
Zwei: The Ilvard Insurrection
A charming Falcom action RPG that nearly nobody played at launch, starring a vampire princess and a wisecracking treasure hunter in a world where you level up by eating food. Genuinely worth your time if Ys ever clicked for you.
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About Zwei: The Ilvard Insurrection
I went into Zwei: The Ilvard Insurrection expecting a mid-tier Falcom curiosity and came out genuinely fond of its world, its banter, and its wonderfully weird design decisions. The setup is simple enough: <cite index="6-9,6-10">Ragna Valentine is delivering cargo to the floating continent of Ilvard when he is shot down from his airplane, and Alwen, a vampire princess, bonds with him to save his life in exchange for his help reclaiming her stolen castle.</cite> None of that is going to win a narrative award, but the execution is where Zwei earns its place. <cite index="1-14,1-15">The broad strokes of the story don't go beyond standard story ideas, but an incredible amount of charm makes it an enjoyable time, and the protagonist pair are extremely well-realized and likable.</cite> <cite index="2-23,2-24">What makes Zwei stand out is the amount of worldbuilding packed into its text - every NPC has something to say that gives you a sense that they exist for more than just dispensing information.</cite> XSEED's localization deserves real credit here: <cite index="8-14,8-15">the translations were clearly not done directly from the original Japanese but rewritten completely so they flow organically, and you notice it most in the English idioms, puns, and jokes that are specific to the language.</cite> The combat is Ys-adjacent, not Ys-equivalent. <cite index="6-6,6-7,6-8">Players alternate between two main characters: Ragna, who is adept in physical attacks and fights with his unique Anchor Gear weapon, and Alwen, who is proficient in magic and harnesses powerful elemental spells.</cite> <cite index="11-5">Switching between the two is especially useful for scenarios where Alwen can freeze an enemy for a few seconds so that Ragna can get in close and attack freely.</cite> <cite index="4-1,4-2">Some spells and melee attacks can be combined for an additional effect, and while there are only seven combos in the game, they can make quick work of certain enemies and create unique situations in boss fights.</cite> The honest caveat is that <cite index="15-19,15-20">the combat system can feel lackluster in the early dungeons, with only one attack button and a jump button, and you can find yourself mindlessly smashing to kill basic enemies.</cite> It does open up: <cite index="15-22">Alwen picks up new spells as the story progresses, and Ragna gets weapon upgrades such as the ability to grab and toss enemies or flame-infused attacks.</cite> There is also <cite index="4-4">a Hunters Guild system that ranks you based on how fast you complete dungeons and rewards you with rare foods and accessories to enhance Ragna's and Alwen's passive or active abilities.</cite> The thing that will either hook you or annoy you is the food-based progression system. <cite index="14-7,14-8,14-9">Rather than gaining experience through combat, you level up by eating food, which drops from defeated monsters or appears in treasure chests and is worth different experience values in addition to restoring health.</cite> <cite index="14-10,14-11,14-12">If you gather ten of the same food type you can trade them in for a higher-quality meal worth even more experience, but this creates a tension: saving food for better EXP means you have less healing available while exploring and have to play more carefully.</cite> Compulsive hoarders, consider this a fair warning. The mechanic is genuinely clever for the way it makes every healing decision feel weighted, but it asks you to commit to spending your inventory instead of sitting on it. <cite index="11-15">Simply finishing the main story is not a sizable challenge and can be done in around twenty hours, though the optional content can easily double that time.</cite> The weaknesses are real. <cite index="10-17,10-18,10-19,10-20">The structure of cutscenes, dungeon, boss, repeat starts to feel repetitive early on, and the dungeons themselves are unfortunately bland and boxy, differing mainly by aesthetic rather than by shape, structure, or mechanics.</cite> <cite index="7-22,7-23,7-24">The game tries to balance a sillier, cartoony vibe with a more serious plotline, and while this works more often than not, key dramatic scenes can occasionally be interrupted by corny dialogue.</cite> None of this is fatal, but anyone coming in expecting the narrative complexity of Trails in the Sky or the mechanical depth of Ys VIII is going to find this a lighter meal than expected. <cite index="15-2,15-3">The soundtrack is emotional and consistent, with each area carrying its own theme and poignant tracks returning during key plot moments.</cite> It is very much a Falcom production in that regard. Zwei: The Ilvard Insurrection is the kind of game that <cite index="1-9,1-10">unfortunately does not seem to have reached very many people, which is a shame considering it is one of the more charming titles available.</cite> If you want something compact, warm, and mechanically distinct enough to stay interesting for its runtime, this is a solid pick. Do not expect branching choices or a story that rewards replay analysis. Do expect a genuinely fun duo whose bickering chemistry holds the whole thing together, a world that earns its NPC density, and a leveling system you will be thinking about strategically by hour three. Monika, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 8.0
- Storage
- 5 GB available space
- Graphics
- NVIDIA Quadro 600
- Processor
- Intel Xeon W3505 @ 2.5 GHz (2-Core)
- Sound Card
- Compatible with DirectX 8
Reviews & Ratings
Game Info
- Developer
- Nihon Falcom
- Publisher
- XSEED Games
- Release Date
- Oct 31, 2017






