
Zool Redimensioned
A 3-5 hour retro platformer that earns its nostalgia rating honestly - but only if you actually had an Amiga in 1992. Everyone else gets a competent, forgettable sprint.
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About Zool Redimensioned
I came into Zool Redimensioned the same way I approach every non-shooter on my rotation: looking for something tight, fast, and worth the time investment. Two playthroughs later, the answer is complicated. This is a remake of a 1992 Amiga mascot platformer built by student developers at Sumo Digital Academy, and that origin story matters because it shapes everything about what you get and what you do not. The movement is genuinely quick. Zool runs fast, throws ninja stars, can perform a corkscrew dive, a sliding kick, and wall jumps. The Redimensioned mode adds a double jump that makes the whole thing considerably more playable, while Ultimate Ninja mode strips that out and forces you to hit collectible quotas per level before you can advance - a very 1992 design decision that lands like a wet sock in 2021. There are seven worlds, each with four levels and a boss fight, spread across themed zones like candy, fruit, music, and tools. The bosses are a mixed bag: a couple land genuine curveballs, but several go down on the first attempt without much thought. The knockback when you take a hit is also the kind of annoyance that never got patched out - touch anything and Zool pings backwards like a pinball regardless of context. The zoomed-out camera is the single best change in the whole package. The original Amiga game was notorious for enemies appearing from offscreen and hitting you before you could react. Redimensioned pulls the viewport back far enough that you can actually read the level and plan. Credit where it is due. The CRT filter is on by default and looks fine, though you will probably turn it off within ten minutes. The bundled Mega Drive version of the original Zool is a nice bonus for the historically curious, even if it is a lower-tier port compared to the Amiga build it draws from. Here is the honest problem: the source material was always a mid-tier mascot, and no amount of quality-of-life work changes that foundation. The stage layouts are chaotic in a way that reads as unfocused rather than clever, collectibles are often visually buried in busy backgrounds, and the final boss is such a non-event that the game essentially stops mid-sentence. The local party mode unlocks after completing the campaign and offers three short minigames - a collectible race, a crown-holding brawl, and a ball-hitting scorer. They are functional and fine for a couch session of fifteen minutes, but do not expect to come back to them. Online multiplayer is not present. OpenCritic lands this at a 71 average across 19 critics, with just over half recommending it. Steam user reviews sit much higher at 95% positive from a small pool, which almost certainly reflects a self-selected audience of people who already loved the original. Both numbers are telling. If you clocked real hours on an Amiga or a Mega Drive in the early nineties, the muscle memory will kick in and this will hit the right notes. If you are coming in cold, there are a dozen 2D platformers on PC right now with sharper level design, more movement options, and better boss encounters. Zool Redimensioned is a respectable student project that treats its source material with care. It just cannot fix the parts of that source material that were never great. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- Integrated
- Processor
- i3-4th Generation
- Sound Card
- Integrated
Reviews & Ratings
No ratings available
Game Info
- Developer
- Sumo Digital Academy
- Publisher
- Secret Mode
- Release Date
- Aug 18, 2021