Compare Ys: Memories of Celceta prices across 50+ stores and find the best deal. Developed by Nihon Falcom. Published by XSEED Games. Released on 7/25/2018. Available on PC. Genres: Action, RPG. Metacritic score: 74/100.

Falcom's action RPG comfort food: tight real-time combat and a genuinely addictive mapping loop drag you through a story that never quite earns its mystery box premise, but the 20-ish hours fly by regardless.

I went in expecting a mid-tier Vita port and came out with a completed map and an embarrassing number of hours on the clock. That loop is Ys: Memories of Celceta's real hook, not the amnesia plot. You are literally drawing the Great Forest of Celceta as you move through it, watching blank tiles fill in, unlocking shortcuts, and chasing memory orbs that scatter stat boosts across the wilderness. It sounds like busywork on paper, but Falcom builds the compulsion in quietly, and before long you are clearing side corridors for the same reason you ate "just one more" potato chip. The combat system is where the game earns its Metacritic 74 rather than something lower. Three party members are on screen simultaneously, each assigned one of three attack types: slash, strike, or pierce. Enemies carry specific weaknesses, so swapping between Adol, Duren, and whoever else has joined your crew mid-fight is not just encouraged, it directly affects loot drops. Having all three damage types represented in your active party even increases item yields, which ties the roster management to the crafting loop in a satisfying way. Flash Guard and Flash Move mechanics layer on top: a perfectly timed block nullifies damage and briefly spikes your critical hit rate; a perfectly timed dodge slows enemies while your party keeps moving at full speed. On Normal difficulty the game is too generous with the 99-item consumable stack and lets you brute-force most bosses, so go Hard if you have any action RPG muscle memory at all. The EXTRA gauge system, which charges through skill use and rewards you with a powerful limit-break move, adds one more decision layer to fights that already run at a genuinely fast clip. Character unique actions give exploration a light Metroidvania texture. Duren can kick open locked chests, Karna can cut down objects out of the main party's reach, and blocked paths gradually open as your roster grows. It keeps the forest from feeling like a single undifferentiated biome even if the dungeon variety is not exactly Ys VIII-level. The crafting system asks you to harvest field materials and loot enemies to forge and upgrade weapons and armor; it is shallow by modern standards but keeps the inventory screen relevant without turning into its own spreadsheet minigame, which I appreciate. The honest problems: the story is amnesia-plot-by-committee. The cast is likable, the individual memory vignettes that fill in Adol's backstory are charming and occasionally hint at real worldbuilding depth, but the main villain arc resolves with whiplash speed and the ending is genuinely abrupt. Anyone coming off Ys VIII or Ys IX expecting heavy narrative investment will feel a bit short-changed. Visually, the Vita origins are visible at every resolution setting; the PC port adds 4K support and up to 120 FPS, which helps, but the character animations and environmental texture work carry the handheld era loudly. The UI was designed for a small screen and never fully adapted for monitors, with oversized button prompts and text that sits oddly in the corners of a 1440p display. A gamepad is strongly recommended over keyboard and mouse. For JRPG fans who want kinetic action over menu strategy, Celceta remains a clean entry point into the Ys series. The combat fundamentals it introduces fed directly into Ys VIII and beyond, so playing this one first adds genuine context to Falcom's later, more polished work. Filler quests are present but brief, the runtime is honest rather than padded, and the soundtrack, roaring guitars over synth, does what Falcom soundtracks always do: make the whole thing feel bigger than it probably is. Monika, Scout Team

Ys: Memories of Celceta
ActionRPG

Ys: Memories of Celceta

Jul 25, 2018Nihon FalcomXSEED Games
GamerScout Says

Falcom's action RPG comfort food: tight real-time combat and a genuinely addictive mapping loop drag you through a story that never quite earns its mystery box premise, but the 20-ish hours fly by regardless.

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About Ys: Memories of Celceta

I went in expecting a mid-tier Vita port and came out with a completed map and an embarrassing number of hours on the clock. That loop is Ys: Memories of Celceta's real hook, not the amnesia plot. You are literally drawing the Great Forest of Celceta as you move through it, watching blank tiles fill in, unlocking shortcuts, and chasing memory orbs that scatter stat boosts across the wilderness. It sounds like busywork on paper, but Falcom builds the compulsion in quietly, and before long you are clearing side corridors for the same reason you ate "just one more" potato chip. The combat system is where the game earns its Metacritic 74 rather than something lower. Three party members are on screen simultaneously, each assigned one of three attack types: slash, strike, or pierce. Enemies carry specific weaknesses, so swapping between Adol, Duren, and whoever else has joined your crew mid-fight is not just encouraged, it directly affects loot drops. Having all three damage types represented in your active party even increases item yields, which ties the roster management to the crafting loop in a satisfying way. Flash Guard and Flash Move mechanics layer on top: a perfectly timed block nullifies damage and briefly spikes your critical hit rate; a perfectly timed dodge slows enemies while your party keeps moving at full speed. On Normal difficulty the game is too generous with the 99-item consumable stack and lets you brute-force most bosses, so go Hard if you have any action RPG muscle memory at all. The EXTRA gauge system, which charges through skill use and rewards you with a powerful limit-break move, adds one more decision layer to fights that already run at a genuinely fast clip. Character unique actions give exploration a light Metroidvania texture. Duren can kick open locked chests, Karna can cut down objects out of the main party's reach, and blocked paths gradually open as your roster grows. It keeps the forest from feeling like a single undifferentiated biome even if the dungeon variety is not exactly Ys VIII-level. The crafting system asks you to harvest field materials and loot enemies to forge and upgrade weapons and armor; it is shallow by modern standards but keeps the inventory screen relevant without turning into its own spreadsheet minigame, which I appreciate. The honest problems: the story is amnesia-plot-by-committee. The cast is likable, the individual memory vignettes that fill in Adol's backstory are charming and occasionally hint at real worldbuilding depth, but the main villain arc resolves with whiplash speed and the ending is genuinely abrupt. Anyone coming off Ys VIII or Ys IX expecting heavy narrative investment will feel a bit short-changed. Visually, the Vita origins are visible at every resolution setting; the PC port adds 4K support and up to 120 FPS, which helps, but the character animations and environmental texture work carry the handheld era loudly. The UI was designed for a small screen and never fully adapted for monitors, with oversized button prompts and text that sits oddly in the corners of a 1440p display. A gamepad is strongly recommended over keyboard and mouse. For JRPG fans who want kinetic action over menu strategy, Celceta remains a clean entry point into the Ys series. The combat fundamentals it introduces fed directly into Ys VIII and beyond, so playing this one first adds genuine context to Falcom's later, more polished work. Filler quests are present but brief, the runtime is honest rather than padded, and the soundtrack, roaring guitars over synth, does what Falcom soundtracks always do: make the whole thing feel bigger than it probably is. Monika, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaFlash GuardFlash MoveParty Swap CombatCartography ExplorationMetroidvania-liteCrafting LoopBoss Rush ModeAction JRPGDifficulty ScalingSeries Entry Point

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
AMD Radeon HD 6570
Processor
Intel Core i3
Sound Card
Compatible with DirectX 11.0

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
AMD Radeon R7 200 Series
Processor
Intel Core i5 (4-core 3.30Ghz)
Sound Card
Compatible with DirectX 11.0

Reviews & Ratings

Metacritic
74

Game Info

Developer
Nihon Falcom
Publisher
XSEED Games
Release Date
Jul 25, 2018

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