Compara los precios de Anodyne 2: Return to Dust en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Melos Han-Tani. Publicado por Analgesic Productions. Lanzado el 12/8/2019. Disponible en PC, Xbox. Géneros: Adventure, Indie.

Nova the Nano Cleaner shrinks into people's minds to sweep out psychic dust, part 3D island explorer, part surreal 16-bit dream. Strange, handcrafted, quietly unforgettable.

Anodyne 2: Return to Dust is a game that does two things at once and somehow makes both feel necessary. On the surface level you are Nova, a Nano Cleaner dispatched across a low-poly PSX-style 3D world, driving a little car between islands, talking to the inhabitants of a place called New Theland. Then you step into a resident's body, shrink down, and the game pivots entirely into a top-down 2D action-adventure that reads like a lost SNES cart someone found in a shoebox. The contrast should feel jarring. It doesn't. It feels like the whole point. Melos Han-Tani built this largely as a solo effort, and that intimate origin comes through in every pixel. The 3D overworld has that specific PS1 wobble and fog draw-distance aesthetic that certain players will immediately recognize as intentional craft rather than limitation. The 2D interiors are stranger still, pulling the color palette and tile logic of mid-90s console RPGs into spaces that use that familiarity to set up emotional sucker-punches. The art direction is not just nostalgia bait. It is doing thematic work. The dust you are cleaning out of people represents repressed memory, grief, disconnection, and the game is honest enough to let that subtext sit quietly rather than spelling it out in dialogue boxes. Gameplay in the 2D sequences involves a broom as your primary tool. You sweep dust into piles and collect it. There are environmental puzzles, light combat with Nano Dust creatures, and small dungeon-like spaces that feel more meditative than demanding. It is not a challenge game. If you arrive hoping for the mechanical sharpness of a traditional Zelda-style adventure you will be a little underserved, and that is worth knowing upfront. The difficulty sits low and the pacing is deliberate, occasionally slow. The opening hours ask for patience. What you get in return is a game that knows what it wants to say and earns the right to say it by the time the credits arrive. The runtime lands around six to eight hours and the ending does not overstay its welcome, which for a game this thematically heavy is exactly the right call. The soundtrack deserves its own sentence. Composed with a synth-and-ambient sensibility that shifts registers between the 3D and 2D sections, it is one of those scores you find yourself humming three days later without quite knowing why. It does not announce itself. It just settles in. This is a game for players who find the indie word "experimental" exciting rather than alarming. It is for people who remember caring about Yume Nikki, or who bounced off a normal RPG recently and wanted something with actual interiority. It is not for players who need clear mechanical feedback loops or consistent visual polish. Some of the 3D environments are sparse in ways that are obviously a resource constraint, not a choice, and a handful of NPC conversations outstay their welcome. But the core experience, the movement between worlds, the slow accumulation of emotional weight, the strange sincerity of it all, lands. It lands hard if you are the right kind of tired. Kai, Scout Team

Anodyne 2: Return to Dust

Anodyne 2: Return to Dust

12 ago 2019Melos Han-TaniAnalgesic Productions
GamerScout opina

Nova the Nano Cleaner shrinks into people's minds to sweep out psychic dust, part 3D island explorer, part surreal 16-bit dream. Strange, handcrafted, quietly unforgettable.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.62

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.6215 Jun 2026
Keyshops
€1.60€1.66€1.73€1.795 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Anodyne 2: Return to Dust

Anodyne 2: Return to Dust is a game that does two things at once and somehow makes both feel necessary. On the surface level you are Nova, a Nano Cleaner dispatched across a low-poly PSX-style 3D world, driving a little car between islands, talking to the inhabitants of a place called New Theland. Then you step into a resident's body, shrink down, and the game pivots entirely into a top-down 2D action-adventure that reads like a lost SNES cart someone found in a shoebox. The contrast should feel jarring. It doesn't. It feels like the whole point. Melos Han-Tani built this largely as a solo effort, and that intimate origin comes through in every pixel. The 3D overworld has that specific PS1 wobble and fog draw-distance aesthetic that certain players will immediately recognize as intentional craft rather than limitation. The 2D interiors are stranger still, pulling the color palette and tile logic of mid-90s console RPGs into spaces that use that familiarity to set up emotional sucker-punches. The art direction is not just nostalgia bait. It is doing thematic work. The dust you are cleaning out of people represents repressed memory, grief, disconnection, and the game is honest enough to let that subtext sit quietly rather than spelling it out in dialogue boxes. Gameplay in the 2D sequences involves a broom as your primary tool. You sweep dust into piles and collect it. There are environmental puzzles, light combat with Nano Dust creatures, and small dungeon-like spaces that feel more meditative than demanding. It is not a challenge game. If you arrive hoping for the mechanical sharpness of a traditional Zelda-style adventure you will be a little underserved, and that is worth knowing upfront. The difficulty sits low and the pacing is deliberate, occasionally slow. The opening hours ask for patience. What you get in return is a game that knows what it wants to say and earns the right to say it by the time the credits arrive. The runtime lands around six to eight hours and the ending does not overstay its welcome, which for a game this thematically heavy is exactly the right call. The soundtrack deserves its own sentence. Composed with a synth-and-ambient sensibility that shifts registers between the 3D and 2D sections, it is one of those scores you find yourself humming three days later without quite knowing why. It does not announce itself. It just settles in. This is a game for players who find the indie word "experimental" exciting rather than alarming. It is for people who remember caring about Yume Nikki, or who bounced off a normal RPG recently and wanted something with actual interiority. It is not for players who need clear mechanical feedback loops or consistent visual polish. Some of the 3D environments are sparse in ways that are obviously a resource constraint, not a choice, and a handful of NPC conversations outstay their welcome. But the core experience, the movement between worlds, the slow accumulation of emotional weight, the strange sincerity of it all, lands. It lands hard if you are the right kind of tired.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamNarrative-DrivenPSX AestheticTop-Down 2DBroom CombatEmotional IndieSolo DeveloperDual Art StyleMeditative Pacing

Requisitos del sistema

Mínimos

Processor
Dual-core 2.5 GHz
Memory
4 GB RAM
Graphics
GeForce 610M
Storage
500 MB available space
Sound Card
Any

Sigue explorando

Community Discussion

Be the first to comment on Anodyne 2: Return to Dust.

Reseñas y valoraciones

Steam
94%(809)

Información del juego

Desarrolladora
Melos Han-Tani
Distribuidora
Analgesic Productions
Fecha de lanzamiento
12 ago 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Melos Han-Tani

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Anodyne 2: Return to Dust →

Preguntas frecuentes sobre Anodyne 2: Return to Dust

¿Cuánto cuesta Anodyne 2: Return to Dust?

El precio de Anodyne 2: Return to Dust cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Anodyne 2: Return to Dust más barato?

Compara los precios de Anodyne 2: Return to Dust en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Anodyne 2: Return to Dust?

Anodyne 2: Return to Dust está disponible en PC, Xbox.

¿Cuándo se lanzó Anodyne 2: Return to Dust?

Anodyne 2: Return to Dust se lanzó el 12 de agosto de 2019.

¿Quién desarrolló Anodyne 2: Return to Dust?

Anodyne 2: Return to Dust fue desarrollado por Melos Han-Tani y publicado por Analgesic Productions.