Compare YORG.io 3 prices across 50+ stores and find the best deal. Developed by Tobias Springer. Published by tobspr Games. Released on 10/13/2019. Available on PC. Genres: Casual, Indie, Strategy.

Tower defense meets Factorio-lite supply chains, day-night zombie waves, and a ranked PvP mode that sounds great on paper. The reality is more complicated.

My usual beat is shooters, but I keep a tab open for games where the competitive ladder actually means something, and YORG.io 3 dangled a ranked 1v1 and 2v2 mode in front of me long enough to clock a real opinion. So here it is: the solo loop is legitimately interesting, the multiplayer is a coin flip, and the community is small enough that matchmaking is close to dead depending on when you launch the client. The core single-player formula works. You drop into a top-down map, mine crystals, and run supply chains that feed ammunition into defensive towers. Days are your build window; nights are when zombie waves hit. It starts accessible, then ramps hard. You will hit a wall, probably around night 30 or so, where an explosion zombie or a pulse zombie that disables your defenses shows up and just deletes your carefully laid perimeter if you haven't kept mine upgrades and resource chains ticking over constantly. The skill ceiling is real. Players have documented runs past day 400, and getting there requires sharp factory layout and deliberate choices about when to invest in uranium-tier production versus stacking coal-iron chains earlier. There's a skill tree for buffs, multiple map themes with different power-ups, and a sandbox mode if you want to prototype layouts without pressure. For a single-player grind, especially on harder difficulties, there are enough decisions to keep the brain engaged past the opening hours. The problem is the part that should be the main event: PvP. The mechanic is clever enough. You build zombie factories, choose between sending waves of cheaper weaker zombies or spending up for something nastier, and race your opponent to crack their crystal storage while keeping your own alive. There's a five-minute grace period before attacks open, which at least prevents instant rushes. Placement matches feed into a ranked ladder with a master division ceiling. On paper, that's a proper competitive structure. In practice, the community size has shrunk to the point where concurrent player counts are in the single digits, and reports from Steam users point to recurring server connectivity problems and bugs with the zombie launch mechanic. Matchmaking into a stranger is a waiting game. If you have a dedicated friend to queue with, the 1v1 format has teeth. Alone, ranked is effectively inaccessible. The game also shipped with a notable divide between it and its predecessors. Some fans of the original YORG.io felt the third entry moved too far from the supply chain routing that defined the series, and that criticism shows up in the mixed Steam score. If you're coming in fresh with no attachment to the older games, that gap matters less. What you get is a polished-enough strategy title with a Factorio-adjacent resource puzzle wrapped in a tower defense frame, mod support that opens the door for community extensions, and 42 achievements to grind through on the single-player side. Performance can degrade in very late-game sessions when a lot is happening on screen, which is a practical ceiling for the endless mode. Bottom line for a newcomer: the free web version exists and you should play it first. If the supply chain puzzle hooks you and you want the full building roster, mod support, and a ranked mode to dip into when the playerbase cooperates, the Steam version makes sense as a low-stakes pickup. Just do not buy this expecting a thriving online competitive scene. Fred, Scout Team

YORG.io 3
CasualIndieStrategy

YORG.io 3

Oct 13, 2019Tobias Springertobspr Games
GamerScout Says

Tower defense meets Factorio-lite supply chains, day-night zombie waves, and a ranked PvP mode that sounds great on paper. The reality is more complicated.

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About YORG.io 3

My usual beat is shooters, but I keep a tab open for games where the competitive ladder actually means something, and YORG.io 3 dangled a ranked 1v1 and 2v2 mode in front of me long enough to clock a real opinion. So here it is: the solo loop is legitimately interesting, the multiplayer is a coin flip, and the community is small enough that matchmaking is close to dead depending on when you launch the client. The core single-player formula works. You drop into a top-down map, mine crystals, and run supply chains that feed ammunition into defensive towers. Days are your build window; nights are when zombie waves hit. It starts accessible, then ramps hard. You will hit a wall, probably around night 30 or so, where an explosion zombie or a pulse zombie that disables your defenses shows up and just deletes your carefully laid perimeter if you haven't kept mine upgrades and resource chains ticking over constantly. The skill ceiling is real. Players have documented runs past day 400, and getting there requires sharp factory layout and deliberate choices about when to invest in uranium-tier production versus stacking coal-iron chains earlier. There's a skill tree for buffs, multiple map themes with different power-ups, and a sandbox mode if you want to prototype layouts without pressure. For a single-player grind, especially on harder difficulties, there are enough decisions to keep the brain engaged past the opening hours. The problem is the part that should be the main event: PvP. The mechanic is clever enough. You build zombie factories, choose between sending waves of cheaper weaker zombies or spending up for something nastier, and race your opponent to crack their crystal storage while keeping your own alive. There's a five-minute grace period before attacks open, which at least prevents instant rushes. Placement matches feed into a ranked ladder with a master division ceiling. On paper, that's a proper competitive structure. In practice, the community size has shrunk to the point where concurrent player counts are in the single digits, and reports from Steam users point to recurring server connectivity problems and bugs with the zombie launch mechanic. Matchmaking into a stranger is a waiting game. If you have a dedicated friend to queue with, the 1v1 format has teeth. Alone, ranked is effectively inaccessible. The game also shipped with a notable divide between it and its predecessors. Some fans of the original YORG.io felt the third entry moved too far from the supply chain routing that defined the series, and that criticism shows up in the mixed Steam score. If you're coming in fresh with no attachment to the older games, that gap matters less. What you get is a polished-enough strategy title with a Factorio-adjacent resource puzzle wrapped in a tower defense frame, mod support that opens the door for community extensions, and 42 achievements to grind through on the single-player side. Performance can degrade in very late-game sessions when a lot is happening on screen, which is a practical ceiling for the endless mode. Bottom line for a newcomer: the free web version exists and you should play it first. If the supply chain puzzle hooks you and you want the full building roster, mod support, and a ranked mode to dip into when the playerbase cooperates, the Steam version makes sense as a low-stakes pickup. Just do not buy this expecting a thriving online competitive scene. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Supply Chain ManagementTower DefenseDay-Night CycleRanked Ladder1v1 PvP2v2 PvPMod SupportSandbox ModeZombie Waves

System Requirements

Minimum

OS
Windows 7 64bit or later
Memory
2048 MB RAM
Network
Broadband Internet connection
Storage
300 MB available space
Graphics
Any
Processor
1 Ghz or faster
Additional Notes
Can be played offline, but needs initial internet connection

Recommended

OS
Windows 10 64bit
Memory
4096 MB RAM
Network
Broadband Internet connection
Graphics
Dedicated Graphics Card
Processor
2 Ghz or faster

Reviews & Ratings

No ratings available

Game Info

Developer
Tobias Springer
Publisher
tobspr Games
Release Date
Oct 13, 2019

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