Compare Zombie Driver HD prices across 50+ stores and find the best deal. Developed by Exor Studios. Published by EXOR Studios. Released on 10/17/2012. Available on PC. Genres: Action, Indie, Racing.

Pure arcade carnage from a taxi seat: mow down zombie hordes, upgrade your weapons, and keep moving or die. No co-op, no split-screen, but the loop is satisfying enough to pull you through solo.

I'll be upfront: I loaded this up expecting maybe ninety minutes of disposable fun, and three hours later I was still chasing combo multipliers and swapping between a flamethrower and a railgun on the back of a school bus. Zombie Driver HD is a top-down vehicular combat game from Exor Studios, and its pitch is exactly as literal as the title suggests. You are a driver. There are zombies. Your job is to connect those two facts as violently and efficiently as possible across 31 story missions, with two additional modes rounding out the package. The story campaign puts you behind the wheel of a taxi at the start, taking military contracts to rescue survivors, defend targets, and stomp enormous mutant boss zombies into the pavement. As you progress, you unlock a roster of increasingly ridiculous vehicles: a limousine, a fire truck, a bulldozer, and eventually a tank. Each mission has a primary objective and a secondary task worth bonus cash, and that money feeds into a straightforward upgrade system covering armor, engine, and weapons. Weapons themselves are pickups scattered around the map, flamethrower, machine guns, rocket launcher, and a railgun that feels punchy and satisfying to use. The combo system rewards constant movement and consecutive kills with cash multipliers, which means there is always a reason to keep the speedometer pinned. The campaign runs roughly six to eight hours, and individual missions are short enough that you can rattle through two or three in a lunch break. Slaughter mode is where the game earns its replay value. You drop into an arena with zero weapon upgrades, and the longer you survive, the better the drops that spawn across the map. It is a genuine escalation loop that works well as a pick-up-and-play session, especially once you understand the enemy roster: standard walkers, zombie dogs, hulking brick-throwing brutes, and exploding fat zombies that punish anyone who stops moving. Blood Race mode, the game's third pillar, is the weakest of the three. It puts you in a race against AI opponents on urban tracks, mixing combat and speed scoring, but the car physics that feel fine when you are plowing through a crowd of undead feel slippery and imprecise when you actually need to hold a racing line. Community sentiment echoes this: the campaign and Slaughter mode collect consistent praise, while Blood Race draws complaints about inconsistent AI and controls that were not designed with competitive racing in mind. The single biggest miss for a game this chaotic and arcade-brained is the total absence of co-op or local multiplayer. There is no split-screen, no online co-op, nothing. The Slaughter arenas practically scream for two players in the same vehicle, and the Blood Race mode would be a completely different proposition against a human opponent. What you get instead are global leaderboards, which provide a thin layer of competition but no substitute for actual shared-screen mayhem. For a game that passes the "fun for four people in the same room" question with flying colours in theory, the answer in practice is: one person plays, three people watch. That stings. On the technical side, the game runs cleanly on low-end hardware and holds a steady framerate without fuss, so you will not need a dedicated rig. Controller support works well enough, though the car handling takes a few missions to click before it stops feeling unpredictable. The HD visuals hold up as a functional remaster of the 2009 original, and night missions that restrict your vision to headlight cones are a genuine atmospheric highlight. If you are chasing full achievements, factor in DLC packs for extra vehicles and Slaughter maps, as some achievements require that additional content. Riley, Scout Team

Zombie Driver HD
ActionIndieRacing

Zombie Driver HD

Oct 17, 2012Exor StudiosEXOR Studios
GamerScout Says

Pure arcade carnage from a taxi seat: mow down zombie hordes, upgrade your weapons, and keep moving or die. No co-op, no split-screen, but the loop is satisfying enough to pull you through solo.

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About Zombie Driver HD

I'll be upfront: I loaded this up expecting maybe ninety minutes of disposable fun, and three hours later I was still chasing combo multipliers and swapping between a flamethrower and a railgun on the back of a school bus. Zombie Driver HD is a top-down vehicular combat game from Exor Studios, and its pitch is exactly as literal as the title suggests. You are a driver. There are zombies. Your job is to connect those two facts as violently and efficiently as possible across 31 story missions, with two additional modes rounding out the package. The story campaign puts you behind the wheel of a taxi at the start, taking military contracts to rescue survivors, defend targets, and stomp enormous mutant boss zombies into the pavement. As you progress, you unlock a roster of increasingly ridiculous vehicles: a limousine, a fire truck, a bulldozer, and eventually a tank. Each mission has a primary objective and a secondary task worth bonus cash, and that money feeds into a straightforward upgrade system covering armor, engine, and weapons. Weapons themselves are pickups scattered around the map, flamethrower, machine guns, rocket launcher, and a railgun that feels punchy and satisfying to use. The combo system rewards constant movement and consecutive kills with cash multipliers, which means there is always a reason to keep the speedometer pinned. The campaign runs roughly six to eight hours, and individual missions are short enough that you can rattle through two or three in a lunch break. Slaughter mode is where the game earns its replay value. You drop into an arena with zero weapon upgrades, and the longer you survive, the better the drops that spawn across the map. It is a genuine escalation loop that works well as a pick-up-and-play session, especially once you understand the enemy roster: standard walkers, zombie dogs, hulking brick-throwing brutes, and exploding fat zombies that punish anyone who stops moving. Blood Race mode, the game's third pillar, is the weakest of the three. It puts you in a race against AI opponents on urban tracks, mixing combat and speed scoring, but the car physics that feel fine when you are plowing through a crowd of undead feel slippery and imprecise when you actually need to hold a racing line. Community sentiment echoes this: the campaign and Slaughter mode collect consistent praise, while Blood Race draws complaints about inconsistent AI and controls that were not designed with competitive racing in mind. The single biggest miss for a game this chaotic and arcade-brained is the total absence of co-op or local multiplayer. There is no split-screen, no online co-op, nothing. The Slaughter arenas practically scream for two players in the same vehicle, and the Blood Race mode would be a completely different proposition against a human opponent. What you get instead are global leaderboards, which provide a thin layer of competition but no substitute for actual shared-screen mayhem. For a game that passes the "fun for four people in the same room" question with flying colours in theory, the answer in practice is: one person plays, three people watch. That stings. On the technical side, the game runs cleanly on low-end hardware and holds a steady framerate without fuss, so you will not need a dedicated rig. Controller support works well enough, though the car handling takes a few missions to click before it stops feeling unpredictable. The HD visuals hold up as a functional remaster of the 2009 original, and night missions that restrict your vision to headlight cones are a genuine atmospheric highlight. If you are chasing full achievements, factor in DLC packs for extra vehicles and Slaughter maps, as some achievements require that additional content. Riley, Scout Team

Tags

steamTop-Down CombatVehicular CombatArcade CarnageUpgrade LoopSurvival ArenaSingle Player OnlyShort SessionsCombo System

System Requirements

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Reviews & Ratings

Steam
84%(4,050)

Game Info

Developer
Exor Studios
Publisher
EXOR Studios
Release Date
Oct 17, 2012

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