
Zombie Derby
Pick up, mow down, upgrade, repeat. Zombie Derby scratches the vehicular-carnage itch in under two hours, but don't expect more than that.
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About Zombie Derby
I'll be straight with you: I loaded this one up expecting something closer to a throwaway mobile port, and that's... basically what it is. Zombie Derby is a side-scrolling, momentum-based vehicular combat arcade where you pilot progressively armoured jalopies through waves of the undead, managing fuel, nitro, ammo, and vehicle tilt all at once. The loop is lean by design: run a level, earn coins from zombie kills, dump those coins into upgrades, repeat until the next level opens up. It's the Earn to Die formula with a 3D coat of paint, and if you've played that flash game era, you know exactly what you're signing up for. The vehicle roster is the game's best feature. Five cars are available across the campaign, each tuned toward a different playstyle. The entry-level Redneck pick-up is a soft introduction to the tilt-and-boost mechanics, while the Sledge and the absurd Harvester reward players who've invested in buffed engines and spiked bumpers. Each car supports 15 upgrades spanning tyres, guns, fuel capacity, and nitro reserves, so there's a satisfying drip of progression even if the tracks themselves start blurring together after a couple of sessions. The core controls are gamepad-friendly, with acceleration, tilt, boost, and fire all mapped cleanly, and the game runs at 120fps on modest hardware, so input lag isn't a concern. Here's where it gets honest, though. The repetition sets in fast. The five levels across five locations don't offer enough variety to sustain longer sessions, and the upgrade grind can feel mandatory rather than optional before certain stages. There's no multiplayer, no split-screen, no local co-op, which means this is firmly a solo queue title. Forget the "four friends on a couch" test because it doesn't apply here. The music is a two-track guitar loop that you'll probably mute within an hour. The community around this entry is small, and there's no meaningful post-launch content to speak of. What Zombie Derby does well is clarity of purpose. It never pretends to be something it isn't. Pick it up in a short burst, chain a few upgrades together, feel briefly satisfied, close it. Community sentiment on Steam sits in broadly positive territory, and players who approach it as a mobile-tier arcade distraction rather than a proper racing game tend to walk away happy. Those expecting Wreckfest-level depth or anything resembling replayability beyond the achievement list will bounce off it hard. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 180 MB available space
- Processor
- 1.5 GHz
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Game Info
- Developer
- Brinemedia
- Publisher
- Brinemedia
- Release Date
- Apr 20, 2018

