Compara los precios de Assassin's Creed® Origins en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft Montreal. Publicado por Ubisoft. Lanzado el 26/10/2017. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG.

Bayek of Siwa is the most grounded protagonist this franchise has ever produced, and his revenge story across a painstakingly crafted ancient Egypt is the clearest argument yet that Ubisoft Montreal can write actual human beings when they try.

I went into Origins half-expecting another bloated Ubisoft checklist dressed up in linen robes, and came out the other side genuinely moved by a story about grief, marriage under pressure, and the cost of becoming something monstrous in the name of justice. That kind of emotional payload is rare in a series that spent years turning historical periods into tourism brochures. Bayek is written as a fully rounded person rather than a brooding cipher, and his wife Aya gets her own moments that feel essential rather than decorative. The Order of the Ancients, the shadowy cabal pulling strings across Ptolemaic Egypt circa 49 BC, works precisely because the game takes its time letting you understand what each target represents before you kill them. On the mechanics side, this is where the franchise broke from its paired-animation combat and rebuilt itself closer to the Witcher 3 school of thought. You now manage a dodge-and-strike system that requires you to account for weapon range, enemy aggression, and stamina. Swords, axes, heavy blunts, dual swords, and multiple bow types each play differently enough that swapping loadouts mid-fight feels like a genuine tactical call rather than a cosmetic one. Three skill trees covering warrior, seer, and hunter paths let you shape Bayek toward a brawler, an archer, or a stealth operator, though the stealth path comes with a catch: higher-level enemies shrug off a hidden-blade strike unless you have invested the right skill points, which is either immersive gating or infuriating RPG friction depending on your tolerance. The eagle companion Senu replaces the old "eagle vision" mode with something far more tangible, letting you scout compounds, tag patrols, and mark convoy routes from the air before committing to an approach. The world itself is the game's strongest argument. Egypt here spans sun-hammered desert, dense river deltas, the labyrinthine streets of Alexandria, and deep tomb networks worth clearing for lore fragments alone. Exploration is rewarded consistently, and the Discovery Tour mode, which strips out combat entirely and functions as a walking history lesson curated with input from Egyptologists, is the kind of bonus content that makes you feel slightly better about the hours you sank into the base game. Chariot races, gladiatorial arenas, and bandit camp assaults provide structural variety even if the underlying fetch-and-clear logic never fully disappears. The honest critique is that the level-gating can hollow out the open world. Wander too far ahead of your current bracket and enemies become damage sponges that punish curiosity rather than reward it. Some side quests, especially the outer-region variety, are filler by any honest measure and exist to close XP gaps rather than tell stories. Combat input registration drew complaints at launch and remains imprecise enough that a charged heavy attack or an Overpower move will occasionally refuse to fire. The optional microtransaction store for cosmetics and XP boosts is present and, while easy to ignore, is the kind of thing that should not be in a premium single-player game. Post-launch patches addressed performance issues substantially, and the two story expansions, The Hidden Ones and The Curse of the Pharaohs, add meaningful hours if the base game hooks you. Origins is the entry point for anyone who bounced off the old counter-heavy combat or wanted the series to actually say something. Its RPG layer is lighter and less chaotic than what Odyssey would later become, which in practice means the loot treadmill does not completely swallow the narrative. If you care whether the writing rewards attention, Bayek's arc does. If you hate XP padding, budget for some mild friction around the mid-game grind. Monika, Scout Team

Assassin's Creed® Origins

Assassin's Creed® Origins

26 oct 2017Ubisoft MontrealUbisoft
GamerScout opina

Bayek of Siwa is the most grounded protagonist this franchise has ever produced, and his revenge story across a painstakingly crafted ancient Egypt is the clearest argument yet that Ubisoft Montreal can write actual human beings when they try.

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I went into Origins half-expecting another bloated Ubisoft checklist dressed up in linen robes, and came out the other side genuinely moved by a story about grief, marriage under pressure, and the cost of becoming something monstrous in the name of justice. That kind of emotional payload is rare in a series that spent years turning historical periods into tourism brochures. Bayek is written as a fully rounded person rather than a brooding cipher, and his wife Aya gets her own moments that feel essential rather than decorative. The Order of the Ancients, the shadowy cabal pulling strings across Ptolemaic Egypt circa 49 BC, works precisely because the game takes its time letting you understand what each target represents before you kill them. On the mechanics side, this is where the franchise broke from its paired-animation combat and rebuilt itself closer to the Witcher 3 school of thought. You now manage a dodge-and-strike system that requires you to account for weapon range, enemy aggression, and stamina. Swords, axes, heavy blunts, dual swords, and multiple bow types each play differently enough that swapping loadouts mid-fight feels like a genuine tactical call rather than a cosmetic one. Three skill trees covering warrior, seer, and hunter paths let you shape Bayek toward a brawler, an archer, or a stealth operator, though the stealth path comes with a catch: higher-level enemies shrug off a hidden-blade strike unless you have invested the right skill points, which is either immersive gating or infuriating RPG friction depending on your tolerance. The eagle companion Senu replaces the old "eagle vision" mode with something far more tangible, letting you scout compounds, tag patrols, and mark convoy routes from the air before committing to an approach. The world itself is the game's strongest argument. Egypt here spans sun-hammered desert, dense river deltas, the labyrinthine streets of Alexandria, and deep tomb networks worth clearing for lore fragments alone. Exploration is rewarded consistently, and the Discovery Tour mode, which strips out combat entirely and functions as a walking history lesson curated with input from Egyptologists, is the kind of bonus content that makes you feel slightly better about the hours you sank into the base game. Chariot races, gladiatorial arenas, and bandit camp assaults provide structural variety even if the underlying fetch-and-clear logic never fully disappears. The honest critique is that the level-gating can hollow out the open world. Wander too far ahead of your current bracket and enemies become damage sponges that punish curiosity rather than reward it. Some side quests, especially the outer-region variety, are filler by any honest measure and exist to close XP gaps rather than tell stories. Combat input registration drew complaints at launch and remains imprecise enough that a charged heavy attack or an Overpower move will occasionally refuse to fire. The optional microtransaction store for cosmetics and XP boosts is present and, while easy to ignore, is the kind of thing that should not be in a premium single-player game. Post-launch patches addressed performance issues substantially, and the two story expansions, The Hidden Ones and The Curse of the Pharaohs, add meaningful hours if the base game hooks you. Origins is the entry point for anyone who bounced off the old counter-heavy combat or wanted the series to actually say something. Its RPG layer is lighter and less chaotic than what Odyssey would later become, which in practice means the loot treadmill does not completely swallow the narrative. If you care whether the writing rewards attention, Bayek's arc does. If you hate XP padding, budget for some mild friction around the mid-game grind.

Monika
Monika · Scout Team

RPGs

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Single-playerSteam AchievementsSteam Trading CardsCaptions availableIn-App PurchasesCamera ComfortCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionMouse Only OptionPlayable without Timed InputSave AnytimeStereo SoundSurround SoundPartial Controller SupportRemote Play on TabletHDR availableHistorical Open WorldRevenge NarrativeEagle ScoutingHitbox CombatWeapon Loadout StrategyTomb ExplorationDiscovery TourLight RPG SystemsStealth-Optional

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Información del juego

Desarrolladora
Ubisoft Montreal
Distribuidora
Ubisoft
Fecha de lanzamiento
26 oct 2017
Clasificación por edad
PEGI 17

Modos de juego

singleplayer

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Audio (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 más
Subtítulos (14)
EnglishFrenchItalianGermanSpanish - SpainCzech+8 más

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¿En qué plataformas está disponible Assassin's Creed® Origins?

Assassin's Creed® Origins está disponible en PC, Xbox.

¿Cuándo se lanzó Assassin's Creed® Origins?

Assassin's Creed® Origins se lanzó el 26 de octubre de 2017.

¿Quién desarrolló Assassin's Creed® Origins?

Assassin's Creed® Origins fue desarrollado por Ubisoft Montreal y publicado por Ubisoft.