Compara los precios de Over The Top: WWI en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Flying Squirrel Entertainment. Publicado por GG Publishing. Lanzado el 6/3/2026. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, Simulation.

A four-person studio somehow built a 100v100 WWI sandbox with destructible terrain, 50+ weapons, and proximity chat that will make you laugh, rage, and immediately queue again.

I came into Over The Top: WWI expecting another bolt-action slog dressed up in sepia tones, and what I got instead was the closest thing to old Battlefield chaos I've felt in years, except the helicopters are biplanes and the RPGs are flamethrowers. That shift in framing matters, because this game isn't pretending to be a sim. It's a large-scale sandbox built around 100v100 objective battles across twelve Western Front maps, where the terrain is fully destructible, every explosion leaves a permanent crater, and an Engineer with a shovel can reshape your entire defensive line mid-match. The class system has eight roles split across three factions: Germany, Britain, and France. Riflemen are the backbone, with bolt-action range that outstrips most other weapons on the field and enough versatility to repair friendly tanks with a wrench between pushes. Stormtroopers clear trenches at close range, the British Model 97 Trenchgun or German Bergmann MP 18 doing the work in tight corridors. Officers function as mobile spawn beacons and call in artillery strikes, which means a good Officer is the highest-value target on the map and a bad one is a liability who will shell his own team. The Heavy Gunner runs an overheat mechanic instead of a reload, so managing heat correctly means near-continuous suppression of entire map sectors. German Heavy Gunners specifically have been flagged by the community as overtuned right now, so check patch notes before building around that. Engineers handle trench construction and terrain reshaping, and they have the highest skill ceiling of anything in the roster. A poorly dug trench is worse than no trench at all. From a performance angle, the game is rough around the edges in ways you'd expect from a team of four. Movement and shooting feel slightly sluggish compared to tighter multiplayer shooters, hit detection has drawn complaints, and large battles can stress mid-range hardware. Quickplay is a known problem: it routinely drops you into a server of five humans and 195 bots running in straight lines, which completely hollows out the experience. Use the server browser, find a populated server, and the game transforms. Proximity chat is genuinely one of the best social features in any multiplayer game right now: hearing someone play bagpipes to buff nearby allies while an Officer screams about a flanking tank is the kind of organic chaos no scripted game can manufacture. Friendly fire is on, which adds real consequence to every artillery call-in and gas deployment. The weapon physics will catch out anyone coming from faster shooters. Bolt-action rifles carry threat at distances that feel excessive until you adjust, mortars lose accuracy badly at long range (use a heavy cannon for sustained bombardment), and bayonet charges into open ground are a reliable way to die. The map count sits at twelve for now, with the dev team actively pushing updates, and a full map editor with Steam Workshop support means custom content is already flowing. The balance issues and control jank are real problems that a small team will take time to address, and the recent 30-day review trend sitting slightly lower than the all-time average suggests some of the honeymoon period has worn off. That said, the underlying structure, the terrain deformation, the class interplay, the proximity chat, and the sheer scale of 200-player lobbies, gives it a multiplayer identity that very few games of any budget have managed to build. Fred, Scout Team

Over The Top: WWI

Over The Top: WWI

6 mar 2026Flying Squirrel EntertainmentGG Publishing
GamerScout opina

A four-person studio somehow built a 100v100 WWI sandbox with destructible terrain, 50+ weapons, and proximity chat that will make you laugh, rage, and immediately queue again.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €7.47

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I came into Over The Top: WWI expecting another bolt-action slog dressed up in sepia tones, and what I got instead was the closest thing to old Battlefield chaos I've felt in years, except the helicopters are biplanes and the RPGs are flamethrowers. That shift in framing matters, because this game isn't pretending to be a sim. It's a large-scale sandbox built around 100v100 objective battles across twelve Western Front maps, where the terrain is fully destructible, every explosion leaves a permanent crater, and an Engineer with a shovel can reshape your entire defensive line mid-match. The class system has eight roles split across three factions: Germany, Britain, and France. Riflemen are the backbone, with bolt-action range that outstrips most other weapons on the field and enough versatility to repair friendly tanks with a wrench between pushes. Stormtroopers clear trenches at close range, the British Model 97 Trenchgun or German Bergmann MP 18 doing the work in tight corridors. Officers function as mobile spawn beacons and call in artillery strikes, which means a good Officer is the highest-value target on the map and a bad one is a liability who will shell his own team. The Heavy Gunner runs an overheat mechanic instead of a reload, so managing heat correctly means near-continuous suppression of entire map sectors. German Heavy Gunners specifically have been flagged by the community as overtuned right now, so check patch notes before building around that. Engineers handle trench construction and terrain reshaping, and they have the highest skill ceiling of anything in the roster. A poorly dug trench is worse than no trench at all. From a performance angle, the game is rough around the edges in ways you'd expect from a team of four. Movement and shooting feel slightly sluggish compared to tighter multiplayer shooters, hit detection has drawn complaints, and large battles can stress mid-range hardware. Quickplay is a known problem: it routinely drops you into a server of five humans and 195 bots running in straight lines, which completely hollows out the experience. Use the server browser, find a populated server, and the game transforms. Proximity chat is genuinely one of the best social features in any multiplayer game right now: hearing someone play bagpipes to buff nearby allies while an Officer screams about a flanking tank is the kind of organic chaos no scripted game can manufacture. Friendly fire is on, which adds real consequence to every artillery call-in and gas deployment. The weapon physics will catch out anyone coming from faster shooters. Bolt-action rifles carry threat at distances that feel excessive until you adjust, mortars lose accuracy badly at long range (use a heavy cannon for sustained bombardment), and bayonet charges into open ground are a reliable way to die. The map count sits at twelve for now, with the dev team actively pushing updates, and a full map editor with Steam Workshop support means custom content is already flowing. The balance issues and control jank are real problems that a small team will take time to address, and the recent 30-day review trend sitting slightly lower than the all-time average suggests some of the honeymoon period has worn off. That said, the underlying structure, the terrain deformation, the class interplay, the proximity chat, and the sheer scale of 200-player lobbies, gives it a multiplayer identity that very few games of any budget have managed to build.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementsworkshopcloud-savestier:indieProximity ChatDestructible Terrain100v100Trench BuildingFriendly FireClass-BasedBot FillServer BrowserMap EditorWeather System

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 570
Processor
Intel Core i3-8300 / AMD Ryzen 3 3100

Recomendados

OS
Windows 10 64-bit or Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600XT
Processor
Intel Core i7-8700 / AMD Ryzen 5 3600

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Información del juego

Desarrolladora
Flying Squirrel Entertainment
Distribuidora
GG Publishing
Fecha de lanzamiento
6 mar 2026

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¿En qué plataformas está disponible Over The Top: WWI?

Over The Top: WWI está disponible en PC.

¿Cuándo se lanzó Over The Top: WWI?

Over The Top: WWI se lanzó el 6 de marzo de 2026.

¿Quién desarrolló Over The Top: WWI?

Over The Top: WWI fue desarrollado por Flying Squirrel Entertainment y publicado por GG Publishing.