Zengeon
Anime roguelite RPG with character variety and chaotic combat, held back by rough edges that 65% of players decided they could live with.
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About Zengeon
Zengeon is an anime-styled action RPG roguelite from IndieLeague Studio, dropping you into procedurally generated dungeons where you pick a character, build a skill loadout, and hack through waves of demonic enemies and oversized bosses. The core loop is familiar to anyone who has spent time with Hades or Enter the Gungeon: die, learn, unlock, try again. The difference here is that Zengeon leans harder into RPG systems, giving each character a distinct play style and a tree of combination skills that opens up as you push deeper into runs. The character roster is the game's clearest selling point. Each hero plays differently enough that switching after a failed run feels like a genuine reset rather than a cosmetic swap. You get melee brawlers, ranged casters, and support-adjacent builds, and the skill combinations - stacking passive effects, timing active abilities, choosing which upgrades to prioritize from room rewards - give the combat real texture on paper. When a run clicks, when your build synergizes and the screen fills with effects, there is a satisfying rhythm to it. Fans of fast, combo-forward action RPGs will recognize that feeling. Here is where I have to be honest with you, though. Zengeon's Mixed review score reflects genuine friction. The writing and worldbuilding are thin - there is an anime aesthetic and a vague demon-slaying premise, but do not come in expecting lore you will want to re-read or character arcs with any weight. For someone like me, who grades games partly on narrative payoff, this one is running on fumes in that department. The quest and progression structure can feel padded, with the middle sections of longer runs dragging rather than escalating. The UI and some mechanical explanations feel underdeveloped compared to the genre's better-polished competitors. The co-op component (local and online) is worth noting if you have a friend willing to grind alongside you, since the chaos becomes more forgivable when you are shouting at someone else about a bad boss room. Solo runs are serviceable but expose the repetition faster. Build variety holds up for the first dozen or so hours, but past that point the meta tends to narrow toward a smaller set of reliable combinations, which undercuts the roguelite promise of endless experimentation. Zengeon is not a bad game. It is a competent budget roguelite with anime polish, decent character variety, and a combat system that rewards players willing to learn its rhythm. It is, however, a game that sits firmly in the shadow of stronger genre entries, and its Mixed consensus on Steam is an honest signal rather than an outlier. If you are chasing deep narrative and world-building, look elsewhere. If you want a quick-session dungeon romp and can forgive rough edges, there is enough here to keep you occupied for a while. Monika, Scout Team
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Game Info
- Developer
- IndieLeague Studio
- Publisher
- 2P Games
- Release Date
- Jun 24, 2019