Compara los precios de Bail or Jail(OBAKEIDORO!) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FREE STYLE, Inc.. Publicado por KONAMI. Lanzado el 20/7/2022. Disponible en PC. Géneros: Action, Casual, Sports.

Three-minute asymmetric tag with enough mechanical wrinkles to pull four friends into a couch screaming session, but a near-dead PC player pool means you might be racing against bots more often than real people.

I'll be straight with you: this is not a game I would normally load up at 11pm when the ranked queue is slow. Bail or Jail (originally OBAKEIDORO! on Switch back in 2019) is a 3v1 asymmetric chase game that has more in common with a childhood schoolyard than with anything in my usual rotation. And yet I kept going back. The core setup pits three Humans against a single Monster across short, frantic three-minute rounds. Humans survive by running, coordinating jailbreaks, and using lanterns to stun the Monster. The Monster wins by caging all three before the timer hits zero. That's the whole ruleset. It fits on a napkin. What keeps it from being trivially shallow is the layered asymmetry. Each Monster has distinct abilities: some can phase through walls to cut off escape routes, others track footprints across the map. Humans, meanwhile, can chain together into a slipstream to boost movement speed, a coordination trick that's easy to describe and genuinely hard to pull off under pressure. The jail itself has multiple locks that each need to be triggered before a rescue completes, so the Monster can bait jailbreaks while hunting free runners. Cooldown management on Monster abilities and a one-shot lantern charge per life (replenishable only via successful rescues) give both sides actual resource decisions inside a window shorter than most loading screens. The balance holds up better than you'd expect for something this compact. The PC port landed in July 2022 with a few upgrades over the Switch original: support for up to 144 FPS, higher resolution, and Discord invite integration for friend lobbies. Post-launch, a free DLC pack dropped Alucard and Leon Belmont from Castlevania into the roster, which sounds absurd and is. Beyond that, content updates have been infrequent. The bigger problem is population. SteamSpy data puts the player count in the low thousands at best, and concurrent user figures are bleak. Quick Match works, but the game fills empty slots with CPU opponents when it can't find humans, which blunts the whole point. If you can bring your own lobby of three friends, this becomes a very different conversation. Without that group, you're at the mercy of matchmaking roulette. The Switch version reportedly has a healthier community, which is a real consideration if you own both platforms. Progression is slow and a bit stingy: coins unlock new Monsters, Humans, and lantern types from the shop, but the grind feels padded. Local co-op mode doesn't earn progression currency, so you're pushed online or into solo mode whether you want to be or not. There's a single-player mode where you practice the rules against AI, which works fine as a tutorial but wears out its welcome fast. For a shooter-trained player looking for depth, the skill ceiling on the Monster side is the most interesting place to spend time: learning the pathing advantages of each ability, reading the human team's rescue patterns, and timing grabs around lantern cooldowns scratches a predator-brain itch that is legitimately satisfying when it clicks. This is not a game built for solo queue grinders or anyone chasing a ranked ladder. It's a party game in the truest sense: loud, quick, best played with people you can hear reacting. The art direction is chibi-cute, the maps are atmospheric without being busy, and a full session with a full human lobby will absolutely pull a reaction out of the room. Just go in with a plan for four players, not a prayer for the matchmaking pool. Fred, Scout Team

Bail or Jail(OBAKEIDORO!)

Bail or Jail(OBAKEIDORO!)

20 jul 2022FREE STYLE, Inc.KONAMI
GamerScout opina

Three-minute asymmetric tag with enough mechanical wrinkles to pull four friends into a couch screaming session, but a near-dead PC player pool means you might be racing against bots more often than real people.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.49

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Acerca de Bail or Jail(OBAKEIDORO!)

I'll be straight with you: this is not a game I would normally load up at 11pm when the ranked queue is slow. Bail or Jail (originally OBAKEIDORO! on Switch back in 2019) is a 3v1 asymmetric chase game that has more in common with a childhood schoolyard than with anything in my usual rotation. And yet I kept going back. The core setup pits three Humans against a single Monster across short, frantic three-minute rounds. Humans survive by running, coordinating jailbreaks, and using lanterns to stun the Monster. The Monster wins by caging all three before the timer hits zero. That's the whole ruleset. It fits on a napkin. What keeps it from being trivially shallow is the layered asymmetry. Each Monster has distinct abilities: some can phase through walls to cut off escape routes, others track footprints across the map. Humans, meanwhile, can chain together into a slipstream to boost movement speed, a coordination trick that's easy to describe and genuinely hard to pull off under pressure. The jail itself has multiple locks that each need to be triggered before a rescue completes, so the Monster can bait jailbreaks while hunting free runners. Cooldown management on Monster abilities and a one-shot lantern charge per life (replenishable only via successful rescues) give both sides actual resource decisions inside a window shorter than most loading screens. The balance holds up better than you'd expect for something this compact. The PC port landed in July 2022 with a few upgrades over the Switch original: support for up to 144 FPS, higher resolution, and Discord invite integration for friend lobbies. Post-launch, a free DLC pack dropped Alucard and Leon Belmont from Castlevania into the roster, which sounds absurd and is. Beyond that, content updates have been infrequent. The bigger problem is population. SteamSpy data puts the player count in the low thousands at best, and concurrent user figures are bleak. Quick Match works, but the game fills empty slots with CPU opponents when it can't find humans, which blunts the whole point. If you can bring your own lobby of three friends, this becomes a very different conversation. Without that group, you're at the mercy of matchmaking roulette. The Switch version reportedly has a healthier community, which is a real consideration if you own both platforms. Progression is slow and a bit stingy: coins unlock new Monsters, Humans, and lantern types from the shop, but the grind feels padded. Local co-op mode doesn't earn progression currency, so you're pushed online or into solo mode whether you want to be or not. There's a single-player mode where you practice the rules against AI, which works fine as a tutorial but wears out its welcome fast. For a shooter-trained player looking for depth, the skill ceiling on the Monster side is the most interesting place to spend time: learning the pathing advantages of each ability, reading the human team's rescue patterns, and timing grabs around lantern cooldowns scratches a predator-brain itch that is legitimately satisfying when it clicks. This is not a game built for solo queue grinders or anyone chasing a ranked ladder. It's a party game in the truest sense: loud, quick, best played with people you can hear reacting. The art direction is chibi-cute, the maps are atmospheric without being busy, and a full session with a full human lobby will absolutely pull a reaction out of the room. Just go in with a plan for four players, not a prayer for the matchmaking pool.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttier:indieAsymmetric MultiplayerParty Game3v1Jailbreak MechanicMonster AbilitiesSlipstream MovementCastlevania DLCCouch Co-opCPU Backfill

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti
Processor
Intel(R) Core(TM) i7-6700 CPU

Recomendados

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti
Processor
Intel(R) Core(TM) i7-8700 CPU

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Información del juego

Desarrolladora
FREE STYLE, Inc.
Distribuidora
KONAMI
Fecha de lanzamiento
20 jul 2022

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¿En qué plataformas está disponible Bail or Jail(OBAKEIDORO!)?

Bail or Jail(OBAKEIDORO!) está disponible en PC.

¿Cuándo se lanzó Bail or Jail(OBAKEIDORO!)?

Bail or Jail(OBAKEIDORO!) se lanzó el 20 de julio de 2022.

¿Quién desarrolló Bail or Jail(OBAKEIDORO!)?

Bail or Jail(OBAKEIDORO!) fue desarrollado por FREE STYLE, Inc. y publicado por KONAMI.