Compara los precios de Aliens: Fireteam Elite 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cold Iron Studios. Publicado por Daybreak Game Company. Disponible en PC, Xbox. Géneros: Action.

Four Colonial Marines, smarter xenos, elemental ammo types, and a Specialist class that lets you frankenstein a build from scratch. Worth your squad's attention if the first game left you wanting more teeth.

I played the original Fireteam Elite at launch with two friends and we bounced off it after about six hours. Good bones, thin content, and the three-player cap always left someone out when a fourth tried to join. Cold Iron have clearly heard that feedback, because the most meaningful structural change in the sequel is the bump to four-player squads. That single number shift changes how you think about class composition entirely. The class roster carries forward five archetypes from the first game: Duelist, Machinist, Marauder, Hunter, and the Medic (Doc). The Doc's kit, for example, runs on cooldown discipline, a deployable heal station and an adrenaline burst that you need to time against swarm peaks rather than spam. On top of those five sits the Specialist, an endgame class that lets you pull major and minor abilities from any class in the pool and build a Marine from scratch. The concern already floating in pre-release community discussion is that Specialist ends up being the only kit you see in public lobbies once players hit a certain level. That is a legitimate worry, and the devs will need to tune the baseline classes well enough to stay competitive with a fully optimized custom build. The xeno threat has been redesigned to pressure a four-person squad more intelligently. Pathfinding and aggression are both noticeably tighter than in the first game, and the bestiary now includes Pathogen horrors and Weyland-Yutani combat synths alongside the standard drone and runner variants. There is also elemental ammo in play this time, pyro and electric typed rounds that add a layer of target prioritization to firefights. The iconic motion tracker returns as your early warning system, and higher difficulty tiers bring friendly fire into the equation, which forces proper spacing instead of stacking in a doorway and mag-dumping. The melee stun baton is a nice panic option for the moments when a runner breaks your line and you need a last-resort tool before the Doc can get a burst off. The USS Endeavor functions as the mission hub between runs, letting your squad sort loadouts, pick objectives, and interact with crew before dropping back into a map. It is a familiar loop for anyone who has played Left 4 Dead-lineage co-op shooters, and it works here because the mission structure is tight enough that you are not sitting in menus longer than you need to. A dedicated Horde mode with escalating wave rewards gives the squad something to grind when the campaign missions run dry, which matters a lot for long-term retention given that co-op shooters live or die on population staying healthy after launch. The unresolved question heading into release is server health and matchmaking quality. The first game had population issues at higher difficulties, and if AFE2 cannot maintain a healthy enough player base to fill public lobbies reliably, you are back to hoping your friend group has four people free at the same time. Crossplay between PC and Xbox helps, but it does not solve the problem entirely. If you have a regular crew, this is a solid co-op shooter with enough class flexibility and difficulty scaling to stay interesting past the first campaign run. If you are relying on public matchmaking, check population numbers before you commit. Fred, Scout Team

Aliens: Fireteam Elite 2

Aliens: Fireteam Elite 2

Por anunciarCold Iron StudiosDaybreak Game Company
GamerScout opina

Four Colonial Marines, smarter xenos, elemental ammo types, and a Specialist class that lets you frankenstein a build from scratch. Worth your squad's attention if the first game left you wanting more teeth.

PCXbox
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Mínimo histórico: €494.48

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Acerca de Aliens: Fireteam Elite 2

I played the original Fireteam Elite at launch with two friends and we bounced off it after about six hours. Good bones, thin content, and the three-player cap always left someone out when a fourth tried to join. Cold Iron have clearly heard that feedback, because the most meaningful structural change in the sequel is the bump to four-player squads. That single number shift changes how you think about class composition entirely. The class roster carries forward five archetypes from the first game: Duelist, Machinist, Marauder, Hunter, and the Medic (Doc). The Doc's kit, for example, runs on cooldown discipline, a deployable heal station and an adrenaline burst that you need to time against swarm peaks rather than spam. On top of those five sits the Specialist, an endgame class that lets you pull major and minor abilities from any class in the pool and build a Marine from scratch. The concern already floating in pre-release community discussion is that Specialist ends up being the only kit you see in public lobbies once players hit a certain level. That is a legitimate worry, and the devs will need to tune the baseline classes well enough to stay competitive with a fully optimized custom build. The xeno threat has been redesigned to pressure a four-person squad more intelligently. Pathfinding and aggression are both noticeably tighter than in the first game, and the bestiary now includes Pathogen horrors and Weyland-Yutani combat synths alongside the standard drone and runner variants. There is also elemental ammo in play this time, pyro and electric typed rounds that add a layer of target prioritization to firefights. The iconic motion tracker returns as your early warning system, and higher difficulty tiers bring friendly fire into the equation, which forces proper spacing instead of stacking in a doorway and mag-dumping. The melee stun baton is a nice panic option for the moments when a runner breaks your line and you need a last-resort tool before the Doc can get a burst off. The USS Endeavor functions as the mission hub between runs, letting your squad sort loadouts, pick objectives, and interact with crew before dropping back into a map. It is a familiar loop for anyone who has played Left 4 Dead-lineage co-op shooters, and it works here because the mission structure is tight enough that you are not sitting in menus longer than you need to. A dedicated Horde mode with escalating wave rewards gives the squad something to grind when the campaign missions run dry, which matters a lot for long-term retention given that co-op shooters live or die on population staying healthy after launch. The unresolved question heading into release is server health and matchmaking quality. The first game had population issues at higher difficulties, and if AFE2 cannot maintain a healthy enough player base to fill public lobbies reliably, you are back to hoping your friend group has four people free at the same time. Crossplay between PC and Xbox helps, but it does not solve the problem entirely. If you have a regular crew, this is a solid co-op shooter with enough class flexibility and difficulty scaling to stay interesting past the first campaign run. If you are relying on public matchmaking, check population numbers before you commit.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:aaa4-Player Co-opHorde ModeClass SynergyElemental DamageFriendly FireMission HubBuild CustomizationThird-Person Shooter

Requisitos del sistema

Mínimos

OS
Windows 11
Memory
10 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
NVIDIA RTX 2060
Processor
AMD Ryzen 5 2600 / Intel Core i5-8400
Sound Card
Integrated or dedicated Direct X 12 compatible sound card

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
AMD 6700 / NVIDIA RTX 3070
Processor
AMD Ryzen 5 5600G / Intel Core i5-12600
Sound Card
Integrated or dedicated Direct X 12 compatible sound card

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Información del juego

Desarrolladora
Cold Iron Studios
Distribuidora
Daybreak Game Company
Fecha de lanzamiento
Por anunciar

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Aliens: Fireteam Elite 2 está disponible en PC, Xbox.

¿Quién desarrolló Aliens: Fireteam Elite 2?

Aliens: Fireteam Elite 2 fue desarrollado por Cold Iron Studios y publicado por Daybreak Game Company.