Compare Zero-G Gunfight prices across 50+ stores and find the best deal. Developed by Devil's Cider Games. Published by First Peoples Digital. Released on 2/16/2023. Available on PC. Genres: Indie.

Couch PvP with a twist worth knowing about: every gun you pick up changes how your body moves, not just how you shoot. Bring three friends or prepare to lose to bots.

My first reaction to Zero-G Gunfight was that it looked like something built for a game jam and then quietly shipped to all three storefronts. That instinct was half right. Devil's Cider Games did keep the scope deliberately micro, but the core hook is sharper than the presentation lets on. Every weapon you grab in the arena doesn't just hand you a damage type, it reshapes your movement. Pick up the wrong gun at the wrong moment and your trajectory through the zero-gravity space shifts under you. That one mechanic is doing all the heavy lifting, and in a four-player local session it creates the exact kind of chaos that turns a cheap game into a cheap favourite. The modes on offer are lean: local PvP for two to four players across unique arenas, a single-player time trial, and, following a post-launch community request, AI bots that can fill empty slots. That last addition matters more than it sounds. Without bots, a solo buyer or a group of two hitting the arena was a dead end. The developers actually listened and patched it within weeks, which is a reasonable sign for a small studio. Remote Play Together support is also in, so you are not strictly limited to people on the same couch, though any latency will bite you harder here than in a slower game given how tightly the movement and shooting are coupled. The honest concern is depth. There is no ranked mode, no online matchmaking, no progression system, and no content roadmap visible at the time of writing. The weapon variety exists but the pool is not enormous. If you sit down expecting Towerfall or Nidhogg levels of mechanical density, you will feel the ceiling within a few sessions. The single critic review that surfaced post-launch landed in the middling range, while Steam user sentiment from the small pool of reviews is genuinely positive. Both data points are coherent: people who bought it knowing what it was enjoyed it, critics measuring it against the broader arena shooter space found it thin. The system requirements are practically non-existent, and the game runs on hardware most people already have sitting around. Controllers are required for local play, which is the right call for a couch game but worth flagging if your friend group is keyboard-only. The cartoony, 2D visual style reads clearly even on a smaller monitor, and the space-hazard arena designs give each map a distinct enough identity that you are not just playing the same rectangle over and over. Bottom line for the shooter crowd: this is not a game you fire up solo on a Tuesday night after a ranked session. It is a game you install before friends arrive, leave running on a TV with a pile of controllers nearby, and pick up and put down in twenty-minute bursts. Evaluated on those terms, it earns its small price tag. Evaluated as a serious competitive arena shooter, it was never trying to be that. Fred, Scout Team

Zero-G Gunfight
Indie

Zero-G Gunfight

Feb 16, 2023Devil's Cider GamesFirst Peoples Digital
GamerScout Says

Couch PvP with a twist worth knowing about: every gun you pick up changes how your body moves, not just how you shoot. Bring three friends or prepare to lose to bots.

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Screenshots & Media

Screenshot

About Zero-G Gunfight

My first reaction to Zero-G Gunfight was that it looked like something built for a game jam and then quietly shipped to all three storefronts. That instinct was half right. Devil's Cider Games did keep the scope deliberately micro, but the core hook is sharper than the presentation lets on. Every weapon you grab in the arena doesn't just hand you a damage type, it reshapes your movement. Pick up the wrong gun at the wrong moment and your trajectory through the zero-gravity space shifts under you. That one mechanic is doing all the heavy lifting, and in a four-player local session it creates the exact kind of chaos that turns a cheap game into a cheap favourite. The modes on offer are lean: local PvP for two to four players across unique arenas, a single-player time trial, and, following a post-launch community request, AI bots that can fill empty slots. That last addition matters more than it sounds. Without bots, a solo buyer or a group of two hitting the arena was a dead end. The developers actually listened and patched it within weeks, which is a reasonable sign for a small studio. Remote Play Together support is also in, so you are not strictly limited to people on the same couch, though any latency will bite you harder here than in a slower game given how tightly the movement and shooting are coupled. The honest concern is depth. There is no ranked mode, no online matchmaking, no progression system, and no content roadmap visible at the time of writing. The weapon variety exists but the pool is not enormous. If you sit down expecting Towerfall or Nidhogg levels of mechanical density, you will feel the ceiling within a few sessions. The single critic review that surfaced post-launch landed in the middling range, while Steam user sentiment from the small pool of reviews is genuinely positive. Both data points are coherent: people who bought it knowing what it was enjoyed it, critics measuring it against the broader arena shooter space found it thin. The system requirements are practically non-existent, and the game runs on hardware most people already have sitting around. Controllers are required for local play, which is the right call for a couch game but worth flagging if your friend group is keyboard-only. The cartoony, 2D visual style reads clearly even on a smaller monitor, and the space-hazard arena designs give each map a distinct enough identity that you are not just playing the same rectangle over and over. Bottom line for the shooter crowd: this is not a game you fire up solo on a Tuesday night after a ranked session. It is a game you install before friends arrive, leave running on a TV with a pile of controllers nearby, and pick up and put down in twenty-minute bursts. Evaluated on those terms, it earns its small price tag. Evaluated as a serious competitive arena shooter, it was never trying to be that. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5Couch PvPGun-Movement MechanicsBot SupportZero-GravityRemote Play TogetherArena BrawlerSplit-ScreenParty Shooter

System Requirements

Minimum

OS
Windows 10
Memory
4 MB RAM
Storage
100 MB available space
Graphics
any
Processor
i3
Sound Card
any

Recommended

OS
Windows 10
Memory
16 MB RAM
Storage
250 MB available space
Graphics
1060
Processor
i7
Sound Card
any

Reviews & Ratings

No ratings available

Game Info

Developer
Devil's Cider Games
Publisher
First Peoples Digital
Release Date
Feb 16, 2023

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