Compara los precios de AXYOS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Axyos Games. Publicado por Axyos Games. Lanzado el 1/8/2018. Disponible en PC. Géneros: Action, Casual, Indie, Massively Multiplayer, Strategy.

A dead-server FPS-MOBA hybrid with a broken spawn system and clunky movement that the developer themselves warned you about before you even hit Play.

I sat down with AXYOS hoping the FPS-MOBA crossover concept would actually deliver something worth an afternoon. It did not. The pitch is straightforward enough: a first-person shooter where you buy weapons and items from an in-game shop between rounds, push lanes protected by guard robots and anti-aircraft towers, and pump stat points into speed, health, stealth, or shield during the session to snowball ahead of the enemy team. On paper that is a workable loop. In practice, almost nothing holds it together. The movement is the first thing you notice, and not in a good way. It feels disconnected from the ground, with headbobbing that makes tracking targets genuinely uncomfortable. Time-to-kill is inconsistent in ways that feel unfinished rather than intentional. The spawn protection is practically nonexistent, so spawnkilling is a real problem that nobody ever fixed. The map pool is small, and the handful of maps recycle the same container and industrial assets to the point where they blur together after twenty minutes. Community reviewers flagged all of this years ago, and none of it appears to have been addressed in any meaningful way. The MOBA layer is where the concept strains hardest. The lane structure exists, there are creep-style robots and tower equivalents, and the shop gives you that between-round economy feel. But the actual integration is superficial. You are not drafting, you are not rotating on a strategic map, there is no vision system. What you get is a shooter with a slightly wider pre-match shopping list and a few stat sliders. Players who came in expecting Smite-with-guns or even a loose Battleborn-style experience walked away disappointed. Players who just wanted a clean FPS match walked away equally confused. The server situation is the nail in the coffin for any online-focused shooter review. Multiplayer lobbies are effectively empty. Bots fill the gap and they are not convincing. For a game that lives and dies on its PvP premise, a hollow server browser is a dealbreaker. There is LAN support listed, so a pre-arranged private lobby with friends is technically possible, but you are doing the heavy lifting the matchmaking should be doing. Steam reviews sit at a coin-flip 52 percent positive across over 1,600 votes, which for a budget title with this many known issues signals persistent frustration rather than a hidden gem with rough edges. The Unreal Engine base gives it acceptable visuals for its price tier, and the gunplay has moments where the feel is not offensive. If you are hunting trading cards or achievements for completion purposes, the price floor is negligible. But walk in expecting a functional online shooter with real opponents, clean netcode, and a ranked ladder to climb, and you will bounce off within the hour. Fred, Scout Team

AXYOS

AXYOS

1 ago 2018Axyos Games
GamerScout opina

A dead-server FPS-MOBA hybrid with a broken spawn system and clunky movement that the developer themselves warned you about before you even hit Play.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.40

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I sat down with AXYOS hoping the FPS-MOBA crossover concept would actually deliver something worth an afternoon. It did not. The pitch is straightforward enough: a first-person shooter where you buy weapons and items from an in-game shop between rounds, push lanes protected by guard robots and anti-aircraft towers, and pump stat points into speed, health, stealth, or shield during the session to snowball ahead of the enemy team. On paper that is a workable loop. In practice, almost nothing holds it together. The movement is the first thing you notice, and not in a good way. It feels disconnected from the ground, with headbobbing that makes tracking targets genuinely uncomfortable. Time-to-kill is inconsistent in ways that feel unfinished rather than intentional. The spawn protection is practically nonexistent, so spawnkilling is a real problem that nobody ever fixed. The map pool is small, and the handful of maps recycle the same container and industrial assets to the point where they blur together after twenty minutes. Community reviewers flagged all of this years ago, and none of it appears to have been addressed in any meaningful way. The MOBA layer is where the concept strains hardest. The lane structure exists, there are creep-style robots and tower equivalents, and the shop gives you that between-round economy feel. But the actual integration is superficial. You are not drafting, you are not rotating on a strategic map, there is no vision system. What you get is a shooter with a slightly wider pre-match shopping list and a few stat sliders. Players who came in expecting Smite-with-guns or even a loose Battleborn-style experience walked away disappointed. Players who just wanted a clean FPS match walked away equally confused. The server situation is the nail in the coffin for any online-focused shooter review. Multiplayer lobbies are effectively empty. Bots fill the gap and they are not convincing. For a game that lives and dies on its PvP premise, a hollow server browser is a dealbreaker. There is LAN support listed, so a pre-arranged private lobby with friends is technically possible, but you are doing the heavy lifting the matchmaking should be doing. Steam reviews sit at a coin-flip 52 percent positive across over 1,600 votes, which for a budget title with this many known issues signals persistent frustration rather than a hidden gem with rough edges. The Unreal Engine base gives it acceptable visuals for its price tier, and the gunplay has moments where the feel is not offensive. If you are hunting trading cards or achievements for completion purposes, the price floor is negligible. But walk in expecting a functional online shooter with real opponents, clean netcode, and a ranked ladder to climb, and you will bounce off within the hour.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:sub-5FPS-MOBA HybridDead ServersBot FillLane ObjectivesIn-Session Stat UpgradeShop EconomySpawn IssuesLow Population

Requisitos del sistema

Mínimos

OS
Windows XP SP3 (32-bit)
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
GeForce GTX 260 (Radeon HD 4850)
Processor
3.0 Ghz (2 Core)

Recomendados

OS
Windows 7, 8, 10 (32 or 64 bit)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
GeForce GTX 660 (Radeon HD 6850)
Processor
3.33 Ghz (4 Core)

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Información del juego

Desarrolladora
Axyos Games
Distribuidora
Axyos Games
Fecha de lanzamiento
1 ago 2018

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¿En qué plataformas está disponible AXYOS?

AXYOS está disponible en PC.

¿Cuándo se lanzó AXYOS?

AXYOS se lanzó el 1 de agosto de 2018.

¿Quién desarrolló AXYOS?

AXYOS fue desarrollado por Axyos Games.