Compare Yokai Busters prices across 50+ stores and find the best deal. Developed by Mikan Batake. Published by Shiravune. Released on 8/4/2025. Available on PC. Genres: RPG.

Five hours of turn-based yokai bashing with a collectible card twist, charming enough for fans of cozy J-RPGs, but don't expect BG3-level narrative depth.

My first instinct with any RPG Maker title is suspicion, and Yokai Busters gave me just enough reason to lower my guard. Mikan Batake's indie J-RPG runs on RPG Maker MV, which means pixel maps, top-down exploration, and turn-based combat that will feel immediately familiar to anyone who spent their teenage years in early Final Fantasy. That's both its greatest asset and its clearest limitation. The engine is a known quantity. What matters is what the developer chose to fill it with, and the answer here is a surprisingly breezy five-hour adventure centred on a cast of female characters drawn from everyday Japanese life, a shrine maiden, a police officer, a mother, dropped into a town being overrun by troublesome yokai. The mechanical hook that sets Yokai Busters apart from the average RPG Maker outing is its collectible card system. As you work through the game, you accumulate a deck of yokai cards, each carrying distinct abilities you can slot into battles for special effects. Rarer cards hit harder and unlock flashier moves, so there's a low-key collector's itch running underneath the standard turn-based structure. It doesn't reach the depth of a full deck-building game, think of it more as a battle accessory layer than a reinvention of the combat loop, but it adds enough texture to keep encounters from going completely on autopilot. The playthrough structure is worth knowing before you go in. The game uses two types of map markers: Heart Marks guide you through the critical path for a quick, focused run, while Exclamation Marks flag optional side stories and extra scenes with the cast. If you skip the Exclamation Marks entirely, you're likely shaving the already-compact runtime down to something that barely justifies the price of a cinema ticket. Do yourself a favour and chase the side content. That's where the character writing has room to breathe, and for a game that's clearly built around its heroines rather than its world, the side stories are where Yokai Busters earns whatever affection it gets. Honest caveat: this is not a game that will survive scrutiny from anyone expecting branching choices, reactive worldbuilding, or combat builds with legs past hour ten. There are no legs past hour ten. The runtime caps around five hours, the yokai-versus-town conflict is simple by design, and the RPG Maker aesthetic will be a complete non-starter for players who need production values to stay engaged. Steam's early user reception sits in the broadly positive range, which tracks for a title that knows its audience, fans of anime aesthetics, light card-collecting, and compact J-RPG loops, and delivers competently within those bounds. Not revolutionary, not padded, not pretending to be something it isn't. Monika, Scout Team

Yokai Busters
RPG

Yokai Busters

Aug 4, 2025Mikan BatakeShiravune
GamerScout Says

Five hours of turn-based yokai bashing with a collectible card twist, charming enough for fans of cozy J-RPGs, but don't expect BG3-level narrative depth.

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About Yokai Busters

My first instinct with any RPG Maker title is suspicion, and Yokai Busters gave me just enough reason to lower my guard. Mikan Batake's indie J-RPG runs on RPG Maker MV, which means pixel maps, top-down exploration, and turn-based combat that will feel immediately familiar to anyone who spent their teenage years in early Final Fantasy. That's both its greatest asset and its clearest limitation. The engine is a known quantity. What matters is what the developer chose to fill it with, and the answer here is a surprisingly breezy five-hour adventure centred on a cast of female characters drawn from everyday Japanese life, a shrine maiden, a police officer, a mother, dropped into a town being overrun by troublesome yokai. The mechanical hook that sets Yokai Busters apart from the average RPG Maker outing is its collectible card system. As you work through the game, you accumulate a deck of yokai cards, each carrying distinct abilities you can slot into battles for special effects. Rarer cards hit harder and unlock flashier moves, so there's a low-key collector's itch running underneath the standard turn-based structure. It doesn't reach the depth of a full deck-building game, think of it more as a battle accessory layer than a reinvention of the combat loop, but it adds enough texture to keep encounters from going completely on autopilot. The playthrough structure is worth knowing before you go in. The game uses two types of map markers: Heart Marks guide you through the critical path for a quick, focused run, while Exclamation Marks flag optional side stories and extra scenes with the cast. If you skip the Exclamation Marks entirely, you're likely shaving the already-compact runtime down to something that barely justifies the price of a cinema ticket. Do yourself a favour and chase the side content. That's where the character writing has room to breathe, and for a game that's clearly built around its heroines rather than its world, the side stories are where Yokai Busters earns whatever affection it gets. Honest caveat: this is not a game that will survive scrutiny from anyone expecting branching choices, reactive worldbuilding, or combat builds with legs past hour ten. There are no legs past hour ten. The runtime caps around five hours, the yokai-versus-town conflict is simple by design, and the RPG Maker aesthetic will be a complete non-starter for players who need production values to stay engaged. Steam's early user reception sits in the broadly positive range, which tracks for a title that knows its audience, fans of anime aesthetics, light card-collecting, and compact J-RPG loops, and delivers competently within those bounds. Not revolutionary, not padded, not pretending to be something it isn't. Monika, Scout Team

Tags

singleplayercloud-savestier:indieCollectible CardsRPG MakerShort PlaythroughSide StoriesAnime HeroinesCozy JRPG

System Requirements

Minimum

OS
Windows® 7/8/8.1/10 (32bit/64bit)
Memory
4 GB RAM
Storage
800 MB available space
Processor
Intel® Core™2 Duo

Reviews & Ratings

No ratings available

Game Info

Developer
Mikan Batake
Publisher
Shiravune
Release Date
Aug 4, 2025

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