Compara los precios de A.I.M. Racing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SkyRiver Studios. Publicado por Fulqrum Publishing. Lanzado el 22/1/2010. Disponible en PC. Géneros: Action, Racing.

If Wipeout and an early-2000s PC shooter had a budget baby, this would be it. A scrappy sci-fi hover racer with real combat teeth, let down by controls that take serious patience to tame.

I've spent enough time with sci-fi hover racers to know exactly what itch A.I.M. Racing is trying to scratch, and honestly, it mostly gets there on vibes alone before the controls start pushing back. This is a combat-first hover racer set on a desolate alien test range called Polygon-4, where autonomous war machines called AIMs race and fight across a championship circuit for the amusement of nobody in particular. The setting is genuinely interesting if you have any history with the A.I.M. RPG series, but the game works fine as a standalone slice of arcade chaos even if you have zero lore investment. The championship mode is the spine of the game, pushing you through over 50 rounds across multiple leagues, with new gliders unlocked as you clear each tier. There are more than 30 of those gliders to collect, and the variety is better than you might expect from a game this old and this cheap. Each race has you picking up bonuses scattered across the track, Mario Kart-style, though the weapon variety is thin: rockets, mines, and a boost pickup cover most of what you will find. The upgrade system is where things get interesting. After certain events you earn permanent stat modifiers across four categories (durability, acceleration, top speed, firepower) that carry over to every glider you own. Misallocate those points and the game will punish you quietly for several leagues before you figure out what went wrong. The championship also supports a quick race mode and network multiplayer, though finding an active online session in 2025 is not a realistic expectation. The thing that will either hook you or kill the experience outright is the handling model. These are hovering combat sleds, not cars, and the physics reflect that in the most uncompromising way possible. Clipping a wall mid-turn does not produce a gentle nudge; it can stop you cold or spin you out completely. Several reviewers and community members flagged the controls as the single biggest barrier, and that feedback is accurate. A gamepad works with partial support, but the consensus from players who stuck with the game is that patience during the learning curve pays off. A flight stick is not required but would probably help if you have one lying around. Keyboard and mouse are the officially supported setup and feel designed around them. Visually, the game is firmly in early PS2 territory, which is where it was born. Tracks vary across times of day and weather conditions, which adds more atmosphere than the raw polygon count suggests. The soundtrack leans into a techno-trance aesthetic that fits the setting well enough, though the song variety runs thin over a long session. The environments themselves are more open and spacious than typical corridor hover racers, which gives races a genuine sense of treacherous terrain rather than a tube to bounce through. For the right person, this is a perfectly fun single-player time capsule. It does not replace Wipeout HD, and it is not competing with modern titles. But if you are a fan of old-school combat racing with actual mechanical depth buried under rough edges, and you can handle a control scheme that demands some adjustment time, there is a solid couple of evenings of fun here. Solo only, no couch co-op, no split-screen, so this is not the one to fire up for game night with friends. Riley, Scout Team

A.I.M. Racing

A.I.M. Racing

22 ene 2010SkyRiver StudiosFulqrum Publishing
GamerScout opina

If Wipeout and an early-2000s PC shooter had a budget baby, this would be it. A scrappy sci-fi hover racer with real combat teeth, let down by controls that take serious patience to tame.

PC
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Mínimo histórico: €0.51

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Acerca de A.I.M. Racing

I've spent enough time with sci-fi hover racers to know exactly what itch A.I.M. Racing is trying to scratch, and honestly, it mostly gets there on vibes alone before the controls start pushing back. This is a combat-first hover racer set on a desolate alien test range called Polygon-4, where autonomous war machines called AIMs race and fight across a championship circuit for the amusement of nobody in particular. The setting is genuinely interesting if you have any history with the A.I.M. RPG series, but the game works fine as a standalone slice of arcade chaos even if you have zero lore investment. The championship mode is the spine of the game, pushing you through over 50 rounds across multiple leagues, with new gliders unlocked as you clear each tier. There are more than 30 of those gliders to collect, and the variety is better than you might expect from a game this old and this cheap. Each race has you picking up bonuses scattered across the track, Mario Kart-style, though the weapon variety is thin: rockets, mines, and a boost pickup cover most of what you will find. The upgrade system is where things get interesting. After certain events you earn permanent stat modifiers across four categories (durability, acceleration, top speed, firepower) that carry over to every glider you own. Misallocate those points and the game will punish you quietly for several leagues before you figure out what went wrong. The championship also supports a quick race mode and network multiplayer, though finding an active online session in 2025 is not a realistic expectation. The thing that will either hook you or kill the experience outright is the handling model. These are hovering combat sleds, not cars, and the physics reflect that in the most uncompromising way possible. Clipping a wall mid-turn does not produce a gentle nudge; it can stop you cold or spin you out completely. Several reviewers and community members flagged the controls as the single biggest barrier, and that feedback is accurate. A gamepad works with partial support, but the consensus from players who stuck with the game is that patience during the learning curve pays off. A flight stick is not required but would probably help if you have one lying around. Keyboard and mouse are the officially supported setup and feel designed around them. Visually, the game is firmly in early PS2 territory, which is where it was born. Tracks vary across times of day and weather conditions, which adds more atmosphere than the raw polygon count suggests. The soundtrack leans into a techno-trance aesthetic that fits the setting well enough, though the song variety runs thin over a long session. The environments themselves are more open and spacious than typical corridor hover racers, which gives races a genuine sense of treacherous terrain rather than a tube to bounce through. For the right person, this is a perfectly fun single-player time capsule. It does not replace Wipeout HD, and it is not competing with modern titles. But if you are a fan of old-school combat racing with actual mechanical depth buried under rough edges, and you can handle a control scheme that demands some adjustment time, there is a solid couple of evenings of fun here. Solo only, no couch co-op, no split-screen, so this is not the one to fire up for game night with friends.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayercloud-savestier:sub-5Hover RacingCombat RacingChampionship ModeGlider ProgressionStat Upgrade SystemArcade PhysicsSci-Fi SettingSolo OnlyOld-School Racer

Requisitos del sistema

Mínimos

OS
Windows® 98/ME/2000/XP/7/8/10
Sound
DirectX™ 9.0 compatible
Memory
384 MB RAM
Graphics
NVidia® GeForce™ 4200, ATI® Radeon™ 9500
DirectX®
DirectX 9.0
Processor
Pentium 4 1.5 GHz
Hard Drive
2.5 GB

Recomendados

Memory
512 MB RAM
Graphics
NVidia® GeForce™ 6800, ATI® Radeon™ x800
Processor
Pentium 4 2.5 GHz

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Información del juego

Desarrolladora
SkyRiver Studios
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
22 ene 2010

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¿En qué plataformas está disponible A.I.M. Racing?

A.I.M. Racing está disponible en PC.

¿Cuándo se lanzó A.I.M. Racing?

A.I.M. Racing se lanzó el 22 de enero de 2010.

¿Quién desarrolló A.I.M. Racing?

A.I.M. Racing fue desarrollado por SkyRiver Studios y publicado por Fulqrum Publishing.