Compara los precios de Battle Cry of Freedom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Flying Squirrel Entertainment. Publicado por Flying Squirrel Entertainment. Lanzado el 1/3/2022. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, RPG, Simulation, Strategy.

A genuinely spectacular Civil War mass-battle sim that peaked hard and is now running on fumes - the depth is real, but so is the ghost-town server list.

My instinct with any multiplayer-only sim is to check the concurrent player count before writing a single word of praise, and here the numbers tell a story you need to hear upfront. Development has been officially discontinued, active player counts have collapsed into the single digits on most days, and the all-time peak never broke 900. That context shapes everything that follows, because separated from the population problem, Battle Cry of Freedom is a genuinely interesting design exercise that deserves more players than it has. The core loop is slower than almost anything else you will install this year. Rifled muskets take up to 20 seconds to reload, accuracy degrades based on simulated bullet physics that model wind direction, humidity, and local gravity, and the directional melee system inherited from the Napoleonic Wars DLC lineage rewards timing over button-mashing. Three distinct modes - Battles, Sieges, and Commander Battles - each demand different approaches. Commander Battles in particular hand you a company of AI soldiers to maneuver in real time, which is the closest this game gets to the kind of layered decision-making that strategy fans will recognise. Infantry, Cavalry, Artillery, Engineer, and Specialist classes all fill different tactical roles, though reviewers consistently flagged Artillery as underdeveloped - accurate to the era, yes, but about as exciting as watching cannon smoke clear. When servers are populated, the experience is hard to replicate anywhere else. Up to 600 human players and 800 bots on the same destructible map, with proximity voice chat turning organised regiment charges into something that genuinely feels like a historical reenactment gone kinetic. The character creator is unusually deep for a game of this scope, letting you build a soldier down to the cut of the coat. Engineers can throw up chevaux-de-frise defenses or blow holes in fort walls with powder kegs. Cavalry can be ridden into saber charges or used for flanking. That technical breadth is real, and the Steam Workshop support means the modding community has added content even after the developer stepped away. The problems are significant and cannot be soft-pedalled. There is no tutorial of any kind - you get dropped into a battle and are expected to figure out melee mode switching, class changing, and bayonet management by osmosis. The audio mix is aggressively poor out of the box, with period music blaring over proximity voice chat at a volume that makes coordination impossible until you dig into settings. Performance issues at launch were reported on systems above the recommended spec, though patches addressed some of this. Community toxicity tied to the game's Confederate-versus-Union framing is a documented and recurring complaint - not the developer's fault in design terms, but worth knowing before you join a public server. And critically, development is finished. The 2.0 Update fulfilled the studio's roadmap commitments, but no further patches are planned. For a strategy or sim-curious player, this is a historical curio rather than a live game. The regiment community is still hosting organised events through Discord, which is currently the only reliable path to experiencing the game at the scale it was built for. If you are prepared to join a regiment, schedule around their event calendar, and treat public servers as a rarity rather than a default, the underlying game has enough tactical texture to justify the curiosity. Everyone else should treat this as a preserved snapshot of an ambitious project that ran out of runway. Diego, Scout Team

Battle Cry of Freedom

Battle Cry of Freedom

1 mar 2022Flying Squirrel Entertainment
GamerScout opina

A genuinely spectacular Civil War mass-battle sim that peaked hard and is now running on fumes - the depth is real, but so is the ghost-town server list.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.49

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My instinct with any multiplayer-only sim is to check the concurrent player count before writing a single word of praise, and here the numbers tell a story you need to hear upfront. Development has been officially discontinued, active player counts have collapsed into the single digits on most days, and the all-time peak never broke 900. That context shapes everything that follows, because separated from the population problem, Battle Cry of Freedom is a genuinely interesting design exercise that deserves more players than it has. The core loop is slower than almost anything else you will install this year. Rifled muskets take up to 20 seconds to reload, accuracy degrades based on simulated bullet physics that model wind direction, humidity, and local gravity, and the directional melee system inherited from the Napoleonic Wars DLC lineage rewards timing over button-mashing. Three distinct modes - Battles, Sieges, and Commander Battles - each demand different approaches. Commander Battles in particular hand you a company of AI soldiers to maneuver in real time, which is the closest this game gets to the kind of layered decision-making that strategy fans will recognise. Infantry, Cavalry, Artillery, Engineer, and Specialist classes all fill different tactical roles, though reviewers consistently flagged Artillery as underdeveloped - accurate to the era, yes, but about as exciting as watching cannon smoke clear. When servers are populated, the experience is hard to replicate anywhere else. Up to 600 human players and 800 bots on the same destructible map, with proximity voice chat turning organised regiment charges into something that genuinely feels like a historical reenactment gone kinetic. The character creator is unusually deep for a game of this scope, letting you build a soldier down to the cut of the coat. Engineers can throw up chevaux-de-frise defenses or blow holes in fort walls with powder kegs. Cavalry can be ridden into saber charges or used for flanking. That technical breadth is real, and the Steam Workshop support means the modding community has added content even after the developer stepped away. The problems are significant and cannot be soft-pedalled. There is no tutorial of any kind - you get dropped into a battle and are expected to figure out melee mode switching, class changing, and bayonet management by osmosis. The audio mix is aggressively poor out of the box, with period music blaring over proximity voice chat at a volume that makes coordination impossible until you dig into settings. Performance issues at launch were reported on systems above the recommended spec, though patches addressed some of this. Community toxicity tied to the game's Confederate-versus-Union framing is a documented and recurring complaint - not the developer's fault in design terms, but worth knowing before you join a public server. And critically, development is finished. The 2.0 Update fulfilled the studio's roadmap commitments, but no further patches are planned. For a strategy or sim-curious player, this is a historical curio rather than a live game. The regiment community is still hosting organised events through Discord, which is currently the only reliable path to experiencing the game at the scale it was built for. If you are prepared to join a regiment, schedule around their event calendar, and treat public servers as a rarity rather than a default, the underlying game has enough tactical texture to justify the curiosity. Everyone else should treat this as a preserved snapshot of an ambitious project that ran out of runway.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayerpvponline-pvpachievementsworkshopcloud-savestier:sub-5Civil WarHistorical SimulationCommander ModeRegiment PlayProximity Voice ChatDiscontinued DevelopmentMusket CombatDestructible EnvironmentsSlow-Paced Tactical

Requisitos del sistema

Mínimos

OS
Windows 8 64-bit or Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
Nvidia GTX 960
Processor
3.5 GHz Quad Core

Recomendados

OS
Windows 10 64-bit or Windows 11 64-bit
Memory
10 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
Nvidia GTX 1080
Processor
4 GHz Quad Core

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Información del juego

Desarrolladora
Flying Squirrel Entertainment
Distribuidora
Flying Squirrel Entertainment
Fecha de lanzamiento
1 mar 2022

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¿En qué plataformas está disponible Battle Cry of Freedom?

Battle Cry of Freedom está disponible en PC.

¿Cuándo se lanzó Battle Cry of Freedom?

Battle Cry of Freedom se lanzó el 1 de marzo de 2022.

¿Quién desarrolló Battle Cry of Freedom?

Battle Cry of Freedom fue desarrollado por Flying Squirrel Entertainment.