Compara los precios de As Dusk Falls en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por INTERIOR/NIGHT. Publicado por Xbox Game Studios. Lanzado el 19/7/2022. Disponible en PC, Xbox. Géneros: Adventure.

A crime drama that actually makes your choices stick across 30 years - built for a couch full of friends arguing over the same ticking timer.

I'll be honest: I came to As Dusk Falls expecting a slightly fancier Telltale clone where my choices would quietly funnel me toward one of three pre-baked endings. That's not what this is. INTERIOR/NIGHT, a studio built from ex-Quantic Dream staff, spent their debut making sure the branching actually branches. The setup is simple enough: two families collide at the Desert Dream Motel in Arizona, 1998, after a robbery goes sideways. You split time between Vince, a family man just trying to keep his wife and six-year-old daughter alive, and Jay, the youngest of the Holt brothers who's in way over his head. The dual-perspective structure is the whole point - what you know as Jay informs (and sometimes compromises) what you decide as Vince. It's not a gimmick, it earns its runtime. The "gameplay" conversation matters here because anyone expecting a shooter or a puzzler should close this tab immediately. The mechanical layer is dialogue choices, timed QTEs (swipes, stick rotations, button mashes), and a handful of moments where you have to recall something you heard earlier in the story. The QTEs are not particularly punishing on default settings - there's even an extended timer accessibility option - but failing them does have real consequences, not just a slap on the wrist cutscene. What makes the loop feel less passive than, say, a Telltale game is frequency: the game is constantly asking for input. There's very little dead air where you just watch. At chapter end, a visible decision tree shows every path you didn't take, which is either motivating or anxiety-inducing depending on your temperament. It's the same chapter-replay and save-branching system that made Detroit: Become Human feel replayable, except the story here is grounded enough that the stakes feel human rather than sci-fi abstract. The art style is the thing most people bounce off or fall for. Characters are rendered as 2D painted stills placed against 3D environments - freeze frames that animate by cutting between poses. On paper that sounds like a budget compromise. In practice, the expressiveness of the painted faces holds up scene after scene, and the lack of animation actually hands something off to your imagination. Critics compared it to a cinematic graphic novel, and that's accurate. The voice cast sells it - performances carry weight throughout Book 1, though a time-jump into Book 2 does bleed some momentum. The second half is the consistent criticism across virtually every review: the hostage situation in Book 1 grips you, and the decades-later fallout in Book 2 is more uneven, with a few arcs that feel underdeveloped and an ending that lands harder for some players than others. The multiplayer angle is what genuinely separates this from the genre pack. Up to eight players can vote on decisions using a companion app (iOS/Android) or additional controllers. Majority rules, but each player holds a limited number of overrides to force a specific choice if they feel strongly enough. Online co-op is also available, with full cross-platform support. It's a democratic system that produces genuine arguments - the subject matter covers marriages falling apart, child endangerment, PTSD, and betrayal, so expect real debate, not party-game laughs. A Twitch broadcast mode lets chat vote on outcomes too, which is a clever fit for streaming audiences. The whole social structure is worth noting: this is arguably the best game in the genre for bringing in someone who doesn't normally play games, given the phone-based input and the lack of complex controls. If you need a kill-to-kill ratio and a ranked ladder, this will bore you in about fifteen minutes. But if you have three or four people on a couch who like crime drama and genuinely enjoy fighting about fictional decisions, As Dusk Falls has mechanics built specifically for that room. Fred, Scout Team

As Dusk Falls

As Dusk Falls

19 jul 2022INTERIOR/NIGHTXbox Game Studios
GamerScout opina

A crime drama that actually makes your choices stick across 30 years - built for a couch full of friends arguing over the same ticking timer.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €1.27

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Captura

Acerca de As Dusk Falls

I'll be honest: I came to As Dusk Falls expecting a slightly fancier Telltale clone where my choices would quietly funnel me toward one of three pre-baked endings. That's not what this is. INTERIOR/NIGHT, a studio built from ex-Quantic Dream staff, spent their debut making sure the branching actually branches. The setup is simple enough: two families collide at the Desert Dream Motel in Arizona, 1998, after a robbery goes sideways. You split time between Vince, a family man just trying to keep his wife and six-year-old daughter alive, and Jay, the youngest of the Holt brothers who's in way over his head. The dual-perspective structure is the whole point - what you know as Jay informs (and sometimes compromises) what you decide as Vince. It's not a gimmick, it earns its runtime. The "gameplay" conversation matters here because anyone expecting a shooter or a puzzler should close this tab immediately. The mechanical layer is dialogue choices, timed QTEs (swipes, stick rotations, button mashes), and a handful of moments where you have to recall something you heard earlier in the story. The QTEs are not particularly punishing on default settings - there's even an extended timer accessibility option - but failing them does have real consequences, not just a slap on the wrist cutscene. What makes the loop feel less passive than, say, a Telltale game is frequency: the game is constantly asking for input. There's very little dead air where you just watch. At chapter end, a visible decision tree shows every path you didn't take, which is either motivating or anxiety-inducing depending on your temperament. It's the same chapter-replay and save-branching system that made Detroit: Become Human feel replayable, except the story here is grounded enough that the stakes feel human rather than sci-fi abstract. The art style is the thing most people bounce off or fall for. Characters are rendered as 2D painted stills placed against 3D environments - freeze frames that animate by cutting between poses. On paper that sounds like a budget compromise. In practice, the expressiveness of the painted faces holds up scene after scene, and the lack of animation actually hands something off to your imagination. Critics compared it to a cinematic graphic novel, and that's accurate. The voice cast sells it - performances carry weight throughout Book 1, though a time-jump into Book 2 does bleed some momentum. The second half is the consistent criticism across virtually every review: the hostage situation in Book 1 grips you, and the decades-later fallout in Book 2 is more uneven, with a few arcs that feel underdeveloped and an ending that lands harder for some players than others. The multiplayer angle is what genuinely separates this from the genre pack. Up to eight players can vote on decisions using a companion app (iOS/Android) or additional controllers. Majority rules, but each player holds a limited number of overrides to force a specific choice if they feel strongly enough. Online co-op is also available, with full cross-platform support. It's a democratic system that produces genuine arguments - the subject matter covers marriages falling apart, child endangerment, PTSD, and betrayal, so expect real debate, not party-game laughs. A Twitch broadcast mode lets chat vote on outcomes too, which is a clever fit for streaming audiences. The whole social structure is worth noting: this is arguably the best game in the genre for bringing in someone who doesn't normally play games, given the phone-based input and the lack of complex controls. If you need a kill-to-kill ratio and a ranked ladder, this will bore you in about fifteen minutes. But if you have three or four people on a couch who like crime drama and genuinely enjoy fighting about fictional decisions, As Dusk Falls has mechanics built specifically for that room.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttier:indieInteractive DramaBranching NarrativeCompanion App Co-opGraphic Novel Art Style8-Player VotingCrossroads SystemChapter ReplayBroadcast ModeCrime Thriller

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit version 1903 or higher
Memory
8 GB RAM
Processor
Core i3 2120 (3.30 GHz) or equivalent GTX 750 TI (2GB) or equivalent

Recomendados

OS
Windows 7 64-bit version 1903 or higher
Memory
16 GB RAM
Processor
Core i5 7400 (3.00 GHz) or equivalent GTX 980 (4GB) or equivalent

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Información del juego

Desarrolladora
INTERIOR/NIGHT
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
19 jul 2022

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¿En qué plataformas está disponible As Dusk Falls?

As Dusk Falls está disponible en PC, Xbox.

¿Cuándo se lanzó As Dusk Falls?

As Dusk Falls se lanzó el 19 de julio de 2022.

¿Quién desarrolló As Dusk Falls?

As Dusk Falls fue desarrollado por INTERIOR/NIGHT y publicado por Xbox Game Studios.