Compara los precios de Anarkade en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixelatom. Publicado por Blowfish Studios. Lanzado el 23/9/2024. Disponible en PC, Mac. Géneros: Action, Indie.

A couch-brawler energy packed into a 2D arena shooter: grab crates, spam bazookas, and pray the procedurally generated map doesn't screw you harder than your friends do.

I came into Anarkade expecting a throwaway party game and walked out with a grudge against my own grenade launcher. That pretty much sums up what Pixelatom, a two-person indie team, spent eight years building: a compact, chaotic 2D arena shooter that channels the exact same late-night couch energy as Worms or early Bomberman, but keeps everyone moving instead of waiting for a turn. Matches are short, the pixel art is sharp, and the blood effects are comically overdone in a way that earns a genuine laugh the first dozen times. On the mechanics side, this is straightforward stuff done cleanly. You start each round with a knife or pistol and race to loot crates for upgrades, picking up the Gatling gun, bazooka, shotgun, grenade launcher, Python revolver, or the oddly satisfying bowling bomb. Wall jumps and corner hangs give the movement a bit of depth beyond pure running and shooting, and the stage physics actually vary meaningfully: ice arenas slide your aim and your feet, low-gravity space maps change how you lead shots, and Egyptian stages add their own wrinkles. Six themed stages procedurally reshuffle their layouts each match, so muscle memory only gets you so far. Deathmatch and Cratebox are your two modes, both doing exactly what they say on the tin. None of this is reinventing the wheel, but the inputs feel responsive, the TTK is fast, and the chaos stays readable. Here is where I have to be straight with you: the online player pool on PC is thin. Two user reviews on Steam at time of writing tells you everything about traction. Cross-platform play is there to prop the numbers up, pulling in Switch, PlayStation, and other platforms, but if you are expecting a healthy quickplay queue at any hour you choose, manage expectations accordingly. Custom rooms with friends are the reliable move. Netcode held up fine in the sessions I tracked down, no major rubber-banding complaints in community threads, so the foundation is solid even if the crowd has not shown up yet. The depth issue is real too: reviewers across the board flagged that once you have learned the weapon pickups and the wall-jump timing, there is not a lot of progression or mechanical ceiling left to chase. No ranked ladder, no character abilities, no build variety. It is what it is. The audience for this is specific and the game knows it. If you have two to four people in a Discord call who want something they can all load up inside five minutes and immediately start arguing about, Anarkade delivers that reliably. The cross-platform support is genuinely useful for mixed-hardware friend groups. Solo players or anyone hoping to grind ranked matches against strangers will find the content walls pretty fast. The pixel art is clean, the controller support is solid, and the sessions are mercifully short when the game inevitably outstays its welcome for a given night. Fred, Scout Team

Anarkade

Anarkade

23 sept 2024PixelatomBlowfish Studios
GamerScout opina

A couch-brawler energy packed into a 2D arena shooter: grab crates, spam bazookas, and pray the procedurally generated map doesn't screw you harder than your friends do.

PCMac
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Mínimo histórico: €2.96

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I came into Anarkade expecting a throwaway party game and walked out with a grudge against my own grenade launcher. That pretty much sums up what Pixelatom, a two-person indie team, spent eight years building: a compact, chaotic 2D arena shooter that channels the exact same late-night couch energy as Worms or early Bomberman, but keeps everyone moving instead of waiting for a turn. Matches are short, the pixel art is sharp, and the blood effects are comically overdone in a way that earns a genuine laugh the first dozen times. On the mechanics side, this is straightforward stuff done cleanly. You start each round with a knife or pistol and race to loot crates for upgrades, picking up the Gatling gun, bazooka, shotgun, grenade launcher, Python revolver, or the oddly satisfying bowling bomb. Wall jumps and corner hangs give the movement a bit of depth beyond pure running and shooting, and the stage physics actually vary meaningfully: ice arenas slide your aim and your feet, low-gravity space maps change how you lead shots, and Egyptian stages add their own wrinkles. Six themed stages procedurally reshuffle their layouts each match, so muscle memory only gets you so far. Deathmatch and Cratebox are your two modes, both doing exactly what they say on the tin. None of this is reinventing the wheel, but the inputs feel responsive, the TTK is fast, and the chaos stays readable. Here is where I have to be straight with you: the online player pool on PC is thin. Two user reviews on Steam at time of writing tells you everything about traction. Cross-platform play is there to prop the numbers up, pulling in Switch, PlayStation, and other platforms, but if you are expecting a healthy quickplay queue at any hour you choose, manage expectations accordingly. Custom rooms with friends are the reliable move. Netcode held up fine in the sessions I tracked down, no major rubber-banding complaints in community threads, so the foundation is solid even if the crowd has not shown up yet. The depth issue is real too: reviewers across the board flagged that once you have learned the weapon pickups and the wall-jump timing, there is not a lot of progression or mechanical ceiling left to chase. No ranked ladder, no character abilities, no build variety. It is what it is. The audience for this is specific and the game knows it. If you have two to four people in a Discord call who want something they can all load up inside five minutes and immediately start arguing about, Anarkade delivers that reliably. The cross-platform support is genuinely useful for mixed-hardware friend groups. Solo players or anyone hoping to grind ranked matches against strangers will find the content walls pretty fast. The pixel art is clean, the controller support is solid, and the sessions are mercifully short when the game inevitably outstays its welcome for a given night.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Couch MultiplayerCross-Platform PvPProcedural ArenasParty ShooterShort SessionsPixel GoreCrate LootingWall-Jump Movement

Requisitos del sistema

Mínimos

OS
Windows 7 (SP1+)
Memory
3 GB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Recomendados

OS
Windows 10 RS4
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
Intel HD 4000
Processor
Intel core i5 4440

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Información del juego

Desarrolladora
Pixelatom
Distribuidora
Blowfish Studios
Fecha de lanzamiento
23 sept 2024

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¿En qué plataformas está disponible Anarkade?

Anarkade está disponible en PC, Mac.

¿Cuándo se lanzó Anarkade?

Anarkade se lanzó el 23 de septiembre de 2024.

¿Quién desarrolló Anarkade?

Anarkade fue desarrollado por Pixelatom y publicado por Blowfish Studios.