora
Alchemic Dream Inc
Fecha de lanzamiento
9 nov 2016

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¿En qué plataformas está disponible Beholder?

Beholder está disponible en PC, Xbox.

¿Cuándo se lanzó Beholder?

Beholder se lanzó el 9 de noviembre de 2016.

¿Quién desarrolló Beholder?

Beholder fue desarrollado por Alawar Stargaze (Warm Lamp Games) y publicado por Alchemic Dream Inc.

¿Merece la pena comprar Beholder?

Beholder tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.