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Toys for Bob's Fight to Break Free From Call of Duty Duty

The Crash and Spyro studio's head revealed just how hard the team had to fight to escape an Activision corporate mandate pulling them toward Call of Duty work.

Alex

Alex

June 10, 2026

1 min read0 likes
Toys for Bob's Fight to Break Free From Call of Duty Duty — GamerScout

Toys for Bob studio head Paul Yan has opened up about the genuinely wild chain of events that led to the studio buying its independence from Activision, and the short version is: it did not come easy. The team, best known for lovingly reviving Crash Bandicoot and Spyro, found itself facing a corporate mandate to contribute to Call of Duty, work that Yan says the studio immediately recognized as the wrong fit. Rather than quietly fall in line, they pushed back and started hunting for a way out, which Yan described as requiring "many mini miracles" to actually pull off.

What makes this story worth paying attention to is what it says about how creative studios survive inside giant publishing structures. Toys for Bob clearly had a strong enough sense of its own identity, colorful, mascot-driven platformers are basically their whole DNA, that getting folded into a shooter pipeline felt genuinely alarming to them. The fact that they managed to negotiate their way to independent status rather than either complying or getting quietly shut down is pretty remarkable. Now operating independently, the studio has been working on Freaks vs. Ninjas, which looks a lot more like the kind of game they actually want to be making. Sometimes the best thing a studio can do is know exactly what it isn't.

Alex

Alex

Catch-all — action, adventure, simulation, racing, casual, horror, puzzle