Compara los precios de Automachef en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rhombico Games. Publicado por Team17 Digital Ltd. Lanzado el 23/7/2019. Disponible en PC. Géneros: Indie, Simulation. Puntuación Metacritic: 71/100.

A logic-first kitchen automation puzzler that rewards players who think in production lines, not recipes. Thin tutorial, brutal mid-game, genuinely satisfying when your conveyor layout finally clicks.

My instinct when I see the word 'cooking' attached to a puzzle game is to brace for something casual. Automachef spent about three levels correcting that assumption. This is closer to Opus Magnum or Infinifactory than it is to any restaurant sim, and the sooner you reframe it that way, the better your experience will be. The loop is straightforward on paper: you have an empty grid, a set of recipes, and a budget. You place food producers, conveyor belts, grills, fryers, assemblers, and order readers, then wire up the logic so everything fires in the right sequence when a customer order arrives. Each level grades you on three axes: ingredients consumed, orders completed, and energy drawn by your build. Clear the floor minimums and you pass. Optimize all three and you earn three stars, which feeds into the separate Contracts mode where efficiency unlocks cash bonuses and upgrade opportunities. The campaign itself runs around 30 levels, with optional missions padding the total out, and there is Steam Workshop support for custom scenarios and custom dishes if the base content runs out on you. Here is where I have to be direct with the strategy crowd: the decision space is narrower than you might hope. The level constraints, particularly the ingredient waste penalty, heavily restrict what builds are viable. Buffering ingredients, pre-cooking, or running splitter-heavy layouts all get punished because any ingredient that hits the counter and does not immediately fulfill an order counts against your score. In practice, most solutions converge on a reactive, one-ingredient-per-order design. Players looking for the build variety of a Factorio or the open-ended optimization of Big Pharma will find the constraint system feels more like a straitjacket than a design challenge. Disaster mechanics, including fires and infestations that tank your reputation score toward a level fail, arrive late in the campaign with nearly no tutorial explanation. The Sprinkler extinguishes fires but ruins every ingredient in its radius, which is a good example of the game introducing mechanical wrinkles that often force a full restart rather than clever adaptation. What Automachef does well is the moment a layout you have been debugging for twenty minutes finally runs clean. Order readers activating machines only on demand, assemblers pulling from two synchronized conveyor feeds, a grill timed to spit out a finished patty exactly when the bun arrives, it produces the same quiet satisfaction as watching a good spreadsheet formula propagate correctly. The retro-futurist soundtrack and the sardonic robot narrator Robert Person, whose world domination ambitions are barely concealed behind corporate fast-food language, give the whole thing enough personality to carry the slower puzzle sessions. For newer players curious about automation logic but not ready to commit to Satisfactory or Zachtronics-tier programming depth, this is a genuinely accessible on-ramp: the mechanics are spatial rather than syntactical, and the difficulty curve, while steep, is finite and level-scoped rather than open-ended. The Metacritic score of 71 and the Steam rating sitting at roughly 75 percent positive across a modest player base both feel accurate. It is a focused, sometimes frustrating puzzle game that punishes exploration but rewards careful planners who are comfortable scrapping a layout and starting from the top. The workshop extends its life meaningfully for the right audience. Diego, Scout Team

Automachef

Automachef

23 jul 2019Rhombico GamesTeam17 Digital Ltd
GamerScout opina

A logic-first kitchen automation puzzler that rewards players who think in production lines, not recipes. Thin tutorial, brutal mid-game, genuinely satisfying when your conveyor layout finally clicks.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.59

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My instinct when I see the word 'cooking' attached to a puzzle game is to brace for something casual. Automachef spent about three levels correcting that assumption. This is closer to Opus Magnum or Infinifactory than it is to any restaurant sim, and the sooner you reframe it that way, the better your experience will be. The loop is straightforward on paper: you have an empty grid, a set of recipes, and a budget. You place food producers, conveyor belts, grills, fryers, assemblers, and order readers, then wire up the logic so everything fires in the right sequence when a customer order arrives. Each level grades you on three axes: ingredients consumed, orders completed, and energy drawn by your build. Clear the floor minimums and you pass. Optimize all three and you earn three stars, which feeds into the separate Contracts mode where efficiency unlocks cash bonuses and upgrade opportunities. The campaign itself runs around 30 levels, with optional missions padding the total out, and there is Steam Workshop support for custom scenarios and custom dishes if the base content runs out on you. Here is where I have to be direct with the strategy crowd: the decision space is narrower than you might hope. The level constraints, particularly the ingredient waste penalty, heavily restrict what builds are viable. Buffering ingredients, pre-cooking, or running splitter-heavy layouts all get punished because any ingredient that hits the counter and does not immediately fulfill an order counts against your score. In practice, most solutions converge on a reactive, one-ingredient-per-order design. Players looking for the build variety of a Factorio or the open-ended optimization of Big Pharma will find the constraint system feels more like a straitjacket than a design challenge. Disaster mechanics, including fires and infestations that tank your reputation score toward a level fail, arrive late in the campaign with nearly no tutorial explanation. The Sprinkler extinguishes fires but ruins every ingredient in its radius, which is a good example of the game introducing mechanical wrinkles that often force a full restart rather than clever adaptation. What Automachef does well is the moment a layout you have been debugging for twenty minutes finally runs clean. Order readers activating machines only on demand, assemblers pulling from two synchronized conveyor feeds, a grill timed to spit out a finished patty exactly when the bun arrives, it produces the same quiet satisfaction as watching a good spreadsheet formula propagate correctly. The retro-futurist soundtrack and the sardonic robot narrator Robert Person, whose world domination ambitions are barely concealed behind corporate fast-food language, give the whole thing enough personality to carry the slower puzzle sessions. For newer players curious about automation logic but not ready to commit to Satisfactory or Zachtronics-tier programming depth, this is a genuinely accessible on-ramp: the mechanics are spatial rather than syntactical, and the difficulty curve, while steep, is finite and level-scoped rather than open-ended. The Metacritic score of 71 and the Steam rating sitting at roughly 75 percent positive across a modest player base both feel accurate. It is a focused, sometimes frustrating puzzle game that punishes exploration but rewards careful planners who are comfortable scrapping a layout and starting from the top. The workshop extends its life meaningfully for the right audience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:aaaAutomation-PuzzlerEfficiency-GradingProduction-LineLogic-ProgrammingZachtronics-AdjacentConstraint-DesignBlueprint-BuildingWorkshop-Content

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 550 Ti or Radeon HD 7770
Processor
Intel Core i5-2300 or AMD A8-5600K
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce GTX 950 or Radeon R9 290
Processor
Intel Core i5-4460 or Ryzen 3 2200G
Sound Card
DirectX Compatible Sound Card

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Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
Rhombico Games
Distribuidora
Team17 Digital Ltd
Fecha de lanzamiento
23 jul 2019

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¿En qué plataformas está disponible Automachef?

Automachef está disponible en PC.

¿Cuándo se lanzó Automachef?

Automachef se lanzó el 23 de julio de 2019.

¿Quién desarrolló Automachef?

Automachef fue desarrollado por Rhombico Games y publicado por Team17 Digital Ltd.

¿Merece la pena comprar Automachef?

Automachef tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.